-
Notifications
You must be signed in to change notification settings - Fork 73
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Updates #1
Comments
The docs are now fairly content-complete check them out on the website. Styling and example links are still in-progress. Stay tuned for when the quality-of-life improvements come to the documentation website. Call for contributors If you would like to contribute to the plugin, a good place to start is by creating an example and filing bug reports if issues pop up or add a pull request for documentation if the information is not clear. See |
Significant update time! If you haven't seen it already, the documentation website has received a lot of attention. Additionally, since the updates that happened to Babylon.js in 3.3.0 I went ahead and added experimental support for ES Modules and included the dependencies that became optional in the update in a built version of the library. You can pick the new version up on npm as See the documentation website for more details Contributions are still welcome! Specifically right now I am trying to put together a comprehensive plan for testing. There are some challenges to overcome with getting proper testing implemented since the library is now built with ES Modules and testing graphics-based visual libraries is not straightforward. Please send me an issue or pull-request if you have solutions to constructing a testing infrastructure! Thanks for all the support and feedback! |
Hi all, A new version of the plugin, Additionally I have noticed a common pattern emerging within some of the issues on this repository. When attempting to modify the scene some developers are expecting that components from this library are initialized in BabylonJS already. Previously I recommended that you use a watcher to check when the model has been bound, but in the event that there were multiple components needed this would become complex to reason about when all components were ready. Now I have implemented a series of custom vue events to alleviate this issue. The most significant of these is the In other news, I will be attending VueConf Toronto this November where I will be delivering a lightning talk about this library! Come say hi if you happen to be attending as well! |
I've released a new version This also brings support for Babylon.js 4.0! Along with that Babylon.js and the loaders package are now peer dependencies, so if you are planning on using the npm package, please don't forget to install For those of you that haven't seen it, I gave a talk back in November about Vue-BabylonJS at VueConf Toronto. If you are looking to share this project with someone unfamiliar that can be a great video to get started. You can check it out on Vue Mastery. I've recently started a new job which is why there has been a bit of a delay in updates, but I'm excited about adding some new stuff to the project now that I'm settled in and the major issues have been taken care of. Additionally I'm considering setting up a donation page, if you think this is a good or bad idea please let me know by tweeting me @brain_bacon. |
This issue will serve as a mailing list for important updates. Feel free to subscribe for notifications.
The text was updated successfully, but these errors were encountered: