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AMD-fidelityFX-SuperResolution-webGL

webGL implementation of AMDs fidelityFX Super Resolution using webcam feed

online demo: https://htmlpreview.github.io/?https://github.com/BenjaminWegener/AMD-fidelityFX-SuperResolution-webGL/blob/main/index.html

there is also a version to play mp4 files locally: https://github.com/BenjaminWegener/AMD-fidelityFX-SuperResolution-webGL/tree/local-file

// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// FidelityFX FSR v1.0.2 by AMD
// ported to mpv by agyild - https://gist.github.com/agyild/82219c545228d70c5604f865ce0b0ce5
// ported to WebGL by goingdigital - https://www.shadertoy.com/view/stXSWB
// using glea.js by learosema - https://github.com/learosema/glea for webGL functions
// using colorspace functions from tobspr - https://github.com/tobspr/GLSL-Color-Spaces/blob/master/ColorSpaces.inc.glsl

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