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Open Source J-RPG (Based on the Hero of Allacrost engine)

Added missing include. Thanks to Quix0r to pointed out. :)

Fixes #305

Weirdly, gcc 4.8 didn't see it on my machine.
latest commit a0e86da761
Yohann Ferreira authored
Octocat-spinner-32 CMake Added pch support for gcc when using cmake under linux. August 17, 2013
Octocat-spinner-32 Xcode Minor changes to 10.6 Xcode target. April 27, 2013
Octocat-spinner-32 dat Moved most of TextBox speeds into the configuration file April 07, 2014
Octocat-spinner-32 doc Reword the reference to the GPL in the manpage. August 15, 2013
Octocat-spinner-32 img Added the spike map object. March 19, 2014
Octocat-spinner-32 mus Added a better background music for the shrine entrance. tweaked the … December 17, 2013
Octocat-spinner-32 po Kept translating in French. ~50 strings left. April 08, 2014
Octocat-spinner-32 snd Added another missing sound effect. One left. December 18, 2013
Octocat-spinner-32 src Added missing include. Thanks to Quix0r to pointed out. :) April 11, 2014
Octocat-spinner-32 vs2012 Changing the VS 2012 project to use the new precompiled header file. July 16, 2013
Octocat-spinner-32 .gitattributes Updates the .gitattributes file for line endings. January 30, 2014
Octocat-spinner-32 .gitignore Ignored *.cxx_parameters files created by qmake November 09, 2013
Octocat-spinner-32 .mailmap Update .mailmap April 26, 2013
Octocat-spinner-32 AUTHORS Removed the art/ folder from the game repository. February 25, 2014
Octocat-spinner-32 CMakeLists.txt Don't visit po/ at all when translations are disabled October 08, 2013
Octocat-spinner-32 COPYING.CC-BY-3 Add copies of the CC licenses used by some of our art assets. August 15, 2013
Octocat-spinner-32 COPYING.CC-BY-SA-3 Add copies of the CC licenses used by some of our art assets. August 15, 2013
Octocat-spinner-32 COPYING.CC0 Add copies of the CC licenses used by some of our art assets. August 15, 2013
Octocat-spinner-32 COPYING.GPL-2 Separate the COPYING file into a v2 and a v3 copy. August 15, 2013
Octocat-spinner-32 COPYING.GPL-3 Separate the COPYING file into a v2 and a v3 copy. August 15, 2013
Octocat-spinner-32 Editor-Info.plist Initial commit. February 16, 2012
Octocat-spinner-32 LICENSES Added the spike map object. March 19, 2014
Octocat-spinner-32 MANUAL While seeing, updated a bit the manual file. August 17, 2013
Octocat-spinner-32 MapEditor.pro Adapted the MapEditor Qt-Creator project file to latest changes January 11, 2014
Octocat-spinner-32 README Added necessary readme precision regarding the story license. March 14, 2014
Octocat-spinner-32 README-SDL.txt Initial commit. February 16, 2012
Octocat-spinner-32 ValyriaTear-Info.plist Started the app rebranding to Valyria Tear. March 24, 2012
Octocat-spinner-32 ValyriaTear.cbp Moved the options handler class into the common space. April 09, 2014
Octocat-spinner-32 ValyriaTear.nsi Updated the nsis installer to make it working. December 27, 2012
Octocat-spinner-32 ValyriaTear.workspace Removed the unexisting Map_Editor.cbp file from the C::B workspace October 04, 2013
Octocat-spinner-32 fedora_appdata.xml Added the Fedora appdata.xml file as requested by Ablu. November 09, 2013
Octocat-spinner-32 icon.rc Initial commit. February 16, 2012
Octocat-spinner-32 update-copyright.sh gsed -> sed March 26, 2013
Octocat-spinner-32 valyriatear.desktop Further progress on the Galician (gl) translation: 50% → 65%. May 20, 2013
README
Valyria Tear


Copyright (C) 2012-2014 by Bertram
Copyright (C) 2004-2011 by The Allacrost Project

This code is licensed under the GNU GPL. It is free software and you may
modify it and/or redistribute it under the terms of this license.
See http://www.gnu.org/copyleft/gpl.html for details.

While the scripts are under the GNU GPL, the story concept is copyrighted and cannot be reused as is or part of it in another project without the author's consent.
This means you can package, and distribute Valyria Tear under the term of this license but cannot take the story or parts of it in another project without agreement.

Valyria Tear is an open-source single-player medieval-fantasy 2D J-RPG based on an extended Hero of Allacrost engine (See http://www.allacrost.org/) and inspired by classic console RPGs.
The player incarnates Bronann, a young boy forced to take part into the struggle for the possession of a mysterious crystal.
This powerful artifact will lead him to discover the actual threat set upon his world, but also courage and love.

The game has all the features you can expect from JRPG classics: entertaining story development, colourful map exploration, active side-view battles, character management, puzzles... It is also translated in several languages.

Development blog: http://valyriatear.blogspot.com

Linux compilation procedure:
Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt.

You'll then be able to play by typing: 'src/valyriatear'

Windows:
A Code::Blocks project file is also provided when compiling under Windows.
In that case, you might need the dependencies and headers files that can be downloaded at:
http://sourceforge.net/projects/valyriatear/files/win32-depends/valyriatear-win32-depends-sdl1.2-2012.08.30.zip/download

To build on Windows with Visual Studio 2012, do this:
1.) git clone https://github.com/authenticate/ValyriaTear-VS2012-Dependencies.git
2.) Copy the ValyriaTear-VS2012-Dependencies folder into your Valyria Tear repository.
3.) Open the VS 2012 solution file: .../ValyriaTearRepository/vs2012/ValyriaTear.sln
4.) Build (F7)
5.) Run (F5)

Game directories included and used are:
dat/ img/ mus/ snd/ src/ po/

Library dependencies (you will need the following in order to compile and run the game):
Boost headers (Tested from 1.42 to 1.53) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear)
GNU Gettext - (libiconv, libintl)
lua (5.1.x - 5.2.x) - (liblua)
Luabind 0.9.1 (Provided as a static library)
libz
libpng (1.2 to 1.6)
Ogg/Vorbis - (libogg, libvorbis, libvorbisenc, libvorbisfile)
OpenAL
OpenGL and GLU
SDL (1.2)
SDL_ttf (1.2)
SDL_image (1.2)
and:
Qt 4.8.x (only if you wish to compile the map editor)

Compiling with editor or debug feature support:

Using Cmake:
Use the -D parameter when invoking cmake to add compilation flags.

Add Editor compilation (Requires QT 4.8.x headers)
cmake -DEDITOR_SUPPORT=on .

Add debug menus, and debug commands:
cmake -DDEBUG_FEATURES=on .

Add both:
cmake -DDEBUG_FEATURES=on -DEDITOR_SUPPORT=on .

On Code::Blocks:
Got to Project->Build options, and add the flags in the #defines tab, i.e.:
DEBUG_MENU

Note that the editor can't be built using C::B. Use Qt-Creator and the MapEditor.pro file for that.
Be sure also to read the instructions within that file, as RTTI support must be enabled, and unicode disabled in the compile flags.
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