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RaceEngine.cpp
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RaceEngine.cpp
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#include "RaceEngine.h"
#include "Settings.h"
#include "GamePlay.h"
#include "GamePlay_defs.h"
#include "TheGame.h"
#include "FontManager.h"
#include "stdafx.h"
#include "RaceManager.h"
#include "Race.h"
#include "Day.h"
#include "Stage.h"
#include "Competitor.h"
#include "Vehicle.h"
#include "VehicleType.h"
#include "VehicleTypeManager.h"
#include "OffsetObject.h"
#include "OffsetManager.h"
#include "WStringConverter.h"
#include "MessageManager.h"
#include "Player.h"
#include "AIPoint.h"
#include "error.h"
#include <assert.h>
#define FAR_VALUE (800.f)
#define NEAR_VALUE (500.f)
#ifdef USE_EDITOR
# define START_SECS 10
#else
# define START_SECS 60
#endif
#define REACHED_POINT_DIST 15.f
#define REACHED_POINT_DIST_NEAR 20.f
#define ANGLE_LIMIT 45.f
#define ANGLE_LIMIT_MAX (ANGLE_LIMIT * 3.f)
#define ANGLE_LIMIT_MIN 10.f
#define SPEED_ANGLE_LIMIT_MAX 120.f
#define SPEED_ANGLE_LIMIT_MIN 20.f
#define BRAKE_SPEED_LIMIT_MIN 30.f
#define BRAKE_SPEED_LIMIT_MAX 110.f
#define SPEED_ANGLE_LIMIT_MAX_SPEED BRAKE_SPEED_LIMIT_MIN
#define SPEED_ANGLE_LIMIT_MIN_SPEED 150.f
#define AI_STEP (1.15f) // orig: (1.05f)
// Visible rate means how often call the visible player update compare to the not visibles
#define VISIBLE_RATE 10
#define VISIBLE_RATE_F 10.f
#define UPDATE_PERIOD 1000
#define UPDATE_PERIOD_F 1000.f
// normalize angle between 0 and 360
static float normalizeAngle(float &angle)
{
while (angle >= 360.f) angle -= 360.f;
while (angle < 0.f) angle += 360.f;
return angle;
}
static float normalizeAngle180(float &angle)
{
while (angle > 180.f) angle -= 360.f;
while (angle < -180.f) angle += 360.f;
return angle;
}
static float calcDesiredSpeed(float angleToNextAbs, float speedMax)
{
//const float angleLimit = SPEED_ANGLE_LIMIT; // for the steer calculation
//const float angleLimitMax = SPEED_ANGLE_LIMIT_MAX; // for the desired speed calculation
//const float angleLimitMin = SPEED_ANGLE_LIMIT_MIN; // for the desired speed calculation
const float speedRange = SPEED_ANGLE_LIMIT_MIN_SPEED - SPEED_ANGLE_LIMIT_MAX_SPEED;
const float angleRange = SPEED_ANGLE_LIMIT_MAX - SPEED_ANGLE_LIMIT_MIN;
float desiredSpeed = SPEED_ANGLE_LIMIT_MIN_SPEED - (((angleToNextAbs - SPEED_ANGLE_LIMIT_MIN)/angleRange)*speedRange);//(speedMax - angleToNextAbs + angleLimitMin);
if (desiredSpeed < SPEED_ANGLE_LIMIT_MAX_SPEED) desiredSpeed = SPEED_ANGLE_LIMIT_MAX_SPEED;
return desiredSpeed;
/*
//const float angleLimitMax = 180.f;
const float brakeSpeedLimitMin = BRAKE_SPEED_LIMIT_MIN; // for the desired speed calculation
const float brakeSpeedLimitMax = speedMax; //BRAKE_SPEED_LIMIT_MAX; // for the desired speed calculation
const float angleLimitSize = angleLimitMax - angleLimitMin;
const float brakeSpeedLimitSize = brakeSpeedLimitMax - brakeSpeedLimitMin;
const float low = 0.5f;
const float high = 1 / low; //2.0f;
const float size = high - low;
float x = ((angleToNextAbs - angleLimitMin) * (size / angleLimitSize)) + low;
float y = ((1 / x) - low);
// float x = ((angleLimitMax - angleToNextAbs) * (size / angleLimitSize)) + low;
// float y = -((1 / x) - low - size);
return brakeSpeedLimitMin + ((y * brakeSpeedLimitSize) / size);
