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Enemies are retaining spawn protection after their first activation.
Here I had the base reinforcements spawn, act, and the Behemoth still has 7 evasion pips despite only moving 1 or 2 hexes. https://bep.s-ul.eu/Hj1KLWuP.jp RogueLogs(1).zip RogueLogs.zip
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The text was updated successfully, but these errors were encountered:
Enemies are retaining spawn protection after their first activation.
Here I had the base reinforcements spawn, act, and the Behemoth still has 7 evasion pips despite only moving 1 or 2 hexes.
https://bep.s-ul.eu/Hj1KLWuP.jp
RogueLogs(1).zip
RogueLogs.zip
g
The text was updated successfully, but these errors were encountered: