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RoomPortal.h
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RoomPortal.h
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/*
* Copyright (C) 2011-2014 OpenDungeons Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ROOMPORTAL_H
#define ROOMPORTAL_H
#include "Room.h"
#include "CreatureDefinition.h"
#include <vector>
#include <map> //For pair
class RoomPortal: public Room
{
public:
RoomPortal();
// Functions overriding virtual functions in the Room base class.
void createMesh();
void addCoveredTile(Tile* t, double nHP = defaultRoomTileHP);
void removeCoveredTile(Tile* t);
//! \brief Get back a reference to the portal mesh after calling Room::absorbRoom()
void absorbRoom(Room* room);
//! \brief In addition to the standard upkeep, check to see if a new creature should be spawned.
bool doUpkeep();
//! \brief Creates a new creature whose class is probabalistic and adds it to the game map at the center of the portal.
void spawnCreature();
private:
//! \brief Finds the X,Y coordinates of the center of the tiles that make up the portal.
void recomputeCenterPosition();
int mSpawnCreatureCountdown;
double mXCenter;
double mYCenter;
RoomObject* mPortalObject;
};
#endif // ROOMPORTAL_H