*/
}
Starter::Starter(Stage* stage,
RaceEngine* raceEngine,
Competitor* competitor,
unsigned int startingCD,
unsigned int place,
unsigned int globalTime,
unsigned int globalPenaltyTime
)
: raceEngine(raceEngine), stage(stage), competitor(competitor),
globalTime(globalTime), globalPenaltyTime(globalPenaltyTime),
startingCD(startingCD), startTime(0), finishTime(0), penaltyTime(0),
prevPointNum(0), nextPointNum(0), currentPos(),
passedDistance(0.f), distanceStep(0.f),
crashedForever(false), crashTime(0),
prevPoint(stage->getAIPointList().begin()),
nextPoint(stage->getAIPointList().begin()),
visible(false), vehicle(0),
forResetCnt(0), forBigResetCnt(0),
currentRand(0.f), nameText(0), nameTextOffsetObject(0),
dir(), stageRand(0.f), lastCrashUpdate(0),
lastAngleToNext(0.0f), lastAngleToNextAbs(180.f),
collisionCD(0)
{
const static float placeHardening[3] = {20.f, 8.f, 4.f};
irr::core::stringw namePlusCar = L"";
namePlusCar += competitor->getNum();
namePlusCar += L" ";
namePlusCar += (competitor->getName() + " (" + VehicleTypeManager::getInstance()->getVehicleType(competitor->getVehicleTypeName())->getLongName() + ")").c_str();
nameText = TheGame::getInstance()->getSmgr()->addTextSceneNode(
/*env->getBuiltInFont()*/ FontManager::getInstance()->getFont(FontManager::FONT_VERDANA_10PX),
namePlusCar.c_str(),
irr::video::SColor(255, 255, 255, 0));
//nameText->setMaterialType((video::E_MATERIAL_TYPE)myMaterialType_transp_road);
//nameText->setScale(irr::core::vector3df(3.0f, 3.0f, 3.0f));
nameText->setVisible(false);
if (place < 3)
{
stageRand = ((float)(rand() % 100) - 50.f - placeHardening[place]) * ((110.f - (float)competitor->getStrength())/200.f);
}
else
{
stageRand = ((float)(rand() % 100) - 50.f) * ((110.f - (float)competitor->getStrength())/200.f);
}
if (!competitor->getAi())
{
assert(Player::getInstance()->getStarter()==0);
Player::getInstance()->setStarter(this);
//vehicle = Player::getInstance()->getVehicle();
}
}
Starter::~Starter()
{
if (!competitor->getAi())
{
assert(Player::getInstance()->getStarter()==this);
vehicle = 0;
visible = false;
if (Settings::getInstance()->AIPlayer)
{
raceEngine->removeUpdater(this);
}
Player::getInstance()->setStarter(0);
}
if (vehicle)
{
delete vehicle;
vehicle = 0;
}
if (nameText)
{
nameText->remove();
nameText = 0;
}
if (nameTextOffsetObject)
{
nameTextOffsetObject->setNode(0);
nameTextOffsetObject->removeFromManager();
delete nameTextOffsetObject;
nameTextOffsetObject = 0;
}
}
void Starter::handleHardCollision(float w)
{
dprintf(MY_DEBUG_NOTE, "AI collision, w: %f\n", w);
assert(vehicle);
if (w > 0.001f)
{
penaltyTime += unsigned int(w*(float)COLLISION_PENALTY/2);
}
}
void Starter::handleSoftCollision(float w)
{
assert(vehicle);
// do some avoiding stuff
if (w < 0.0f)
{
collisionCD = -6;
}
else
{
collisionCD = 6;
}
}
bool Starter::update(unsigned int currentTime, const irr::core::vector3df& apos, bool camActive)
{
if (finishTime) return false;
float distFromMe = currentPos.getDistanceFrom(apos);
if (!competitor->getAi())
{
Player::getInstance()->setStageTime((currentTime - startTime), penaltyTime);
if (!stage->getAIPointList().empty() && !Settings::getInstance()->AIPlayer)
{
irr::core::vector3df cp(OffsetManager::getInstance()->getOffset()+Player::getInstance()->getVehicleMatrix().getTranslation());
float distToFinish = cp.getDistanceFrom(stage->getAIPointList().back()->getPos());
if (distToFinish < 32.f)
{
unsigned int missedWPs = (RaceManager::getInstance()->getCurrentStage()->getWayPointList().size() - Player::getInstance()->getPassedWayPointsCount());
unsigned int WPPenalty = missedWPs * (WP_MISS_PENALTY - (15*Settings::getInstance()->difficulty));
unsigned int originalPenalty = penaltyTime;
penaltyTime += WPPenalty;
finishTime = currentTime - startTime;
globalTime += finishTime;
globalPenaltyTime += penaltyTime;
Player::getInstance()->setStageTime(finishTime, penaltyTime);
unsigned int position = raceEngine->insertIntoFinishedState(this);
irr::core::stringw str = L"";
str += competitor->getNum();
str += L" ";
str += competitor->getName().c_str();
str += L" finished the stage, time: ";
WStringConverter::addTimeToStr(str, finishTime+penaltyTime);
if (penaltyTime)
{
str += L", including penalty: ";
if (originalPenalty)
{
WStringConverter::addTimeToStr(str, originalPenalty);
if (WPPenalty)
{
str += L" + ";
}
}
if (WPPenalty)
{
WStringConverter::addTimeToStr(str, WPPenalty);
str += L" because of ";
str += missedWPs;
str += L" missed WPs";
}
}
str += L", position: ";
str += position;
MessageManager::getInstance()->addText(str.c_str(), 12);
}
return true;
}
Player::getInstance()->setFirstPressed();
// else let the AI drive the car
//printf("starter fall through, visible: %u, vehicle: %p\n", visible, vehicle);
}
if (visible && vehicle)
{
if (distFromMe > FAR_VALUE || !camActive)
{
switchToNotVisible();
return true;
}
if (competitor->getAi())
{
if (crashedForever || crashTime)
{
vehicle->setHandbrake(1.0f);
vehicle->setSteer(0.1f);
vehicle->setTorque(0.0f);
if (crashTime && lastCrashUpdate != currentTime)
{
lastCrashUpdate = currentTime;
crashTime--;
}
return true;
}
else
{
if ((currentTime % competitor->getNum()) == 0)
{
generateRandomFailure(camActive);
}
}
}
// base calculation
irr::core::vector3df cp(OffsetManager::getInstance()->getOffset()+vehicle->getMatrix().getTranslation());
currentPos = cp;
irr::core::vector2df currentPos2d(currentPos.X, currentPos.Z);
irr::core::vector3df nextPointPos((*nextPoint)->getPos());
irr::core::vector2df nextPointPos2d(nextPointPos.X, nextPointPos.Z);
float distToNextPoint = currentPos.getDistanceFrom(nextPointPos);
if (distToNextPoint < REACHED_POINT_DIST)
{
passedDistance = (*nextPoint)->getGlobalDistance();
goToNextPoint(currentTime, camActive);
if (finishTime)
{
if (competitor->getAi())
{
switchToNotVisible();
}
return true;
}
nextPointPos = (*nextPoint)->getPos();
nextPointPos2d = irr::core::vector2df(nextPointPos.X, nextPointPos.Z);
distToNextPoint = currentPos.getDistanceFrom(nextPointPos);
}
float torque = 1.0f;
float brake = 0.0f;
float brake2 = 0.0f;
float steer = 0.0f;
float vehicleAngle = vehicle->getAngle(); normalizeAngle(vehicleAngle);
const float angleLimit = ANGLE_LIMIT; // for the steer calculation
const float angleLimitMax = ANGLE_LIMIT_MAX; // for the desired speed calculation
const float angleLimitMin = ANGLE_LIMIT_MIN; // for the desired speed calculation
const float speedAngleLimitMax = SPEED_ANGLE_LIMIT_MAX;
const float speedAngleLimitMaxSpeed = SPEED_ANGLE_LIMIT_MAX_SPEED;
const float speedAngleLimitMin = SPEED_ANGLE_LIMIT_MIN;
const float speed = vehicle->getSpeed();
//const float speedLimitLow = (((m_bigTerrain->getSpeed()-25.f-(float)(difficulty*5)) * ((float)competitor->strength+currentRand+stageRand)) / 100.f);
const float speedLimitDist = 40.f;
//const float speedLimitDistH = speedLimitDist*0.5f;
float speedLimitLow = (((vehicle->getVehicleType()->getMaxSpeed()-
speedLimitDist-
((float)Settings::getInstance()->difficulty*vehicle->getVehicleType()->getMaxSpeed()/DIFFICULTY_SPEED_STEP_DIVIDER)) *
((float)competitor->getStrength()+currentRand+stageRand)) / 100.f);
if ((*prevPoint)->getSpeed() > (speedLimitDist + 0.001f) && speedLimitLow + speedLimitDist > (*prevPoint)->getSpeed())
{
speedLimitLow = (*prevPoint)->getSpeed() - speedLimitDist;
}
float speedLimitHigh = speedLimitLow + speedLimitDist;
if (fabsf(speed) < 2.5f)
{
forResetCnt++;
if (forResetCnt >= 20)
{
dprintf(MY_DEBUG_INFO, "-------------\nreset AI car %d\nbrc: %u\n------------\n", competitor->getNum(), forBigResetCnt);
forBigResetCnt++;
if (forBigResetCnt < 2)
{
penaltyTime += RESET_PENALTY/2;
cp += irr::core::vector3df(3.f, 3.f, 3.f); // we don't know why stop: tree or felt over
}
else
{
penaltyTime += RESET_PENALTY;
cp = nextPointPos;
cp.Y += 3.0f;
forBigResetCnt = 0;
}
vehicle->reset(cp-OffsetManager::getInstance()->getOffset());
forResetCnt=0;
currentPos = cp;
currentPos2d = irr::core::vector2df(currentPos.X, currentPos.Z);
}
}
if (vehicle->getDamagePercentage() > 30.f)
{
unsigned int damage = vehicle->getDamagePercentage();
unsigned int penalty = (REPAIR_PENALTY/3)*damage;
dprintf(MY_DEBUG_INFO, "------------\nrepair AI car %d, penalty: %d\n------------\n", competitor->getNum(), penalty);
vehicle->repair();
}
float nextPointAngle = (float)(nextPointPos2d - currentPos2d).getAngle();
normalizeAngle(nextPointAngle);
float nextNextPointAngle = nextPointAngle;
AIPoint::AIPointList_t::const_iterator nextNextPoint = nextPoint;
nextNextPoint++;
if (nextNextPoint != stage->getAIPointList().end())
{
irr::core::vector2df nextNextPointPos2d((*nextNextPoint)->getPos().X, (*nextNextPoint)->getPos().Z);
nextNextPointAngle = (float)(nextNextPointPos2d - nextPointPos2d).getAngle();
normalizeAngle(nextNextPointAngle);
}
float angleToNext = nextPointAngle - vehicleAngle; normalizeAngle180(angleToNext);
float angleToNextNext = nextNextPointAngle - vehicleAngle; normalizeAngle180(angleToNextNext);
float angleToNextAbs = fabsf(angleToNext);
float angleToNextNextAbs = fabsf(angleToNextNext);
//pdprintf(printf("nextPoint: %d, va: %f, nToA %f\n", nextPoint, vehicleAngle, angleToNext);)
//pdprintf(printf("speed: %f, dist: %f, nA %f\n", speed, distToNextPoint, nextPointAngle);)
//if (competitor->getNum() == 456)
//{
// printf("sp: %d (%d), di: %d, a2n %f, a2n %f\n",
// (int)speed, (int)(speedLimitHigh+6.f), (int)distToNextPoint, angleToNext, angleToNextNext);
//}
// calculate steer
if (angleToNext > angleLimit)
{
// big difference +
steer = 1.0f;
//if (competitor->getNum() == 456) printf("s1");
}
else
if (angleToNext < -angleLimit)
{
// big difference -
steer = -1.0f;
//if (competitor->getNum() == 456) printf("s2");
}
else
if (angleToNextAbs > 1.5f)
{
// small difference
steer = angleToNext / (angleLimit*2.0f);
if ((lastAngleToNext > 0.0f && angleToNext < 0.0f) ||
(lastAngleToNext < 0.0f && angleToNext > 0.0f))
{
//if (competitor->getNum() == 456) printf("sh");
steer *= 0.3f; // 0.3
}
else
{
if (angleToNextAbs > lastAngleToNextAbs)
{
steer *= 3.0f; // 3.0
//if (competitor->getNum() == 456) printf("sd");
if (steer < -1.0f) steer = -1.0f;
if (steer > 1.0f) steer = 1.0f;
}
else
{
//if (competitor->getNum() == 456) printf("s3");
}
}
}
else
{
//if (competitor->getNum() == 456) printf("s4");
}
lastAngleToNext = angleToNext;
lastAngleToNextAbs = angleToNextAbs;
float desiredSpeed = speedLimitHigh + 10.f;
if (speed > desiredSpeed) desiredSpeed = speed;
// calculate a desired speed to the given angle of next point
if (angleToNextAbs > speedAngleLimitMin)
{
if (angleToNextAbs > speedAngleLimitMax)
{
desiredSpeed = speedAngleLimitMaxSpeed;
//if (competitor->getNum() == 456) printf("n1");
}
else
{
desiredSpeed = calcDesiredSpeed(angleToNextAbs, desiredSpeed);//brakeSpeedLimitMax - angleToNextAbs;
//if (competitor->getNum() == 456) printf("n2");
}
}
else
{
//if (competitor->getNum() == 456) printf("n0");
}
// calculate a desired speed to the given angle of next next point if we are near
if (distToNextPoint<(REACHED_POINT_DIST_NEAR+(speed*0.5f)) && angleToNextNextAbs > speedAngleLimitMin)
{
float desiredSpeed2 = speedLimitHigh;
if (speed > desiredSpeed2) desiredSpeed2 = speed;
if (angleToNextNextAbs > speedAngleLimitMax)
{
desiredSpeed2 = speedAngleLimitMaxSpeed;
//if (competitor->getNum() == 456) printf("nn1");
}
else
{
desiredSpeed2 = calcDesiredSpeed(angleToNextNextAbs, desiredSpeed2);//brakeSpeedLimitMax - angleToNextNextAbs;
//if (competitor->getNum() == 456) printf("nn2");
}
if (desiredSpeed2 < desiredSpeed)
{
desiredSpeed = desiredSpeed2;
//if (competitor->getNum() == 456) printf("nn3");
}
}
else
{
//if (competitor->getNum() == 456) printf("nn0");
}
//if (competitor->getNum() == 499) printf("s: %d, ds: %d\n", (int)speed, (int)desiredSpeed);
if (speed < desiredSpeed - 5.f)
{
// calculate torque base
// below the low limit - full throttle
// abovw the high limit - 0 torque
// between them linear interpolate or something
if (speed < speedLimitLow)
{
torque = 1.0f;
}
else if (speed > speedLimitHigh)
{
torque = 0.0f;
}
else
{
torque = 0.75f + ((speedLimitHigh - speed)/speedLimitDist) * 0.25f;
}
}
else if (desiredSpeed - 5.0f < speed && speed < desiredSpeed + 5.0f)
{
torque = 0.0f;
}
else // desiredSpeed + 5.0f < speed
{
torque = 0.0f;
float speedDiff = speed - desiredSpeed;
brake = 1.0f;
if (speedDiff < speedLimitDist)
{
brake = speedDiff / speedLimitDist;
}
}
if (collisionCD > 0)
{
collisionCD--;
brake = 1.0f;
steer = 1.0f;
} else if (collisionCD < 0)
{
collisionCD++;
brake = 1.0f;
steer = -1.0f;
}
//if (competitor->getNum() == 456)
//{
// printf("\nt: %f, b: %f, s: %f, desiredSpeed: %f\n", torque, brake, steer, desiredSpeed);
//}
vehicle->setSteer(steer);
if (brake > 0.9f)
{
vehicle->setHandbrake(brake);
vehicle->setTorque(brake); // + value is brake
//if (competitor->getNum() == 499) printf("s: %d, ds: %d, t: -, b: %f\n", (int)speed, (int)desiredSpeed, brake);
}
else if (brake > 0.0001f)
{
vehicle->setTorque(brake); // + value is brake
vehicle->setHandbrake(0.0f);
//if (competitor->getNum() == 499) printf("s: %d, ds: %d, t: -, b: %f\n", (int)speed, (int)desiredSpeed, brake);
}
else
{
vehicle->setTorque(-torque); // - value is accelerate
vehicle->setHandbrake(0.0f);
