/
pad.dm
105 lines (85 loc) · 2.62 KB
/
pad.dm
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/obj/machinery/tele_pad
name = "teleporter pad"
desc = "The teleporter pad handles all of the impossibly complex busywork required in instant matter transmission."
icon = 'icons/obj/machines/teleporter.dmi'
icon_state = "pad"
density = TRUE
anchored = TRUE
idle_power_usage = 10
active_power_usage = 2000
light_color = "#02d1c7"
var/obj/machinery/computer/teleporter/computer
///Has a high chance to teleport the user to a semi random location when TRUE.
var/interference = FALSE
///Chance (0 - 100%) to send a teleported object to The Interlude.
var/interlude_chance = 0
/obj/machinery/tele_pad/Destroy()
if (computer)
computer.lost_pad()
clear_computer()
. = ..()
/obj/machinery/tele_pad/proc/clear_computer()
if (!computer)
return
GLOB.destroyed_event.unregister(computer, src, /obj/machinery/tele_pad/proc/lost_computer)
computer = null
/obj/machinery/tele_pad/proc/lost_computer()
clear_computer()
queue_icon_update()
/obj/machinery/tele_pad/proc/set_computer(obj/machinery/computer/teleporter/_computer)
if (computer == _computer)
return
clear_computer()
computer = _computer
GLOB.destroyed_event.register(computer, src, /obj/machinery/tele_pad/proc/lost_computer)
/obj/machinery/tele_pad/Bumped(atom/movable/AM)
if (!computer?.active)
return
var/turf/T = get_turf(computer.target)
if (!T)
return
use_power_oneoff(5000)
if (istype(computer.target, /obj/machinery/tele_beacon))
var/obj/machinery/tele_beacon = computer.target
tele_beacon.use_power_oneoff(1 KILOWATTS)
if (prob(interlude_chance))
GLOB.using_map.do_interlude_teleport(AM, T, rand(30, 120))
computer.set_timer()
return
if (interference && prob(75))
do_unstable_teleport_safe(AM)
else
do_teleport(AM, T)
computer.set_timer()
/obj/machinery/tele_pad/attack_ghost(mob/user)
if (!computer?.active)
return
var/turf/T = get_turf(computer.target)
if (!T)
return
user.forceMove(T)
/obj/machinery/tele_pad/power_change()
. = ..()
if (!.)
return
queue_icon_update()
/obj/machinery/tele_pad/on_update_icon()
ClearOverlays()
if (computer?.active)
update_use_power(POWER_USE_ACTIVE)
var/image/I = image(icon, src, "[initial(icon_state)]_active_overlay")
I.plane = EFFECTS_ABOVE_LIGHTING_PLANE
I.layer = ABOVE_LIGHTING_LAYER
AddOverlays(I)
set_light(4, 0.4)
if (interference && prob(20))
visible_message(SPAN_WARNING("The teleporter sparks ominously!"))
sparks(3, 1, loc)
else
set_light(0)
update_use_power(POWER_USE_IDLE)
if (operable())
var/image/I = image(icon, src, "[initial(icon_state)]_idle_overlay")
I.plane = EFFECTS_ABOVE_LIGHTING_PLANE
I.layer = ABOVE_LIGHTING_LAYER
AddOverlays(I)