/
endgame.dm
80 lines (65 loc) · 2.08 KB
/
endgame.dm
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/**********************
* ENDGAME STUFF
**********************/
// Universal State
// Handles stuff like space icon_state, constants, etc.
// Essentially a policy manager. Once shit hits the fan, this changes its policies.
// Called by master controller.
// Default shit.
/datum/universal_state
// Just for reference, for now.
// Might eventually add an observatory job.
var/name = "Normal"
var/desc = "Nothing seems awry."
// Sets world.turf, replaces all turfs of type /turf/space.
var/space_type = /turf/space
// Replaces all turfs of type /turf/space/transit
var/transit_space_type = /turf/space/transit
// Chance of a floor or wall getting damaged [0-100]
// Simulates stuff getting broken due to molecular bonds decaying.
var/decay_rate = 0
// Actually decay the turf.
/datum/universal_state/proc/DecayTurf(turf/T)
if(istype(T,/turf/simulated/wall))
var/turf/simulated/wall/W=T
W.melt()
return
if(istype(T,/turf/simulated/floor))
var/turf/simulated/floor/F=T
// Burnt?
if(!F.burnt)
F.burn_tile()
else
F.ReplaceWithLattice()
return
// Return 0 to cause shuttle call to fail.
/datum/universal_state/proc/OnShuttleCall(mob/user)
return 1
// Processed per tick
/datum/universal_state/proc/OnTurfTick(turf/T)
if(decay_rate && prob(decay_rate))
DecayTurf(T)
// Apply changes when exiting state
/datum/universal_state/proc/OnExit()
// Does nothing by default
// Apply changes when entering state
/datum/universal_state/proc/OnEnter()
// Does nothing by default
// Apply changes to a new turf.
/datum/universal_state/proc/OnTurfChange(turf/NT)
return
/datum/universal_state/proc/OverlayAndAmbientSet()
return
/datum/universal_state/proc/OnPlayerLatejoin(mob/living/M)
return
/datum/universal_state/proc/OnTouchMapEdge(atom/A)
return TRUE //return FALSE to cancel map edge handling
/proc/SetUniversalState(newstate,on_exit=1, on_enter=1, list/arguments=null)
if(on_exit)
GLOB.universe.OnExit()
if(arguments)
GLOB.universe = new newstate(arglist(arguments))
else
GLOB.universe = new newstate
if(on_enter)
GLOB.universe.OnEnter()