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Rules.md

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Rules of the Game

Preface

Bierball is a sport where the enjoyment of all players is the main focus. All participants should be treated with respect at all times. Fair play is expected from all participants.

§ 1 Objective of the Game

(1) The game is considered over as soon as one team has completely emptied their drinks.

(2) A drink is considered emptied when the drinking container is held upside down over the player’s head without a significant amount of liquid leaving the container. If this is not the case, the team must hit the target again for the container to be considered emptied. If a larger amount of liquid escapes, additional penalties may be applied (see § 6).

§ 2 Teams

The game is played with two equally sized teams, each consisting of at least one person.

§ 3 Equipment

(1) The following equipment is required to play:

  1. A throwing object
  2. A target
  3. A drinking container per player

(2) The throwing object should be a nearly round item that can be easily thrown with one hand.

(3) The target must resemble a 1.0-liter plastic bottle in size and shape. It must be weighted in a way (e.g., by filling it with water) so that it does not fall over easily from minor forces like wind. However, it should be possible to knock over the target with the throwing object.

(4) Drinks are consumed from 0.5-liter bottles made of glass or another non-elastic material. The opening must have a diameter of approximately 17 mm. This includes (but is not limited to) commercially available beer bottles with crown corks (NRW bottle, Longneck bottle) as well as bottles with swing tops or screw caps. The drinks must contain carbon dioxide. It is explicitly allowed to consume beverages that do not contain alcohol or are not classified as beer.

(5) Each player has exactly one drinking container and drinks only from this container.

§ 4 Playing Field

(1) The target is placed in the middle of the playing field.

(2) From there, 6 meters (~7 steps) are measured in opposite directions to determine the baselines (also called "throwing lines") for the two teams.

(3) The teams' baselines run parallel.

(4) The target is located in the center of the two baselines.

§ 5 Procedure

(1) There is always exactly one team trying to knock over the target with the throwing object ("throwing team") and one team responding ("setting team"). After each throw, the roles switch.

(2) Before the game begins, a coin toss or a game of rock-paper-scissors between two members of the playing teams decides the first throw. The winning team decides which team throws first.

(3) Before each throw, it must be ensured that the opposing team is ready. This is done by raising a hand or call-out by the throwing team, which the setting team confirms by raising a hand or calling out in return. If this rule is ignored, the throw is annulled, and the throwing right goes to the opposing team.

(4) Throws are made standing and overhand, meaning the ball must leave the throwing hand roughly at shoulder height. The baseline must not be crossed. If this rule is ignored, the throw is annulled, and the throwing right goes to the opposing team.

(5) The rest of the throwing team is free to choose their posture but may not touch the drinking containers before the target has fallen.

(6) If the target falls before the throwing object has crossed the setting team's baseline, the throwing team may begin drinking. Drinking continues until the target is successfully reset and all members of the setting team, along with the throwing object, are behind their baseline. The completion of this process is signaled with a clearly audible "Stop" call. The throwing team must immediately stop all drinking actions and place the bottles back on the ground. The mouth may be pressed against the bottle opening to prevent foam from escaping (see §6 (1)). The opening must point upwards.

(7) Within a team, the throwing person changes after each throw.

§ 6 Penalties

(1) In the following cases, the opposing team is allowed to take an extra sip from their drinking container ("penalty sip"):

  • A drink foams over.
  • Liquid ends up somewhere other than the mouth of the drinking person.
  • A team drank, although the throw was invalid and annulled.

Only as much can be drunk as to perform exactly one swallowing motion.

(2) Exception: If a drinking container falls over, causing liquid to spill, the player must immediately empty the drink and replace it with a full, equivalent container ("penalty drink"). It is allowed to protect one’s drinks from falling over.

(3) In case of gross violations of the rules, individual players or entire teams can be excluded from the game.

§ 7 Final Remarks

(1) In a tournament setting, referees decide on the interpretation of the rules. The instructions of the referees must be followed. Violations can lead to exclusion from the tournament.

(2) Outside of tournament play, it is expected that all participants agree on rule interpretations in the spirit of fair play and act accordingly.

(3) In justified exceptional cases, deviations from the above rules are allowed. This requires the agreement of all participants. In a tournament setting, the tournament organizer must also agree.