/
hypospray.dm
248 lines (217 loc) · 9.52 KB
/
hypospray.dm
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////////////////////////////////////////////////////////////////////////////////
/// HYPOSPRAY
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/hypospray //obsolete, use hypospray/vial for the actual hypospray item
name = "hypospray"
desc = "The DeForest Medical Corporation, a subsidiary of Zeng-Hu Pharmaceuticals, hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
icon = 'icons/obj/tools/syringe.dmi'
item_state = "hypo"
icon_state = "hypo"
origin_tech = list(TECH_MATERIAL = 4, TECH_BIO = 5)
matter = list(MATERIAL_STEEL = 8000, MATERIAL_GLASS = 8000, MATERIAL_SILVER = 2000)
amount_per_transfer_from_this = 5
unacidable = TRUE
volume = 30
possible_transfer_amounts = null
atom_flags = ATOM_FLAG_OPEN_CONTAINER
slot_flags = SLOT_BELT
// autoinjectors takes less time than a normal syringe (overriden for hypospray).
// This delay is only applied when injecting concious mobs, and is not applied for self-injection
// The 1.9 factor scales it so it takes the following number of seconds:
// NONE 1.47
// BASIC 1.00
// ADEPT 0.68
// EXPERT 0.53
// PROF 0.39
var/time = (1 SECONDS) / 1.9
var/single_use = TRUE // autoinjectors are not refillable (overriden for hypospray)
/obj/item/reagent_containers/hypospray/use_before(mob/living/M, mob/user)
. = FALSE
if (!istype(M))
return FALSE
if (!reagents.total_volume)
to_chat(user, SPAN_WARNING("[src] is empty."))
return TRUE
var/allow = M.can_inject(user, check_zone(user.zone_sel.selecting))
if (!allow)
return TRUE
if (allow == INJECTION_PORT)
if(M != user)
user.visible_message(SPAN_WARNING("\The [user] begins hunting for an injection port on \the [M]'s suit!"))
else
to_chat(user, SPAN_NOTICE("You begin hunting for an injection port on your suit."))
if(!user.do_skilled(INJECTION_PORT_DELAY, SKILL_MEDICAL, M, do_flags = DO_MEDICAL))
return TRUE
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
if(user != M && !M.incapacitated() && time) // you're injecting someone else who is concious, so apply the device's intrisic delay
to_chat(user, SPAN_WARNING("\The [user] is trying to inject \the [M] with \the [name]."))
if(!user.do_skilled(time, SKILL_MEDICAL, M, do_flags = DO_MEDICAL))
return TRUE
if(single_use && reagents.total_volume <= 0) // currently only applies to autoinjectors
atom_flags &= ~ATOM_FLAG_OPEN_CONTAINER // Prevents autoinjectors to be refilled.
update_icon()
to_chat(user, SPAN_NOTICE("You inject [M] with [src]."))
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.custom_pain(SPAN_WARNING("You feel a tiny prick!"), 1, TRUE, H.get_organ(user.zone_sel.selecting))
playsound(src, 'sound/effects/hypospray.ogg',25)
user.visible_message(SPAN_WARNING("[user] injects [M] with [src]."))
if(M.reagents)
var/should_admin_log = reagents.should_admin_log()
var/contained = reagentlist()
var/trans = reagents.trans_to_mob(M, amount_per_transfer_from_this, CHEM_BLOOD)
if (should_admin_log)
admin_inject_log(user, M, src, contained, trans)
to_chat(user, SPAN_NOTICE("[trans] units injected. [reagents.total_volume] units remaining in \the [src]."))
return TRUE
/obj/item/reagent_containers/hypospray/vial
name = "hypospray"
item_state = "autoinjector"
desc = "The DeForest Medical Corporation, a subsidiary of Zeng-Hu Pharmaceuticals, hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients. Uses a replacable 30u vial."
var/obj/item/reagent_containers/glass/beaker/vial/loaded_vial
possible_transfer_amounts = "1;2;5;10;15;20;30"
amount_per_transfer_from_this = 5
volume = 0
time = 7
single_use = FALSE
slot_flags = SLOT_BELT|SLOT_HOLSTER
/obj/item/reagent_containers/hypospray/vial/New()
..()
loaded_vial = new /obj/item/reagent_containers/glass/beaker/vial(src)
volume = loaded_vial.volume
reagents.maximum_volume = loaded_vial.reagents.maximum_volume
/obj/item/reagent_containers/hypospray/vial/proc/remove_vial(mob/user, swap_mode)
if(!loaded_vial)
return
reagents.trans_to_holder(loaded_vial.reagents,volume)
reagents.maximum_volume = 0
loaded_vial.update_icon()
user.put_in_hands(loaded_vial)
loaded_vial = null
if (swap_mode != "swap") // if swapping vials, we will print a different message in another proc
to_chat(user, "You remove the vial from the [src].")
