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OpenXR #34

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sordak opened this issue Jan 6, 2024 · 1 comment
Closed

OpenXR #34

sordak opened this issue Jan 6, 2024 · 1 comment

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@sordak
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sordak commented Jan 6, 2024

in case anyone interested in openXR
I just want to mention I made some work (last summer) on reusing the code from vkxml2pas in order to build a xrxml2pas
(I made it this way because xml definition files are very similar between openXR and Vulkan )

I just tried the resulting unit (openxr.pas) with success during christmas vacation with an oculus quest 2 and airlink
( oculus has an openxr runtime working with opengl on windows (for both 32 and 64 bits platforms ))

the branch with the files is here :
https://github.com/ddem43/pasvulkan/commits/openxr

@sordak sordak changed the title Please check your email OpenXR Jan 14, 2024
@sordak sordak closed this as completed Jan 14, 2024
@BeRo1985
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First of all, sorry that I've only just noticed now. I am currently working with others on two commercial games that use PasVulkan, where I am currently working a lot on PasVulkan to implement engine features required for these games, where I have more or less faded out everything else at the moment so as not to fall apart under the pressure. But I'll have a look at it later, when the stress will hopefully be less.

@sordak sordak mentioned this issue Jan 15, 2024
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