//if (competitor->getNum() == 499) printf("s: %d, ds: %d, t: %f, b: -\n", (int)speed, (int)desiredSpeed, torque);
}
passedDistance += distanceStep/VISIBLE_RATE_F;
}
else // not visible or there is no free pool vehicle
{
if (distFromMe < NEAR_VALUE && camActive)
{
switchToVisible();
if (visible)
{
return true;
}
}
if (crashedForever || crashTime)
{
if (crashTime && lastCrashUpdate != currentTime)
{
lastCrashUpdate = currentTime;
crashTime--;
}
if (crashedForever)
{
return camActive;
}
return true;
}
else
{
if ((currentTime % competitor->getNum()) == 0)
{
generateRandomFailure(camActive);
if (crashedForever || crashTime)
{
if (!finishTime && nextPoint != stage->getAIPointList().begin() && nextPoint != stage->getAIPointList().end())
{
irr::core::vector3df cp((*prevPoint)->getPos());
irr::core::vector3df ncp((*nextPoint)->getPos());
dir = (ncp - cp);
dir.rotateXZBy(90.0f);
dir.setLength(10.f);
currentPos = cp + dir;
}
}
}
}
irr::core::vector3df oldPos(currentPos);
passedDistance += distanceStep;
if (passedDistance > (*nextPoint)->getGlobalDistance()-0.0001f)
{
goToNextPoint(currentTime, camActive);
}
if (!finishTime && nextPoint != stage->getAIPointList().begin() && nextPoint != stage->getAIPointList().end())
{
irr::core::vector3df cp((*prevPoint)->getPos());
irr::core::vector3df ncp((*nextPoint)->getPos());
dir = (ncp - cp) * ((passedDistance-(*prevPoint)->getGlobalDistance())/((*nextPoint)->getLocalDistance()));
currentPos = cp + dir;
}
}
return true;
}
void Starter::switchToVisible()
{
dprintf(MY_DEBUG_NOTE, "%d became visible\n", competitor->getNum());
float rot = 0.f;
bool addImpulse = false;
if (nextPoint != stage->getAIPointList().begin() && nextPoint != stage->getAIPointList().end())
{
irr::core::vector2df cp((*nextPoint)->getPos().X, (*nextPoint)->getPos().Z);
irr::core::vector2df pcp((*prevPoint)->getPos().X, (*prevPoint)->getPos().Z);
rot = (float)(cp-pcp).getAngle();
dir = ((*nextPoint)->getPos() - (*prevPoint)->getPos());
dir.normalize();
addImpulse = true;
collisionCD = 0;
}
vehicle = new Vehicle(competitor->getVehicleTypeName(),
irr::core::vector3df(currentPos.X, currentPos.Y+1.7f, currentPos.Z),
irr::core::vector3df(0.f, rot, 0.f));
vehicle->setNameText(nameText);
vehicle->setVehicleCollisionCB(this);
if (addImpulse)
{
vehicle->addStartImpulse(60.f, dir);
}
raceEngine->addUpdater(this);
if (Settings::getInstance()->showNames)
{
nameText->setVisible(true);
}
//nameTextOffsetObject = new OffsetObject(nameText, true);
//nameTextOffsetObject->addToManager();
visible = true;
lastAngleToNextAbs = 180.f;
dprintf(MY_DEBUG_NOTE, "%d became visible end\n", competitor->getNum());
}
void Starter::switchToNotVisible()
{
dprintf(MY_DEBUG_NOTE, "%d became not visible\n", competitor->getNum());
visible = false;
if (vehicle)
{
irr::core::vector3df cp(OffsetManager::getInstance()->getOffset()+vehicle->getMatrix().getTranslation());
//vehicle->setNameText(0);
//vehicle->setVehicleCollisionCB(0);
delete vehicle;
vehicle = 0;
currentPos = cp;
calculateTo(currentPos/*(*nextPoint)->getPos()*/);
nameText->setVisible(false);
if (nameTextOffsetObject)
{
nameTextOffsetObject->setNode(0);
nameTextOffsetObject->removeFromManager();
delete nameTextOffsetObject;
nameTextOffsetObject = 0;
}
}
raceEngine->removeUpdater(this);
}
void Starter::goToNextPoint(unsigned int currentTime, bool camActive)
{
