/
seed.dm
877 lines (742 loc) · 33.5 KB
/
seed.dm
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/datum/plantgene
var/genetype // Label used when applying trait.
var/list/values // Values to copy into the target seed datum.
/datum/seed
//Tracking.
var/uid // Unique identifier.
var/name // Index for global list.
var/seed_name // Plant name for seed packet.
var/seed_noun = SEED_NOUN_SEEDS// Descriptor for packet.
var/display_name // Prettier name.
var/roundstart // If set, seed will not display variety number.
var/mysterious // Only used for the random seed packets.
var/scanned // If it was scanned with a plant analyzer.
var/can_self_harvest = FALSE // Mostly used for living mobs.
var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
var/list/traits = list() // Initialized in New()
var/list/mutants // Possible predefined mutant varieties, if any.
var/list/chems // Chemicals that plant produces in products/injects into victim.
var/list/consume_gasses // The plant will absorb these gasses during its life.
var/list/exude_gasses // The plant will exude these gasses during its life.
var/kitchen_tag // Used by the reagent grinder.
var/trash_type // Garbage item produced when eaten.
var/splat_type = /obj/decal/cleanable/fruit_smudge // Graffiti decal
/// Used when product isn't under /food/snacks/grown (e.g. simplemobs, aquaculture).
var/product_type
/// If mob, whether players can possess
var/possessable = FALSE
var/force_layer
var/req_CO2_moles = 1.0// Moles of CO2 required for photosynthesis.
var/fruit_size = ITEM_SIZE_SMALL
/datum/seed/New()
set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
set_trait(TRAIT_YIELD, 0) // Amount of product.
set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
set_trait(TRAIT_LIGHT_TOLERANCE, 3) // Departure from ideal that is survivable.
set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
set_trait(TRAIT_IDEAL_LIGHT, 5) // Preferred light level in luminosity.
set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
set_trait(TRAIT_PLANT_COLOUR, "#46b543") // Colour of the plant icon.
set_trait(TRAIT_PHOTOSYNTHESIS, 1) // If it turns CO2 into oxygen
update_growth_stages()
uid = sequential_id(/datum/seed)
/datum/seed/proc/get_trait(trait)
return traits["[trait]"]
/datum/seed/proc/get_trash_type()
return trash_type
/datum/seed/proc/set_trait(trait,nval,ubound,lbound, degrade)
if(!isnull(degrade)) nval *= degrade
if(!isnull(ubound)) nval = min(nval,ubound)
if(!isnull(lbound)) nval = max(nval,lbound)
traits["[trait]"] = nval
if(trait == TRAIT_PLANT_ICON)
update_growth_stages()
/datum/seed/proc/create_spores(turf/T)
if(!T)
return
if(!istype(T))
T = get_turf(T)
if(!T)
return
var/datum/reagents/R = new/datum/reagents(100, GLOB.temp_reagents_holder)
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
R.add_reagent(rid,injecting)
var/datum/effect/smoke_spread/chem/spores/S = new(name)
S.attach(T)
S.set_up(R, round(get_trait(TRAIT_POTENCY)/4), 0, T)
S.start()
qdel(R)
// Does brute damage to a target.
/datum/seed/proc/do_thorns(mob/living/carbon/human/target, obj/item/fruit, target_limb)
if(!get_trait(TRAIT_CARNIVOROUS))
return
if(!istype(target))
if(istype(target, /mob/living/simple_animal/passive/mouse))
new /obj/item/remains/mouse(get_turf(target))
qdel(target)
else if(istype(target, /mob/living/simple_animal/passive/lizard))
new /obj/item/remains/lizard(get_turf(target))
qdel(target)
return
if(!target_limb) target_limb = pick(BP_ALL_LIMBS)
var/obj/item/organ/external/affecting = target.get_organ(target_limb)
if((target.species && target.species.species_flags & (SPECIES_FLAG_NO_EMBED|SPECIES_FLAG_NO_MINOR_CUT)))
to_chat(target, SPAN_DANGER("\The [fruit]'s thorns scratch against the armour on your [affecting.name]!"))
return
var/damage = 0
var/has_edge = 0
if(get_trait(TRAIT_CARNIVOROUS) >= 2)
if(affecting)
to_chat(target, SPAN_DANGER("\The [fruit]'s thorns pierce your [affecting.name] greedily!"))
else
to_chat(target, SPAN_DANGER("\The [fruit]'s thorns pierce your flesh greedily!"))
damage = max(5, round(15*get_trait(TRAIT_POTENCY)/100, 1))
has_edge = prob(get_trait(TRAIT_POTENCY)/2)
else
if(affecting)
to_chat(target, SPAN_DANGER("\The [fruit]'s thorns dig deeply into your [affecting.name]!"))
else
to_chat(target, SPAN_DANGER("\The [fruit]'s thorns dig deeply into your flesh!"))
damage = max(1, round(5*get_trait(TRAIT_POTENCY)/100, 1))
has_edge = prob(get_trait(TRAIT_POTENCY)/5)
var/damage_flags = DAMAGE_FLAG_SHARP|(has_edge? DAMAGE_FLAG_EDGE : 0)
target.apply_damage(damage, DAMAGE_BRUTE, target_limb, damage_flags, used_weapon = "Thorns")
// Adds reagents to a target.
/datum/seed/proc/do_sting(mob/living/carbon/human/target, obj/item/fruit)
if(!get_trait(TRAIT_STINGS))
return
if(length(chems) && target.reagents && length(target.organs))
var/obj/item/organ/external/affecting = pick(target.organs)
if (!affecting)
return
for(var/obj/item/clothing/C in list(target.head, target.wear_mask, target.wear_suit, target.w_uniform, target.gloves, target.shoes))
if(C && (C.body_parts_covered & affecting.body_part) && (C.item_flags & ITEM_FLAG_THICKMATERIAL))
affecting = null
break
if(!(target.species && target.species.species_flags & (SPECIES_FLAG_NO_EMBED|SPECIES_FLAG_NO_MINOR_CUT)))
affecting = null
if(affecting)
to_chat(target, SPAN_DANGER("You are stung by \the [fruit] in your [affecting.name]!"))
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
target.reagents.add_reagent(rid,injecting)
else
to_chat(target, SPAN_DANGER("Sharp spines scrape against your armour!"))
/datum/seed/proc/do_photosynthesis(turf/current_turf, datum/gas_mixture/environment, light_supplied)
// Photosynthesis - *very* simplified process.
// For now, only light-dependent reactions are available (no Calvin cycle).
// It's active only for those plants which doesn't consume nor exude gasses.
if(!get_trait(TRAIT_PHOTOSYNTHESIS))
return
if(!(environment) || !(environment.gas))
return
if(LAZYLEN(exude_gasses) || LAZYLEN(consume_gasses ))
return
if(!(light_supplied) || !(get_trait(TRAIT_REQUIRES_WATER)))
return
if(environment.get_gas(GAS_CO2) >= req_CO2_moles)
environment.adjust_gas(GAS_CO2, -req_CO2_moles, 1)
environment.adjust_gas(GAS_OXYGEN, req_CO2_moles, 1)
//Splatter a turf.
/datum/seed/proc/splatter(turf/T,obj/item/thrown)
if(splat_type && !(locate(/obj/vine) in T))
var/obj/vine/splat = new splat_type(T, src)
if(!istype(splat)) // Plants handle their own stuff.
splat.SetName("[thrown.name] [pick("smear","smudge","splatter")]")
if(get_trait(TRAIT_BIOLUM))
var/clr
if(get_trait(TRAIT_BIOLUM_COLOUR))
clr = get_trait(TRAIT_BIOLUM_COLOUR)
splat.set_light(3, 0.5, l_color = clr)
var/flesh_colour = get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = get_trait(TRAIT_PRODUCT_COLOUR)
if(flesh_colour) splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(chems)
for(var/mob/living/M in T.contents)
if(!M.reagents)
continue
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
for(var/obj/item/clothing/clothes in M)
if (M.IsHolding(clothes))
continue
body_coverage &= ~(clothes.body_parts_covered)
if(!body_coverage)
continue
var/datum/reagents/R = M.reagents
var/mob/living/carbon/human/H = M
if(istype(H))
R = H.touching
if(istype(R))
for(var/chem in chems)
R.add_reagent(chem,min(5,max(1,get_trait(TRAIT_POTENCY)/3)))
//Applies an effect to a target atom.