/obj/item/reagent_containers/hypospray/vial/attack_hand(mob/user)
if(user.get_inactive_hand() == src)
if(!loaded_vial)
to_chat(user, SPAN_NOTICE("There is no vial loaded in the [src]."))
return
remove_vial(user)
update_icon()
playsound(loc, 'sound/weapons/flipblade.ogg', 50, 1)
return
return ..()
/obj/item/reagent_containers/hypospray/vial/use_tool(obj/item/W, mob/living/user, list/click_params)
var/usermessage = ""
if(istype(W, /obj/item/reagent_containers/glass/beaker/vial))
if(!do_after(user, 1 SECOND, src, DO_PUBLIC_UNIQUE) || !(W in user))
return TRUE
if(!user.unEquip(W, src))
FEEDBACK_UNEQUIP_FAILURE(user, W)
return TRUE
if(loaded_vial)
remove_vial(user, "swap")
usermessage = "You load \the [W] into \the [src] as you remove the old one."
else
usermessage = "You load \the [W] into \the [src]."
if(W.is_open_container())
W.atom_flags ^= ATOM_FLAG_OPEN_CONTAINER
W.update_icon()
loaded_vial = W
reagents.maximum_volume = loaded_vial.reagents.maximum_volume
loaded_vial.reagents.trans_to_holder(reagents,volume)
user.visible_message(SPAN_NOTICE("[user] has loaded [W] into \the [src]."),SPAN_NOTICE("[usermessage]"))
update_icon()
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
return TRUE
return ..()
/obj/item/reagent_containers/hypospray/vial/use_after(obj/target, mob/living/user, click_parameters) // hyposprays can be dumped into, why not out? uses standard_pour_into helper checks.
if (!reagents.total_volume && istype(target, /obj/item/reagent_containers/glass))
var/good_target = is_type_in_list(target, list(
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle
))
if (!good_target)
return
if (!target.is_open_container())
to_chat(user, SPAN_ITALIC("\The [target] is closed."))
return TRUE
if (!target.reagents?.total_volume)
to_chat(user, SPAN_ITALIC("\The [target] is empty."))
return TRUE
var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this)
to_chat(user, SPAN_NOTICE("You fill \the [src] with [trans] units of the solution."))
return TRUE
else
standard_pour_into(user, target)
return TRUE
/obj/item/reagent_containers/hypospray/autoinjector
name = "autoinjector"
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
icon_state = "injector"
item_state = "autoinjector"
amount_per_transfer_from_this = 5
volume = 5
origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
slot_flags = SLOT_BELT | SLOT_EARS
w_class = ITEM_SIZE_TINY
matter = list(MATERIAL_PLASTIC = 150, MATERIAL_GLASS = 50)
var/list/starts_with = list()
/// Color. If set, forces the autoinjectors window color to instead be a solid band color matching the provided color. If not set, the band color instead matches the contained reagent color.
var/band_color
/obj/item/reagent_containers/hypospray/autoinjector/New()
..()
for(var/T in starts_with)
reagents.add_reagent(T, starts_with[T])
update_icon()
return
/obj/item/reagent_containers/hypospray/autoinjector/on_reagent_change()
update_icon()
/obj/item/reagent_containers/hypospray/autoinjector/on_update_icon()
ClearOverlays()
if(reagents.total_volume > 0)
icon_state = "[initial(icon_state)]1"
else
icon_state = "[initial(icon_state)]0"
var/overlay_color = band_color
if (isnull(overlay_color))
if (reagents.total_volume)
overlay_color = reagents.get_color()
else
overlay_color = COLOR_GRAY
AddOverlays(overlay_image(icon, "injector_band", overlay_color, RESET_COLOR))
/obj/item/reagent_containers/hypospray/autoinjector/examine(mob/user)
. = ..(user)
if(reagents && length(reagents.reagent_list))
to_chat(user, SPAN_NOTICE("It is currently loaded."))
else
to_chat(user, SPAN_NOTICE("It is spent."))
/obj/item/reagent_containers/hypospray/autoinjector/detox
name = "autoinjector (antitox)"
starts_with = list(/datum/reagent/dylovene = 5)
/obj/item/reagent_containers/hypospray/autoinjector/pain
name = "autoinjector (painkiller)"
starts_with = list(/datum/reagent/tramadol = 5)
/obj/item/reagent_containers/hypospray/autoinjector/combatpain
name = "autoinjector (oxycodone)"
starts_with = list(/datum/reagent/tramadol/oxycodone = 5)
/obj/item/reagent_containers/hypospray/autoinjector/antirad
name = "autoinjector (anti-rad)"
starts_with = list(/datum/reagent/hyronalin = 5)
/obj/item/reagent_containers/hypospray/autoinjector/mindbreaker
name = "autoinjector"
starts_with = list(/datum/reagent/drugs/mindbreaker = 5)
/obj/item/reagent_containers/hypospray/autoinjector/combatstim
name ="autoinjector (combat Stimulants)"
volume = 15
amount_per_transfer_from_this = 15
starts_with = list(/datum/reagent/inaprovaline = 10, /datum/reagent/hyperzine = 3, /datum/reagent/synaptizine = 1)
/obj/item/reagent_containers/hypospray/autoinjector/coagulant
name ="autoinjector (coagulant)"
starts_with = list(/datum/reagent/coagulant = 1, /datum/reagent/nanoblood = 4)
/obj/item/reagent_containers/hypospray/autoinjector/dexalin_plus
name ="autoinjector (dexalin plus)"
starts_with = list(/datum/reagent/dexalinp = 5)
/obj/item/reagent_containers/hypospray/autoinjector/inaprovaline
name = "autoinjector (inaprovaline)"
starts_with = list(/datum/reagent/inaprovaline = 5)