//printf("reset cnt: %u\n", competitor->getNum());
forResetCnt = 0;
forBigResetCnt = 0;
if (nextPoint != stage->getAIPointList().end())
{
if (visible)
{
if (!competitor->getAi())
{
unsigned int ptime = currentTime >= startTime ? currentTime - startTime : 0;
(*nextPoint)->setTime(ptime);
}
passedDistance = (*nextPoint)->getGlobalDistance();
prevPoint = nextPoint;
prevPointNum = nextPointNum;
nextPoint++;
nextPointNum++;
lastAngleToNextAbs = 180.f;
}
else
{
while (nextPoint != stage->getAIPointList().end() &&
passedDistance > (*nextPoint)->getGlobalDistance())
{
prevPoint = nextPoint;
prevPointNum = nextPointNum;
nextPoint++;
nextPointNum++;
}
}
}
if (nextPoint == stage->getAIPointList().end())
{
if (!competitor->getAi())
{
if (!stage->updateStageTimeAndWriteAIPoints())
{
PrintMessage(15, "Unable to update and write stage time and AI points!");
}
else
{
PrintMessage(16, "Update and write stage time and AI points successfully!");
}
}
// no more point finish the stage
finishTime = currentTime - startTime;
globalTime += finishTime;
globalPenaltyTime += penaltyTime;
unsigned int position = raceEngine->insertIntoFinishedState(this);
if (camActive)
{
irr::core::stringw str = L"";
str += competitor->getNum();
str += L" ";
str += competitor->getName().c_str();
str += L" finished the stage, time: ";
WStringConverter::addTimeToStr(str, finishTime+penaltyTime);
str += L", position: ";
str += position;
MessageManager::getInstance()->addText(str.c_str(), 6);
}
}
else
{
if (nextPoint != stage->getAIPointList().begin())
{
irr::core::vector3df cp((*prevPoint)->getPos());
irr::core::vector3df ncp((*nextPoint)->getPos());
dir = (ncp - cp) * ((passedDistance-(*prevPoint)->getGlobalDistance())/((*nextPoint)->getLocalDistance()));
currentPos = cp; // + dir;
}
//currentRand = (((float)(rand() % 100) - 50.f) / 1000.f) + ((float)competitor->strength / 50000.f);
currentRand = ((float)(rand() % 100) - (60.f * ((float)competitor->getStrength()/100.f))) * ((110.f - (float)competitor->getStrength())/200.f);
calculateTo(currentPos/*(*nextPoint)->getPos()*/);
}
}
void Starter::calculateTo(const irr::core::vector3df& nextPointPos)
{
distanceStep = 0;
if (!stage->getAIPointList().empty() && stage->getStageTime() > 0)
{
if (stage->getAIPointList().back()->getTime() == 0 ||
nextPoint == stage->getAIPointList().begin() ||
nextPoint == stage->getAIPointList().end() ||
(*nextPoint)->getTime() == (*prevPoint)->getTime())
{
distanceStep = (stage->getAIPointList().back()->getGlobalDistance() / (float)stage->getStageTime());
}
else
{
distanceStep = (*nextPoint)->getLocalDistance() / (float)((*nextPoint)->getTime() - (*prevPoint)->getTime());
}
distanceStep *= (((float)competitor->getStrength()+currentRand+stageRand) / 100.f) * (1000.f/UPDATE_PERIOD_F);
}
}
void Starter::generateRandomFailure(bool camActive)
{
const unsigned int limit = 101 - competitor->getStrength();
const unsigned int value = rand() % 10000;
dprintf(MY_DEBUG_NOTE, "Starter::generateRandomFailure(): num: %u, limit: %u, value: %u\n",
competitor->getNum(), limit, value);
if (value < limit)
{
const unsigned int time = rand() % 1830;
dprintf(MY_DEBUG_NOTE, "Starter::generateRandomFailure(): time: %u\n", time);
if (time > 1800)
{
crashedForever = true;
}
else
{
crashTime = time + 60; // wait at least for 60 secs
}
}
}
RaceEngine::RaceEngine(StageState* stageState,
int stageNum)
: stage(stageState->stage),
starters(), cupdaters(),
lastMTick(0), lastCTick(0), currentTime(0),
raceFinished(false)
{
unsigned int i = 0;
for (competitorResultList_t::const_iterator it = stageState->competitorResultListStage.begin();
it != stageState->competitorResultListStage.end();
it++, i++)
{
unsigned int startCD = START_SECS;
if (stageNum == 0)
{
if (i < 19)
{
startCD = 3 * 60;
}
else
if (i < 39)
{
startCD = 60;
}
else
{
startCD = 30;
}
}
else
{
if (i < 9)
{
startCD = 2 * 60;
}
else
if (i < 19)
{
startCD = 60;
}
else
{
startCD = 30;
}
}
Starter* starter = new Starter(stage, this, (*it)->competitor, startCD, i, (*it)->globalTime, (*it)->globalPenaltyTime);
starters.push_back(starter);
}
}
RaceEngine::RaceEngine(Stage* stage)
: stage(stage),
starters(), cupdaters(),
lastMTick(0), lastCTick(0), currentTime(0),
raceFinished(false)
{
}
RaceEngine::~RaceEngine()
{
for (starterList_t::const_iterator it = starters.begin();
it != starters.end();
it++)
{
delete (*it);
}
starters.clear();
cupdaters.clear();
}
bool RaceEngine::update(unsigned int tick, const irr::core::vector3df& apos, UpdateWhen when)
{
const unsigned int mtick = tick/UPDATE_PERIOD;
const unsigned int ctick = tick/(UPDATE_PERIOD/VISIBLE_RATE);
int updates = 0;
//printf("raceupdate: raceFinished: %u\n", raceFinished);
if (raceFinished) return false;
if (mtick != lastMTick || when != InTheMiddle)
{
//pdprintf(printf("race engine update\n");)
currentTime++;
for (starterList_t::const_iterator it = starters.begin();
it != starters.end();
)
{
//pdprintf(printf("race engine %d. sCD %d, nextPoint %d/%d, pd %f, finishTime %d\n",
// i, starters[i]->startingCD, starters[i]->nextPoint, m_bigTerrain->getAIPoints().size(),
// starters[i]->passedDistance, starters[i]->finishTime);)
/*
if (m_bigTerrain->getAIPoints().size()!=starters[i]->nextPoint && when == AtTheEnd)
{
printf("race engine %d. sCD %d, nextPoint %d/%d, passedfinishTime %d\n",
i, starters[i]->startingCD, starters[i]->nextPoint, m_bigTerrain->getAIPoints().size(), starters[i]->finishTime);
}
*/
// if (when == AtTheEnd) device->sleep(100);
//printf("%u: startcd: %u, startTime: %u, finsishTime: %u\n",
// (*it)->competitor->getNum(), (*it)->startingCD, (*it)->startTime, (*it)->finishTime);
if ((*it)->startingCD > 0)
{
updates++;
(*it)->startingCD--;
if ((*it)->startingCD==0)
{
(*it)->startTime = currentTime;
if (!(*it)->competitor->getAi())
{
(*it)->startTime++; // one sec need to the TheGame::doFewSteps(), which run for one sec virtually
if (Settings::getInstance()->AIPlayer)
{
addUpdater(*it);
(*it)->visible = true;
(*it)->goToNextPoint(currentTime, when == InTheMiddle);
}
return false;
}
(*it)->goToNextPoint(currentTime, when == InTheMiddle);
}
else
break;
}
else
if ((*it)->finishTime==0 /*&& (*it)->competitor->getAi()*/)
{
if ((*it)->update(currentTime, apos, when == InTheMiddle))
{
updates++;
}
}
if ((*it)->finishTime)
{
starterList_t::const_iterator delIt = it;
it++;
delete (*delIt);
starters.erase(delIt);
}
else
{
it++;
}
}
//pdprintf(printf("race engine update end, updates: %d\n", updates);)
lastMTick = mtick;
}
else
if (ctick != lastCTick)
{
for (starterSet_t::const_iterator it = cupdaters.begin();
it != cupdaters.end();
)
{
starterSet_t::const_iterator nextIt = it;
nextIt++;