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Added support for audio auto unloading based on game mode ownership.
Now you can tell the game mode owning audio data. The engine will then be able to remove the data from memory when no owners are left. You can still load data without owners, thus letting the old behaviour happen (unload only when the cache is full). This permitted most noticeabily to remove the need to pre-load every map musics at map loading time, and permitted also to keep the music play between two map mode sharing the same music file.
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Yohann Ferreira
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Jul 11, 2012
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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