forked from LuxCoreRender/BlendLuxCore
/
tree.py
186 lines (161 loc) · 8.68 KB
/
tree.py
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import bpy
from nodeitems_utils import NodeCategory, NodeItem, NodeItemCustom
from ...ui import icons
from ...utils import node as utils_node
from ..nodeitems import Separator, NodeItemMultiImageImport
from ..base import LuxCoreNodeTree
class LuxCoreMaterialNodeTree(bpy.types.NodeTree, LuxCoreNodeTree):
bl_idname = "luxcore_material_nodes"
bl_label = "LuxCore Material Nodes"
bl_icon = icons.NTREE_MATERIAL
@classmethod
def get_from_context(cls, context):
"""
Switches the displayed node tree when user selects object/material
"""
obj = context.active_object
if obj and obj.type not in {"LIGHT", "CAMERA"}:
mat = obj.active_material
if mat:
node_tree = mat.luxcore.node_tree
if node_tree:
return node_tree, mat, mat
return None, None, None
# This block updates the preview, when socket links change
def update(self):
super().update()
# Force viewport update of the corresponding material
for mat in bpy.data.materials:
if mat.luxcore.node_tree == self:
mat.diffuse_color = mat.diffuse_color
break
# Update opengl materials in case the node linked to the
# output has changed
utils_node.update_opengl_materials(None, bpy.context)
class LuxCoreNodeCategoryMaterial(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == "luxcore_material_nodes"
# Here we define the menu structure the user sees when he
# presses Shift+A in the node editor to add a new node.
# In general it is a good idea to put often used nodes near the top.
luxcore_node_categories_material = [
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_MATERIAL", "Material", items=[
NodeItem("LuxCoreNodeMatDisney", label="Disney"),
NodeItem("LuxCoreNodeMatMix", label="Mix"),
NodeItem("LuxCoreNodeMatMatte", label="Matte"),
NodeItem("LuxCoreNodeMatMatteTranslucent", label="Matte Translucent"),
NodeItem("LuxCoreNodeMatMetal", label="Metal"),
NodeItem("LuxCoreNodeMatMirror", label="Mirror"),
NodeItem("LuxCoreNodeMatGlossy2", label="Glossy"),
NodeItem("LuxCoreNodeMatGlossyTranslucent", label="Glossy Translucent"),
NodeItem("LuxCoreNodeMatGlossyCoating", label="Glossy Coating"),
NodeItem("LuxCoreNodeMatGlass", label="Glass"),
NodeItem("LuxCoreNodeMatNull", label="Null (Transparent)"),
NodeItem("LuxCoreNodeMatCarpaint", label="Carpaint"),
NodeItem("LuxCoreNodeMatCloth", label="Cloth"),
NodeItem("LuxCoreNodeMatVelvet", label="Velvet"),
NodeItem("LuxCoreNodeMatTwoSided", label="Two Sided"),
NodeItem("LuxCoreNodeMatFrontBackOpacity", label="Front/Back Opacity"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_VOLUME", "Volume", items=[
NodeItem("LuxCoreNodeVolClear", label="Clear"),
NodeItem("LuxCoreNodeVolHomogeneous", label="Homogeneous"),
NodeItem("LuxCoreNodeVolHeterogeneous", label="Heterogeneous"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_TEXTURE", "Texture", items=[
NodeItemMultiImageImport(),
NodeItem("LuxCoreNodeTexImagemap", label="Image"),
Separator(),
# Procedurals
NodeItem("LuxCoreNodeTexBrick", label="Brick"),
NodeItem("LuxCoreNodeTexWireframe", label="Wireframe"),
NodeItem("LuxCoreNodeTexDots", label="Dots"),
NodeItem("LuxCoreNodeTexfBM", label="fBM"),
NodeItem("LuxCoreNodeTexCheckerboard2D", label="2D Checkerboard"),
NodeItem("LuxCoreNodeTexCheckerboard3D", label="3D Checkerboard"),
NodeItem("LuxCoreNodeTexMarble", label="Marble"),
# NodeItem("LuxCoreNodeTexWindy", label="Windy"), # Same as FBM -> unnecessary
NodeItem("LuxCoreNodeTexWrinkled", label="Wrinkled"),
Separator(),
NodeItem("LuxCoreNodeTexHitpoint", label="Vertex Color"),
NodeItem("LuxCoreNodeTexSmoke", label="Smoke Data"),
NodeItem("LuxCoreNodeTexOpenVDB", label="OpenVDB File"),
NodeItem("LuxCoreNodeTexFresnel", label="Fresnel"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_BLENDERTEXTURE", "Texture (Blender)", items=[
NodeItem("LuxCoreNodeTexBlenderBlend", label="Blend"),
NodeItem("LuxCoreNodeTexBlenderClouds", label="Clouds"),
NodeItem("LuxCoreNodeTexBlenderDistortedNoise", label="Distorted Noise"),
NodeItem("LuxCoreNodeTexBlenderMagic", label="Magic"),
NodeItem("LuxCoreNodeTexBlenderMarble", label="Marble"),
NodeItem("LuxCoreNodeTexBlenderMusgrave", label="Musgrave"),
NodeItem("LuxCoreNodeTexBlenderNoise", label="Fully Random Noise"),
NodeItem("LuxCoreNodeTexBlenderStucci", label="Stucci"),
NodeItem("LuxCoreNodeTexBlenderWood", label="Wood"),
NodeItem("LuxCoreNodeTexBlenderVoronoi", label="Voronoi"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_MATH", "Math", items=[
NodeItem("LuxCoreNodeTexMath", label="Math"),
NodeItem("LuxCoreNodeTexColorMix", label="Color Math"),
NodeItem("LuxCoreNodeTexVectorMath", label="Vector Math"),
NodeItem("LuxCoreNodeTexDotProduct", label="Dot Product"),
NodeItem("LuxCoreNodeTexSplitFloat3", label="Split RGB"),
NodeItem("LuxCoreNodeTexMakeFloat3", label="Combine RGB"),
NodeItem("LuxCoreNodeTexRemap", label="Remap"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_UTILS", "Utils", items=[
NodeItem("LuxCoreNodeTexBump", label="Bump"),
# Possibly confusing, better deactivate (only needed in very rare cases anyway)
# NodeItem("LuxCoreNodeTexNormalmap", label="Normalmap"),
NodeItem("LuxCoreNodeTexBand", label="ColorRamp"),
NodeItem("LuxCoreNodeTexDistort", label="Distort"),
NodeItem("LuxCoreNodeTexHSV", label="HSV"),
NodeItem("LuxCoreNodeTexBrightContrast", label="Brightness/Contrast"),
NodeItem("LuxCoreNodeTexInvert", label="Invert"),
Separator(),
NodeItem("LuxCoreNodeTexConstfloat1", label="Constant Value"),
NodeItem("LuxCoreNodeTexConstfloat3", label="Constant Color"),
NodeItem("LuxCoreNodeTexIORPreset", label="IOR Preset"),
Separator(),
NodeItem("LuxCoreNodeTexHitpointInfo", label="Hitpoint Info"),
NodeItem("LuxCoreNodeTexPointiness", label="Pointiness"),
NodeItem("LuxCoreNodeTexObjectID", label="Object ID"),
NodeItem("LuxCoreNodeTexRandomPerIsland", label="Random Per Island"),
NodeItem("LuxCoreNodeTexTimeInfo", label="Time Info"),
NodeItem("LuxCoreNodeTexUV", label="UV Test"),
NodeItem("LuxCoreNodeTexRandom", label="Random"),
NodeItem("LuxCoreNodeTexBombing", label="Bombing"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_MAPPING", "Mapping", items=[
NodeItem("LuxCoreNodeTexMapping2D", label="2D Mapping"),
NodeItem("LuxCoreNodeTexMapping3D", label="3D Mapping"),
NodeItem("LuxCoreNodeTexTriplanar", label="Triplanar Mapping"),
NodeItem("LuxCoreNodeTexTriplanarBump", label="Triplanar Bump Mapping"),
NodeItem("LuxCoreNodeTexTriplanarNormalmap", label="Triplanar Normal Mapping"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_LIGHT", "Light", items=[
NodeItem("LuxCoreNodeMatEmission", label="Light Emission"),
Separator(),
NodeItem("LuxCoreNodeTexLampSpectrum", label="Lamp Spectrum"),
NodeItem("LuxCoreNodeTexBlackbody", label="Blackbody Temperature"),
NodeItem("LuxCoreNodeTexIrregularData", label="Irregular Data"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_SHAPE", "Shape Modifiers", items=[
NodeItem("LuxCoreNodeShapeSubdiv", label="Subdivision"),
NodeItem("LuxCoreNodeShapeHeightDisplacement", label="Height Displacement"),
NodeItem("LuxCoreNodeShapeVectorDisplacement", label="Vector Displacement"),
NodeItem("LuxCoreNodeShapeSimplify", label="Simplify"),
NodeItem("LuxCoreNodeShapeHarlequin", label="Harlequin"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_POINTER", "Pointer", items=[
NodeItem("LuxCoreNodeTreePointer", label="Pointer"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_OUTPUT", "Output", items=[
NodeItem("LuxCoreNodeMatOutput", label="Output"),
]),
LuxCoreNodeCategoryMaterial("LUXCORE_MATERIAL_LAYOUT", "Layout", items=[
NodeItem("NodeFrame", label="Frame"),
NodeItem("NodeReroute", label="Reroute"),
]),
]