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Hi,
I'm having a very annoying problem...
Every time I change the shadowMap texture (from GL_DEPTH_COMPONENT16 to GL_RG32F) and try to apply the VSM, it messes up the rendering.
I saw the previous issue, it was the same as mine, but instead I have an intel processor...
Also, I'm using Java...
The text was updated successfully, but these errors were encountered:
Hi,
I'm having a very annoying problem...
Every time I change the shadowMap texture (from GL_DEPTH_COMPONENT16 to GL_RG32F) and try to apply the VSM, it messes up the rendering.
I saw the previous issue, it was the same as mine, but instead I have an intel processor...
![broken](https://cloud.githubusercontent.com/assets/5081992/5952692/5992d0e8-a763-11e4-83ce-48ac1d54bc88.PNG)
Also, I'm using Java...
The text was updated successfully, but these errors were encountered: