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BespokeSynth.exe!std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<IUIControl *>>>::_Compat(const std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<IUIControl *>>> & _Right) Line 192 C++
BespokeSynth.exe!std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<IUIControl *>>>::operator==(const std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<IUIControl *>>> & _Right) Line 156 C++
BespokeSynth.exe!std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<IUIControl *>>>::operator!=(const std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<IUIControl *>>> & _Right) Line 166 C++
> BespokeSynth.exe!VectorContains<IUIControl *>(IUIControl * element, const std::vector<IUIControl *,std::allocator<IUIControl *>> & vec) Line 275 C++
BespokeSynth.exe!IUIControl::IsPreset() Line 50 C++
BespokeSynth.exe!IUIControl::GetColors(ofColor & color, ofColor & textColor) Line 202 C++
BespokeSynth.exe!FloatSlider::Render() Line 127 C++
BespokeSynth.exe!IClickable::Draw() Line 46 C++
BespokeSynth.exe!StepSequencer::DrawModule() Line 417 C++
BespokeSynth.exe!IDrawableModule::DrawFrame(float w, float h, bool drawModule, float & titleBarHeight, float & highlight) Line 323 C++
BespokeSynth.exe!IDrawableModule::Render() Line 382 C++
BespokeSynth.exe!IClickable::Draw() Line 46 C++
BespokeSynth.exe!ModuleContainer::DrawModules() Line 76 C++
BespokeSynth.exe!Prefab::DrawModule() Line 178 C++
BespokeSynth.exe!IDrawableModule::DrawFrame(float w, float h, bool drawModule, float & titleBarHeight, float & highlight) Line 323 C++
BespokeSynth.exe!IDrawableModule::Render() Line 382 C++
BespokeSynth.exe!IClickable::Draw() Line 46 C++
BespokeSynth.exe!ModuleContainer::DrawModules() Line 76 C++
BespokeSynth.exe!ModuleContainer::DrawContents() Line 66 C++
BespokeSynth.exe!ModularSynth::Draw(void * vg) Line 582 C++
BespokeSynth.exe!MainContentComponent::render() Line 379 C++
BespokeSynth.exe!juce::OpenGLAppComponent::renderOpenGL() Line 62 C++
BespokeSynth.exe!juce::OpenGLContext::CachedImage::renderFrame(juce::MessageManager::Lock & mmLock) Line 405 C++
BespokeSynth.exe!juce::OpenGLContext::CachedImage::RenderThread::renderAll() Line 787 C++
BespokeSynth.exe!juce::OpenGLContext::CachedImage::RenderThread::<lambda>() Line 876 C++
[External Code]
BespokeSynth.exe!thread_start<unsigned int (__cdecl*)(void *),1>(void * const parameter) Line 97 C++
[External Code]
(I may figure this one out myself but for now I need to write this down before I forget about it)
The text was updated successfully, but these errors were encountered:
The following debug assert is triggered when moving the mouse over the
songbuilder
in debug modeCall stack:
(I may figure this one out myself but for now I need to write this down before I forget about it)
The text was updated successfully, but these errors were encountered: