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So after starting to voice act some NPCs I would love it if the player could not speed through the conversation and activate multiple voice audio files.
For example, wait X ticks / seconds / anything before giving them the response options in the chat window.
The text was updated successfully, but these errors were encountered:
You can use the stopsound command to stop these voice lines from overlapping.
We will not add this yet though as 2.0 includes the huge conversation rework that features exactly these things.
This may be a workaround:
You may be able to create a loop in your conversation where the option to progress further is locked with a condition to have X seconds delay objective. In the meanwhile only a ... playeroption redirects you back to the same npc options. There would also be a tag in place to prevent the audio from looping too.
So after starting to voice act some NPCs I would love it if the player could not speed through the conversation and activate multiple voice audio files.
For example, wait X ticks / seconds / anything before giving them the response options in the chat window.
The text was updated successfully, but these errors were encountered: