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Add feature in conversation #527
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Nice one! I've also thought about this, because I've been playing the Witcher, and it's quite popular in it ^^ But I'd suggest to name it a "topic", because usually it is used so you can talk about a certain topic without the full text in the options. But I also don't think it is really worth the efford, if you still only say one thing. Together with a feature where a scripted conversation goes back and forth multiple times without the player having to select everything their character says would make much more sense (again, like in the Witcher and many other RPGs) |
Cool idea, like in Mass Effect, but it can't be implemented in |
How to implement it in |
The only way I think this could be done in chest: |
What about another layout? So the player-head would always show what you said last. (Just brainstorming, maybe somebody else would want it like that^^ I think it would be to confusing for my players :) ) But @joblo2213 's idea would also be a valid way to do it, it just requires more clicking and probably a more complex setup. I'm not sure what would be the best way to handle this |
I do like the topic idea. Maybe support with the iOS that support it and just show the long version with those that don't. |
Thank you for your suggestion! We have added your idea to the Conversation Rework discussion (#1116) in an effort to clean up our issue tracker. |
Hi, there is an idea I had:
Conversation are like this:
player_options:
name1:
text: "there is some amazing text that can be sometimes long"
name2:
text: "and still some text"
and in the chat you have proposition:
1. there is some amazing text that can be sometimes long
2. and still some text
and if I choose the 1st one I have in chat:
pseudo: there is some amazing text that can be sometimes long
--------- what I propose ----------
To add a difference between what is in the proposition of text and the text itself
In the config it could be something like this:
player_options:
name1:
display: "amazing text"
text: "there is some amazing text that can be sometimes long"
name2:
display: "some text"
text: "and still some text"
in the chat it would be like this:
1. amazing text
2. some text
if I choose the 1st one:
pseudo: there is some amazing text that can be sometimes long
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