/datum/seed/proc/thrown_at(obj/item/thrown,atom/target, force_explode)
var/splatted
var/turf/origin_turf = get_turf(target)
if(force_explode || get_trait(TRAIT_EXPLOSIVE))
create_spores(origin_turf)
var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
var/list/open_turfs = list()
var/list/closed_turfs = list()
var/list/valid_turfs = list()
open_turfs |= origin_turf
// Flood fill to get affected turfs.
while(length(open_turfs))
var/turf/T = pick(open_turfs)
open_turfs -= T
closed_turfs |= T
valid_turfs |= T
for(var/dir in GLOB.alldirs)
var/turf/neighbor = get_step(T,dir)
if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
continue
if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
closed_turfs |= neighbor
continue
// Check for windows.
var/no_los
var/turf/last_turf = origin_turf
for(var/turf/target_turf in getline(origin_turf,neighbor))
if(!last_turf.Enter(target_turf) || target_turf.density)
no_los = 1
break
last_turf = target_turf
if(!no_los && !origin_turf.Enter(neighbor))
no_los = 1
if(no_los)
closed_turfs |= neighbor
continue
open_turfs |= neighbor
for(var/turf/T in valid_turfs)
for(var/mob/living/M in T.contents)
apply_special_effect(M)
splatter(T,thrown)
if(origin_turf)
origin_turf.visible_message(SPAN_DANGER("The [thrown.name] explodes!"))
qdel(thrown)
return
if(istype(target,/mob/living))
splatted = apply_special_effect(target,thrown)
else if(istype(target,/turf))
splatted = 1
for(var/mob/living/M in target.contents)
apply_special_effect(M)
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
if(origin_turf)
origin_turf.visible_message(SPAN_DANGER("The [thrown.name] splatters against [target]!"))
qdel(thrown)
/datum/seed/proc/handle_environment(turf/current_turf, datum/gas_mixture/environment, light_supplied, check_only)
var/health_change = 0
// Handle gas consumption.
if(consume_gasses && length(consume_gasses))
var/missing_gas = 0
for(var/gas in consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= consume_gasses[gas])
if(!check_only)
environment.adjust_gas(gas,-consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
// Handle gas production.
if(exude_gasses && length(exude_gasses) && !check_only)
for(var/gas in exude_gasses)
environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*(get_trait(TRAIT_POTENCY)/5))/length(exude_gasses))))
//Handle temperature change.
if(get_trait(TRAIT_ALTER_TEMP) != 0 && !check_only)
var/target_temp = get_trait(TRAIT_ALTER_TEMP) > 0 ? 500 : 80
if(environment && abs(environment.temperature-target_temp) > 0.1)
var/datum/gas_mixture/removed = environment.remove(0.25 * environment.total_moles)
if(removed)
var/heat_transfer = abs(removed.get_thermal_energy_change(target_temp))
heat_transfer = min(heat_transfer,abs(get_trait(TRAIT_ALTER_TEMP) * 10000))
removed.add_thermal_energy((get_trait(TRAIT_ALTER_TEMP) > 0 ? 1 : -1) * heat_transfer)
environment.merge(removed)
// Handle light requirements.
if(!light_supplied)
light_supplied = current_turf.get_lumcount() * 5
if(light_supplied)
if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
for(var/obj/effect/smoke/chem/smoke in range(1, current_turf))
if(smoke.reagents.has_reagent(/datum/reagent/toxin/plantbgone))
return 100
// Pressure and temperature are needed as much as water and light.
// If any of the previous environment checks has failed
// the photosynthesis cannot be triggered.
if(health_change == 0)
do_photosynthesis(current_turf, environment, light_supplied)
return health_change
/datum/seed/proc/apply_special_effect(mob/living/target,obj/item/thrown)
var/impact = 1
do_sting(target,thrown)
do_thorns(target,thrown)
// Bluespace tomato code copied over from grown.dm.
if(get_trait(TRAIT_TELEPORTING))
//Plant potency determines radius of teleport.
var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
var/turf/T = get_random_turf_in_range(target, outer_teleport_radius, inner_teleport_radius)
if(T)
var/datum/effect/spark_spread/s = new /datum/effect/spark_spread
s.set_up(3, 1, get_turf(target))
s.start()
new/obj/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
target.forceMove(T) // And teleport them to the chosen location.
impact = 1
return impact
/datum/seed/proc/generate_name()
var/prefix = ""
var/name = ""
if(prob(50)) //start with a prefix.
//These are various plant/mushroom genuses.
//I realize these might not be entirely accurate, but it could facilitate RP.
var/list/possible_prefixes
if(seed_noun == SEED_NOUN_CUTTINGS || seed_noun == SEED_NOUN_SEEDS || (seed_noun == SEED_NOUN_NODES && prob(50)))
possible_prefixes = list("amelanchier", "saskatoon",
"magnolia", "angiosperma", "osmunda", "scabiosa", "spigelia", "psydrax", "chastetree",
"strychnos", "treebine", "caper", "justica", "ragwortus", "everlasting", "combretum",
"loganiaceae", "gelsemium", "logania", "sabadilla", "neuburgia", "canthium", "rytigynia",
"chaste", "vitex", "cissus", "capparis", "senecio", "curry", "cycad", "liverwort", "charophyta",
"glaucophyte", "pinidae", "vascular", "embryophyte", "lillopsida")
else
possible_prefixes = list("bisporus", "bitorquis", "campestris", "crocodilinus", "agaricus",
"armillaria", "matsutake", "mellea", "ponderosa", "auricularia", "auricala",
"polytricha", "boletus", "badius", "edulis", "mirabilis", "zelleri",
"calvatia", "gigantea", "clitopilis", "prumulus", "entoloma", "abortivum",
"suillus", "tuber", "aestivum", "volvacea", "delica", "russula", "rozites")
possible_prefixes |= list("butter", "shad", "sugar", "june", "wild", "rigus", "curry", "hard", "soft", "dark", "brick", "stone", "red", "brown",
"black", "white", "paper", "slippery", "honey", "bitter")
prefix = pick(possible_prefixes)
var/num = rand(2,5)
var/list/possible_name = list("rhon", "cus", "quam", "met", "eget", "was", "reg", "zor", "fra", "rat", "sho", "ghen", "pa",
"eir", "lip", "sum", "lor", "em", "tem", "por", "invi", "dunt", "ut", "la", "bore", "mag", "na",
"al", "i", "qu", "yam", "er", "at", "sed", "di", "am", "vol", "up", "tua", "at", "ve", "ro", "eos",
"et", "ac", "cus")
for(var/i in 1 to num)
var/syl = pick(possible_name)
possible_name -= syl
name += syl
if(prefix)
name = "[prefix] [name]"
seed_name = name
display_name = name
/**
* Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
*
* **Parameters**:
* - `native_gasses` - List of `GAS_*` entries used to randomize `consume_gasses` and `exude_gasses`. This parameter is modified by the proc so make sure you pass `.Copy()` as relevant if you don't want gasses removed from your lists.
*/
/datum/seed/proc/randomize(list/native_gasses = list(GAS_OXYGEN, GAS_NITROGEN, GAS_PHORON, GAS_CO2))
roundstart = 0
mysterious = 1
seed_noun = pick(SEED_NOUN_SEEDS, SEED_NOUN_PITS, SEED_NOUN_NODES, SEED_NOUN_CUTTINGS)
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
set_trait(TRAIT_PRODUCT_ICON,pick(SSplants.plant_product_sprites))
set_trait(TRAIT_PLANT_ICON,pick(SSplants.plant_sprites))
set_trait(TRAIT_PLANT_COLOUR,get_random_colour(0,75,190))
set_trait(TRAIT_PRODUCT_COLOUR,get_random_colour(0,75,190))
update_growth_stages()
if(prob(20))
set_trait(TRAIT_HARVEST_REPEAT,1)
if(prob(15))
if(prob(15))
set_trait(TRAIT_JUICY,2)
else
set_trait(TRAIT_JUICY,1)
if(prob(5))
set_trait(TRAIT_STINGS,1)
if(prob(5))
set_trait(TRAIT_PRODUCES_POWER,1)
if(prob(1))
set_trait(TRAIT_EXPLOSIVE,1)
else if(prob(1))
set_trait(TRAIT_TELEPORTING,1)
if(prob(5))
consume_gasses = list()
var/gas = pick_n_take(native_gasses)
consume_gasses[gas] = rand(3,9)
if(prob(5))
exude_gasses = list()
var/gas = pick_n_take(native_gasses)
exude_gasses[gas] = rand(3,9)
chems = list()
if(prob(80))
chems[/datum/reagent/nutriment] = list(rand(1,10),rand(10,20))
var/additional_chems = rand(0,5)
if(additional_chems)
var/list/banned_chems = list(
/datum/reagent/adminordrazine,
/datum/reagent/nutriment,
/datum/reagent/nanites,
/datum/reagent/water/holywater,
/datum/reagent/toxin/plantbgone,
/datum/reagent/chloralhydrate/beer,
/datum/reagent/zombie
)
banned_chems += subtypesof(/datum/reagent/ethanol)
banned_chems += subtypesof(/datum/reagent/zombie)
banned_chems += subtypesof(/datum/reagent/tobacco)
banned_chems += typesof(/datum/reagent/drink)
banned_chems += typesof(/datum/reagent/nutriment)
banned_chems += typesof(/datum/reagent/toxin/fertilizer)
banned_chems += typesof(/datum/reagent/crayon_dust)
if(prob(30)) banned_chems |= typesof(/datum/reagent/toxin)
for(var/x=1;x<=additional_chems;x++)
var/new_chem = pick(subtypesof(/datum/reagent))
if(new_chem in banned_chems)
x--
continue
banned_chems += new_chem
chems[new_chem] = list(rand(1,10),rand(10,20))
if(prob(90))
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(25)/25)
else
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
if(prob(90))
set_trait(TRAIT_REQUIRES_WATER,1)
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
else
set_trait(TRAIT_REQUIRES_WATER,0)
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
if(prob(5))
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
if(prob(1))
set_trait(TRAIT_IMMUTABLE,-1)
var/carnivore_prob = rand(100)
if(carnivore_prob < 5)
set_trait(TRAIT_CARNIVOROUS,2)
else if(carnivore_prob < 10)
set_trait(TRAIT_CARNIVOROUS,1)
if(prob(10))
set_trait(TRAIT_PARASITE,1)
var/vine_prob = rand(100)
if(vine_prob < 5)
set_trait(TRAIT_SPREAD,2)
else if(vine_prob < 10)
set_trait(TRAIT_SPREAD,1)
if(prob(5))
set_trait(TRAIT_BIOLUM,1)
set_trait(TRAIT_BIOLUM_COLOUR,get_random_colour(0,75,190))
set_trait(TRAIT_ENDURANCE,rand(60,100))
set_trait(TRAIT_YIELD,rand(3,15))
set_trait(TRAIT_MATURATION,rand(5,15))
set_trait(TRAIT_PRODUCTION,rand(1,10))
generate_name()
//Returns a key corresponding to an entry in the global seed list.
/datum/seed/proc/get_mutant_variant()
if(!mutants || !length(mutants) || get_trait(TRAIT_IMMUTABLE) > 0) return 0
return pick(mutants)
//Mutates the plant overall (randomly).
/datum/seed/proc/mutate(degree,turf/source_turf)
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
source_turf.visible_message(SPAN_NOTICE("\The [display_name] quivers!"))
//This looks like shit, but it's a lot easier to read/change this way.
var/total_mutations = rand(1,1+degree)
for(var/i = 0;i<total_mutations;i++)
switch(rand(0,11))
if(0) //Plant cancer!
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
source_turf.visible_message(SPAN_DANGER("\The [display_name] withers rapidly!"))
if(1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
if(2)
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
set_trait(TRAIT_EXPLOSIVE,1)
if(3)
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(4)
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(5)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
if(get_trait(TRAIT_CARNIVOROUS))
source_turf.visible_message(SPAN_NOTICE("\The [display_name] shudders hungrily."))
if(6)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
if(7)
if(get_trait(TRAIT_YIELD) != -1)
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
if(8)
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
if(prob(degree*5))
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
source_turf.visible_message(SPAN_NOTICE("\The [display_name] spasms visibly, shifting in the tray."))
if(9)
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
if(prob(degree*5))
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
if(10)
if(prob(degree*2))
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM))
source_turf.visible_message(SPAN_NOTICE("\The [display_name] begins to glow!"))
if(prob(degree*2))
set_trait(TRAIT_BIOLUM_COLOUR,get_random_colour(0,75,190))
source_turf.visible_message("[SPAN_NOTICE("\The [display_name]'s glow ")][SPAN_COLOR(get_trait(TRAIT_BIOLUM_COLOUR), "changes colour")]!")
else
source_turf.visible_message(SPAN_NOTICE("\The [display_name]'s glow dims..."))
if(11)
set_trait(TRAIT_TELEPORTING,1)
return
//Mutates a specific trait/set of traits.
