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Delay on conversation options when using chat #1361

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Esronn opened this issue Jan 10, 2021 · 3 comments
Closed

Delay on conversation options when using chat #1361

Esronn opened this issue Jan 10, 2021 · 3 comments
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Feature Request New feature or request.

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@Esronn
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Esronn commented Jan 10, 2021

So after starting to voice act some NPCs I would love it if the player could not speed through the conversation and activate multiple voice audio files.

For example, wait X ticks / seconds / anything before giving them the response options in the chat window.

@Esronn Esronn added the Feature Request New feature or request. label Jan 10, 2021
@Wolf2323
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It is merged into out discussion #1116 and will be implemented in BQ 2. I close this now,

@SaltyAimbOtter
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You can use the stopsound command to stop these voice lines from overlapping.
We will not add this yet though as 2.0 includes the huge conversation rework that features exactly these things.

This may be a workaround:
You may be able to create a loop in your conversation where the option to progress further is locked with a condition to have X seconds delay objective. In the meanwhile only a ... playeroption redirects you back to the same npc options. There would also be a tag in place to prevent the audio from looping too.

@Esronn
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Esronn commented Jan 10, 2021

stopsound works actually, that's great. Thanks salty

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