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TalentBuffCaptain.xml
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TalentBuffCaptain.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>
<Override>
<!--remove screen effects-->
<Affliction identifier="drunknodebuffs" type="debuff" translationoverride="drunk" limbspecific="false" indicatorlimb="Head" maxstrength="100" affectmachines="false">
<Effect minstrength="0" maxstrength="20" strengthchange="-0.1" />
<Effect minstrength="20" maxstrength="40" strengthchange="-0.1" minfacetint="255,0,0,0" maxfacetint="255,0,0,50">
<!-- remove "normal" drunkenness -->
<StatusEffect target="Character" setvalue="true">
<ReduceAffliction identifier="drunk" strength="100" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="80" strengthchange="-0.2" dialogflag="DrunkMedium" minfacetint="255,0,0,50" maxfacetint="255,0,0,100">
<!-- remove "normal" drunkenness -->
<StatusEffect target="Character" setvalue="true">
<ReduceAffliction identifier="drunk" strength="100" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100" strengthchange="-0.2" dialogflag="DrunkHigh" minfacetint="255,0,0,150" maxfacetint="255,0,0,150">
<!-- remove "normal" drunkenness -->
<StatusEffect target="Character" setvalue="true">
<ReduceAffliction identifier="drunk" strength="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,640,128,128" color="170,194,147,255" origin="0,0" />
</Affliction>
</Override>
<!--New Afflictions-->
<Affliction name="Dead Eye Charging" identifier="deadeyecharge" type="talentbuff" isbuff="true" limbspecific="false" indicatorlimb="Head" maxstrength="60" treatmentthreshold="1000" iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="59" strengthchange="0" />
<Effect minstrength="59" maxstrength="60" strengthchange="0">
<StatusEffect target="Character" setvalue="true">
<ReduceAffliction identifier="deadeyecharge" strength="60" />
<Affliction identifier="deadeyeready" strength="60" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional IsLocalPlayer="True" />
<Sound file="%ModDir%/Sounds/deadeye_ready.ogg" volume="3" range="600" loop="false" />
</StatusEffect>
</Effect>
<Icon texture="%ModDir%/TalentsIcons.png" sheetindex="3,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="Dead Eye Ready" identifier="deadeyeready" type="talentbuff" isbuff="true" limbspecific="false" indicatorlimb="Head" maxstrength="60" treatmentthreshold="1000" iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="60" strengthchange="0" resistancefor="deadeyecharge" minresistance="1" maxresistance="1">
<StatusEffect target="Character" setvalue="true">
<ReduceAffliction identifier="deadeyecharge" strength="60" />
</StatusEffect>
</Effect>
<Icon texture="%ModDir%/TalentsIcons.png" sheetindex="4,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction identifier="haste_bigsmoke" translationoverride="haste" type="talentbuff" isbuff="true" limbspecific="false" maxstrength="60" treatmentthreshold="1000" iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="60" strengthchange="-1" minspeedmultiplier="1.35" maxspeedmultiplier="1.35">
<StatValue stattype="RangedAttackSpeed" value="0.25" />
<StatValue stattype="SwimmingSpeed" value="0.3" />
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
</Afflictions>