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Rimworld Dematerializer

DeMaterializer

The Dematerializer building allows you to teleport materials and pawns on the current map directly into the Dematerializer buffer, where the items and pawns will remain in suspended animation indefinitely, as long as there is power in the subspace capacitors.

Every 1 kg stored in the buffer requires 2 kW of energy to maintain. On power loss, the least massive items will be lost to subspace until power is restored.

When solar storms occur, the Dematerializer is fully powered by the solar wind.

Change Log

v1.0.0: 2024-03-09

  • Initial Release

v1.1.0: 2025-03-15

  • [2025-03-15 11:45:05 CDT] Fixed incompatibility with other mods.
  • [2025-03-15 11:46:50 CDT] Added support for Rimworld v1.5.
  • [2025-03-15 12:14:12 CDT] Misc. fixes.
  • [2025-03-15 12:18:30 CDT] Ported to .NET v9.0 and C# v10.0.

Better Rimworlds Stargate Mods

  1. Stargate — Send Pawns and Items to other Savegames on the same computer.
  2. CryoRegenesis — Forever Young Glittertech (a Rimworld take on the Goa'uld Sarcophagus).
  3. ZPM — Build your own or buy an Archotech Zero-Point Module (Stargate Atlantis).
  4. ZatGun — An actual Zat'nik'tel, from the Stargate Universe. One shot stuns. Two shots kills.

Other Better Rimworlds Mods

  1. WakeUp Implant — Installs a brain implant that gives the effects of a permanent wakeup high.
  2. Savegame Shrinker — Cleans up unnecessary data from long-running Savegames.

Contributors

This mod is forked off of the incredible Stargate mod.

Contributors

Theodore R. Smith hopeseekr@gmail.com
GPG Fingerprint: D8EA 6E4D 5952 159D 7759 2BB4 EEB6 CE72 F441 EC41
WhatsApp / Signal: +1 832-303-9477

License

CC-BY-ND-4.0 Creative Commons NoDerivations v4.0: Please see the license file for more information.

YOU MAY FORK THIS PROJECT.

YOU MAY NOT PUBLISH ANY DERIVATION of this project to either your own website or a third-party host.

About

The precursor to the Stargate. Teleport any pawn(s) from anywhere on the map and store their energy signature indefinitely.

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