/
slavers_base.dm
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/
slavers_base.dm
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#include "slavers_base_areas.dm"
#include "../mining/mining_areas.dm"
/obj/overmap/visitable/sector/slavers_base
name = "large asteroid"
desc = "Sensor array is reading an artificial structure inside the asteroid."
icon_state = "object"
initial_generic_waypoints = list(
"nav_slavers_base_1",
"nav_slavers_base_2",
"nav_slavers_base_3",
"nav_slavers_base_4",
"nav_slavers_base_5",
"nav_slavers_base_6",
"nav_slavers_base_antag"
)
/datum/map_template/ruin/away_site/slavers
name = "Slavers' Base"
id = "awaysite_slavers"
description = "Asteroid with slavers base inside."
suffixes = list("slavers/slavers_base.dmm")
spawn_cost = 1
generate_mining_by_z = 1
area_usage_test_exempted_root_areas = list(/area/slavers_base)
apc_test_exempt_areas = list(
/area/slavers_base/hangar = NO_SCRUBBER
)
/obj/shuttle_landmark/nav_slavers_base/nav1
name = "Slavers Base Navpoint #1"
landmark_tag = "nav_slavers_base_1"
/obj/shuttle_landmark/nav_slavers_base/nav2
name = "Slavers Base Navpoint #2"
landmark_tag = "nav_slavers_base_2"
/obj/shuttle_landmark/nav_slavers_base/nav3
name = "Slavers Base Navpoint #3"
landmark_tag = "nav_slavers_base_3"
/obj/shuttle_landmark/nav_slavers_base/nav4
name = "Slavers Base Navpoint #4"
landmark_tag = "nav_slavers_base_4"
/obj/shuttle_landmark/nav_slavers_base/nav5
name = "Slavers Base Navpoint #5"
landmark_tag = "nav_slavers_base_5"
/obj/shuttle_landmark/nav_slavers_base/nav6
name = "Slavers Base Navpoint #6"
landmark_tag = "nav_slavers_base_6"
/obj/shuttle_landmark/nav_slavers_base/nav7
name = "Slavers Base Navpoint #7"
landmark_tag = "nav_slavers_base_antag"
/singleton/hierarchy/outfit/corpse
name = "Corpse Clothing"
/singleton/hierarchy/outfit/corpse/Initialize()
..()
hierarchy_type = type
/singleton/hierarchy/outfit/corpse/slavers_base
name = "Basic slaver output"
/obj/landmark/corpse/slavers_base/slaver1
name = "Slaver"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/slavers_base/slaver1)
/singleton/hierarchy/outfit/corpse/slavers_base/slaver1
name = "Dead Slaver 1"
uniform = /obj/item/clothing/under/color/brown
shoes = /obj/item/clothing/shoes/black
glasses = /obj/item/clothing/glasses/sunglasses
/obj/landmark/corpse/slavers_base/slaver2
name = "Slaver"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/slavers_base/slaver2)
/singleton/hierarchy/outfit/corpse/slavers_base/slaver2
name = "Dead Slaver 2"
uniform = /obj/item/clothing/under/grayson
shoes = /obj/item/clothing/shoes/blue
/obj/landmark/corpse/slavers_base/slaver3
name = "Slaver"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/slavers_base/slaver3)
/singleton/hierarchy/outfit/corpse/slavers_base/slaver3
name = "Dead Slaver 3"
uniform = /obj/item/clothing/under/pirate
shoes = /obj/item/clothing/shoes/brown
/obj/landmark/corpse/slavers_base/slaver4
name = "Slaver"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/slavers_base/slaver4)
/singleton/hierarchy/outfit/corpse/slavers_base/slaver4
name = "Dead Slaver 4"
uniform = /obj/item/clothing/under/redcoat
shoes = /obj/item/clothing/shoes/brown
/obj/landmark/corpse/slavers_base/slaver5
name = "Slaver"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/slavers_base/slaver5)
/singleton/hierarchy/outfit/corpse/slavers_base/slaver5
name = "Dead Slaver 5"
uniform = /obj/item/clothing/under/sterile
shoes = /obj/item/clothing/shoes/orange
mask = /obj/item/clothing/mask/surgical
/obj/landmark/corpse/slavers_base/slaver6
name = "Slaver"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/slavers_base/slaver6)
/singleton/hierarchy/outfit/corpse/slavers_base/slaver6
name = "Dead Slaver 6"
uniform = /obj/item/clothing/under/frontier
shoes = /obj/item/clothing/shoes/orange
/obj/landmark/corpse/slavers_base/slave
name = "Slave"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/slavers_base/slave)
/singleton/hierarchy/outfit/corpse/slavers_base/slave
name = "Dead Slave"
uniform = /obj/item/clothing/under/color/orange
shoes = /obj/item/clothing/shoes/tactical
/mob/living/simple_animal/hostile/abolition_extremist
name = "abolition extremist"
desc = "Vigiliant fighter against slavery."
icon = 'maps/away/slavers/slavers_base_sprites.dmi'
icon_state = "extremist"
icon_living = "extremist"
icon_dead = "extremist_dead"
turns_per_move = 5
response_help = "pushes"
response_disarm = "shoves"
response_harm = "hits"
speed = 4
maxHealth = 100
health = 100
natural_weapon = /obj/item/natural_weapon/punch
can_escape = TRUE
unsuitable_atmos_damage = 15
var/corpse = /obj/landmark/corpse/abolitionist
var/weapon = /obj/item/gun/energy/laser
projectilesound = 'sound/weapons/Laser.ogg'
ranged = 1
projectiletype = /obj/item/projectile/beam
faction = "extremist abolitionists"
ai_holder = /datum/ai_holder/simple_animal/ranged
/mob/living/simple_animal/hostile/abolition_extremist/death(gibbed, deathmessage, show_dead_message)
. = ..(gibbed, deathmessage, show_dead_message)
if(corpse)
new corpse(loc)
if(weapon)
new weapon(loc)
qdel(src)
/obj/landmark/corpse/abolitionist
name = "abolitionist"
corpse_outfits = list(/singleton/hierarchy/outfit/corpse/abolitionist)
/singleton/hierarchy/outfit/corpse/abolitionist
name = "Dead abolitionist"
uniform = /obj/item/clothing/under/abol_uniform
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/helmet/merc
/obj/item/clothing/under/abol_uniform
name = "abolitionist combat suit"
desc = "Lightly armored suit worn by abolition extremists during raids. It has green patches on the right sleeve and the chest. There is big green \"A\" on the back."
icon = 'maps/away/slavers/slavers_base_sprites.dmi'
icon_state = "abol_suit"
item_icons = list(slot_w_uniform_str = 'maps/away/slavers/slavers_base_sprites.dmi')
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(
melee = ARMOR_MELEE_KNIVES,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_MINOR,
energy = ARMOR_ENERGY_MINOR
)