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game_structs.cairo
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game_structs.cairo
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# Game Structs
# A struct that holds the Realm statistics.
# Each module will need to add a struct with their metadata.
#
# MIT License
%lang starknet
namespace TraitsIds:
const Region = 1
const City = 2
const Harbour = 3
const River = 4
end
struct RealmData:
member regions : felt #
member cities : felt #
member harbours : felt #
member rivers : felt #
member resource_number : felt #
member resource_1 : felt #
member resource_2 : felt #
member resource_3 : felt #
member resource_4 : felt #
member resource_5 : felt #
member resource_6 : felt #
member resource_7 : felt #
member wonder : felt #
member order : felt #
end
struct ResourceUpgradeValues:
member resource_1 : felt
member resource_2 : felt
member resource_3 : felt
member resource_4 : felt
member resource_5 : felt
member resource_1_values : felt
member resource_2_values : felt
member resource_3_values : felt
member resource_4_values : felt
member resource_5_values : felt
end
struct RealmBuildings:
member Fairgrounds : felt
member RoyalReserve : felt
member GrandMarket : felt
member Castle : felt
member Guild : felt
member OfficerAcademy : felt
member Granary : felt
member Housing : felt
member Amphitheater : felt
member Carpenter : felt
member School : felt
member Symposium : felt
member LogisticsOffice : felt
member ExplorersGuild : felt
member ParadeGrounds : felt
member ResourceFacility : felt
member Dock : felt
member Fishmonger : felt
member Farms : felt
member Hamlet : felt
end
struct RealmBuildingCostIds:
member resource_1 : felt
member resource_2 : felt
member resource_3 : felt
member resource_4 : felt
member resource_5 : felt
member resource_6 : felt
member resource_7 : felt
member resource_8 : felt
member resource_9 : felt
member resource_10 : felt
end
struct RealmBuildingCostValues:
member resource_1_values : felt
member resource_2_values : felt
member resource_3_values : felt
member resource_4_values : felt
member resource_5_values : felt
member resource_6_values : felt
member resource_7_values : felt
member resource_8_values : felt
member resource_9_values : felt
member resource_10_values : felt
end
namespace RealmBuildingsIds:
const Fairgrounds = 1
const RoyalReserve = 2
const GrandMarket = 3
const Castle = 4
const Guild = 5
const OfficerAcademy = 6
const Granary = 7
const Housing = 8
const Amphitheater = 9
const Carpenter = 10
const School = 11
const Symposium = 12
const LogisticsOffice = 13
const ExplorersGuild = 14
const ParadeGrounds = 15
const ResourceFacility = 16
const Dock = 17
const Fishmonger = 18
const Farms = 19
const Hamlet = 20
end
namespace RealmBuildingLimitTraitsIds:
const Fairgrounds = TraitsIds.Region
const RoyalReserve = TraitsIds.Region
const GrandMarket = TraitsIds.Region
const Castle = TraitsIds.Region
const Guild = TraitsIds.Region
const OfficerAcademy = TraitsIds.Region
const Granary = TraitsIds.City
const Housing = TraitsIds.City
const Amphitheater = TraitsIds.City
const Carpenter = TraitsIds.City
const School = TraitsIds.City
const Symposium = TraitsIds.City
const LogisticsOffice = TraitsIds.City
const ExplorersGuild = TraitsIds.City
const ParadeGrounds = TraitsIds.City
const ResourceFacility = TraitsIds.City
const Dock = TraitsIds.Harbour
const Fishmonger = TraitsIds.Harbour
const Farms = TraitsIds.River
const Hamlet = TraitsIds.River
end
namespace ModuleIds:
const L01_Settling = 1
const S01_Settling = 2
const L02_Resources = 3
const S02_Resources = 4
const L03_Buildings = 5
const S03_Buildings = 6
const L04_Calculator = 7
const L05_Wonders = 8
const S05_Wonders = 9
const L06_Combat = 11
const S06_Combat = 12
end
namespace ExternalContractIds:
const Lords = 1
const Realms = 2
const S_Realms = 3
const Resources = 4
const Treasury = 5
const Storage = 6
end
namespace ResourceIds:
const Wood = 1
const Stone = 2
const Coal = 3
const Cooper = 4
const Obsidian = 5
const Silver = 6
const Ironwood = 7
const ColdIron = 8
const Gold = 9
const Hartwood = 10
const Diamonds = 11
const Sapphire = 12
const Ruby = 13
const DeepCrystal = 14
const Ignium = 15
const EtherealSilica = 16
const TrueIce = 17
const TwilightQuartz = 18
const AlchemicalSilver = 19
const Adamantine = 20
const Mithral = 21
const Dragonhide = 22
# IMPORTANT: if you're adding to this enum
# make sure the SIZE is one greater than the
# maximal value; certain algorithms depend on that
const SIZE = 23
end
namespace TroopId:
const Watchman = 1
const Guard = 2
const GuardCaptain = 3
const Squire = 4
const Knight = 5
const KnightCommander = 6
const Scout = 7
const Archer = 8
const Sniper = 9
const Scorpio = 10
const Ballista = 11
const Catapult = 12
const Apprentice = 13
const Mage = 14
const Arcanist = 15
const GrandMarshal = 16
end
namespace TroopType:
const Melee = 1
const Ranged = 2
const Siege = 3
end
struct Troop:
member type : felt # TroopType
member tier : felt
member agility : felt
member attack : felt
member defense : felt
member vitality : felt
member wisdom : felt
end
# TODO: add a t4 Troop that's a Character from our Character module;
# it should be optional
struct Squad:
# tier 1 troops
member t1_1 : Troop
member t1_2 : Troop
member t1_3 : Troop
member t1_4 : Troop
member t1_5 : Troop
member t1_6 : Troop
member t1_7 : Troop
member t1_8 : Troop
member t1_9 : Troop
member t1_10 : Troop
member t1_11 : Troop
member t1_12 : Troop
member t1_13 : Troop
member t1_14 : Troop
member t1_15 : Troop
member t1_16 : Troop
# tier 2 troops
member t2_1 : Troop
member t2_2 : Troop
member t2_3 : Troop
member t2_4 : Troop
member t2_5 : Troop
member t2_6 : Troop
member t2_7 : Troop
member t2_8 : Troop
# tier 3 troop
member t3_1 : Troop
end
struct PackedSquad:
# one packed troop fits into 7 bytes
# one felt is ~31 bytes -> can hold 4 troops
# a squad has 25 troops -> fits into 7 felts when packed
member p1 : felt # packed Troops t1_1 ... t1_4
member p2 : felt # packed Troops t1_5 ... t1_8
member p3 : felt # packed Troops t1_9 ... t1_12
member p4 : felt # packed Troops t1_13 ... t1_16
member p5 : felt # packed Troops t2_1 ... t2_4
member p6 : felt # packed Troops t2_5 ... t2_8
member p7 : felt # packed Troop t3_1
end
struct SquadStats:
member agility : felt
member attack : felt
member defense : felt
member vitality : felt
member wisdom : felt
end
# this struct holds everything related to a Realm & combat
# a Realm can have two squads, one used for attacking
# and another used for defending; this struct holds them
struct RealmCombatData:
member attacking_squad : PackedSquad
member defending_squad : PackedSquad
member last_attacked_at : felt
end
# struct holding how much resources does it cost to build a Troop
struct TroopCost:
# in total, how many unique resources does a troop cost
member resource_count : felt
# packed IDs of the necessary resources
member token_ids : felt
# packed amounts of each resource
member resource_amounts : felt
end