/datum/seed/proc/apply_gene(datum/plantgene/gene)
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
// Splicing products has some detrimental effects on yield and lifespan.
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
switch(gene.genetype)
if(GENE_BIOCHEMISTRY)
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
LAZYINITLIST(chems)
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
for(var/rid in gene_value)
var/list/gene_chem = gene_value[rid]
if(!chems[rid])
chems[rid] = gene_chem.Copy()
continue
for(var/i=1;i<=length(gene_chem);i++)
if(isnull(gene_chem[i])) gene_chem[i] = 0
if(chems[rid][i])
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
else
chems[rid][i] = gene_chem[i]
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
if(islist(new_gasses))
if(!exude_gasses) exude_gasses = list()
exude_gasses |= new_gasses
for(var/gas in exude_gasses)
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
gene.values["[TRAIT_EXUDE_GASSES]"] = null
gene.values["[TRAIT_CHEMS]"] = null
if(GENE_DIET)
var/list/new_gasses = gene.values["[TRAIT_CONSUME_GASSES]"]
consume_gasses |= new_gasses
gene.values["[TRAIT_CONSUME_GASSES]"] = null
if(GENE_METABOLISM)
product_type = gene.values["product_type"]
gene.values["product_type"] = null
for(var/trait in gene.values)
set_trait(trait,gene.values["[trait]"])
update_growth_stages()
//Returns a list of the desired trait values.
/datum/seed/proc/get_gene(genetype)
if(!genetype) return 0
var/list/traits_to_copy
var/datum/plantgene/P = new()
P.genetype = genetype
P.values = list()
switch(genetype)
if(GENE_BIOCHEMISTRY)
P.values["[TRAIT_CHEMS]"] = chems
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
traits_to_copy = list(TRAIT_POTENCY)
if(GENE_OUTPUT)
traits_to_copy = list(TRAIT_PRODUCES_POWER,TRAIT_BIOLUM)
if(GENE_ATMOSPHERE)
traits_to_copy = list(TRAIT_HEAT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE)
if(GENE_HARDINESS)
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE,TRAIT_ENDURANCE)
if(GENE_METABOLISM)
P.values["product_type"] = product_type
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_REQUIRES_WATER,TRAIT_ALTER_TEMP)
if(GENE_VIGOUR)
traits_to_copy = list(TRAIT_PRODUCTION,TRAIT_MATURATION,TRAIT_YIELD,TRAIT_SPREAD)
if(GENE_DIET)
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
traits_to_copy = list(TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_WATER_CONSUMPTION)
if(GENE_ENVIRONMENT)
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE)
if(GENE_PIGMENT)
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM_COLOUR,TRAIT_LEAVES_COLOUR)
if(GENE_STRUCTURE)
traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT,TRAIT_LARGE)
if(GENE_FRUIT)
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_FLESH_COLOUR,TRAIT_JUICY)
if(GENE_SPECIAL)
traits_to_copy = list(TRAIT_TELEPORTING)
for(var/trait in traits_to_copy)
P.values["[trait]"] = get_trait(trait)
return (P ? P : 0)
//Place the plant products at the feet of the user.
/datum/seed/proc/harvest(mob/user,yield_mod,harvest_sample,force_amount)
if(!user)
return
if(!force_amount && get_trait(TRAIT_YIELD) == 0 && !harvest_sample)
if(istype(user)) to_chat(user, SPAN_DANGER("You fail to harvest anything useful."))
else
if(istype(user)) to_chat(user, "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name].")
//This may be a new line. Update the global if it is.
if(name == "new line" || !(name in SSplants.seeds))
uid = length(SSplants.seeds) + 1
name = "[uid]"
SSplants.seeds[name] = src
if(harvest_sample)
var/obj/item/seeds/seeds = new(get_turf(user))
seeds.seed_type = name
seeds.update_seed()
return
var/total_yield = 0
if(!isnull(force_amount))
total_yield = force_amount
else
if(get_trait(TRAIT_YIELD) > -1)
if(isnull(yield_mod) || yield_mod < 1)
yield_mod = 0
total_yield = get_trait(TRAIT_YIELD)
else
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
total_yield = max(1,total_yield)
. = list()
for(var/i = 0;i<total_yield;i++)
var/obj/item/product
if(product_type)
product = new product_type(get_turf(user),name)
else
product = new /obj/item/reagent_containers/food/snacks/grown(get_turf(user),name)
product.w_class = fruit_size
. += product
if(get_trait(TRAIT_PRODUCT_COLOUR))
if(istype(product,/obj/item/reagent_containers/food/snacks/grown))
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
var/obj/item/reagent_containers/food/food = product
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
if(mysterious)
product.name += "?"
product.desc += " On second thought, something about this one looks strange."
if(get_trait(TRAIT_BIOLUM))
var/clr
if(get_trait(TRAIT_BIOLUM_COLOUR))
clr = get_trait(TRAIT_BIOLUM_COLOUR)
product.set_light(3, 0.5, l_color = clr)
//Handle spawning in living, mobile products (like dionaea).
if(istype(product,/mob/living))
if(seed_noun == SEED_NOUN_NODES)
product.visible_message(SPAN_NOTICE("The pod disgorges \a [product]!"))
else
product.visible_message(SPAN_NOTICE("\The [product] skitters away!"))
if(possessable)
handle_living_product(product)
if(istype(product,/mob/living/simple_animal/passive/mushroom)) // Gross.
var/mob/living/simple_animal/passive/mushroom/mush = product
mush.seed = src
// When the seed in this machine mutates/is modified, the tray seed value
// is set to a new datum copied from the original. This datum won't actually
// be put into the global datum list until the product is harvested, though.
/datum/seed/proc/diverge(modified)
if(get_trait(TRAIT_IMMUTABLE) > 0) return
//Set up some basic information.
var/datum/seed/new_seed = new
new_seed.name = "new line"
new_seed.uid = 0
new_seed.roundstart = 0
new_seed.can_self_harvest = can_self_harvest
new_seed.kitchen_tag = kitchen_tag
new_seed.trash_type = trash_type
new_seed.product_type = product_type
//Copy over everything else.
if(mutants) new_seed.mutants = mutants.Copy()
if(chems) new_seed.chems = chems.Copy()
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
new_seed.seed_noun = seed_noun
new_seed.traits = traits.Copy()
new_seed.update_growth_stages()
return new_seed
/datum/seed/proc/update_growth_stages()
if(get_trait(TRAIT_PLANT_ICON))
growth_stages = SSplants.plant_sprites[get_trait(TRAIT_PLANT_ICON)]
else
growth_stages = 0
/datum/seed/proc/get_growth_type()
if(get_trait(TRAIT_SPREAD) == 2)
switch(seed_noun)
if(SEED_NOUN_CUTTINGS)
return GROWTH_WORMS
if(SEED_NOUN_NODES)
return GROWTH_BIOMASS
if(SEED_NOUN_SPORES)
return GROWTH_MOLD
else
return GROWTH_VINES
return 0
/datum/seed/proc/get_icon(growth_stage)
var/plant_icon = get_trait(TRAIT_PLANT_ICON)
var/image/res = image('icons/obj/flora/hydroponics_growing.dmi', "[plant_icon]-[growth_stage]")
if(get_growth_type())
res.icon_state = "[get_growth_type()]-[growth_stage]"
else
res.icon_state = "[plant_icon]-[growth_stage]"
if(get_growth_type())
res.icon = 'icons/obj/flora/hydroponics_vines.dmi'
res.color = get_trait(TRAIT_PLANT_COLOUR)
if(get_trait(TRAIT_LARGE))
res.icon = 'icons/obj/flora/hydroponics_large.dmi'
res.pixel_x = -8
res.pixel_y = -16
var/leaves = get_trait(TRAIT_LEAVES_COLOUR)
if(leaves)
var/image/I = image(res.icon, "[plant_icon]-[growth_stage]-leaves")
I.color = leaves
I.appearance_flags = DEFAULT_APPEARANCE_FLAGS | RESET_COLOR
res.AddOverlays(I)
return res