/
main.go
142 lines (122 loc) · 3.97 KB
/
main.go
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package main
import (
"flag"
"fmt"
"github.com/BigJk/end_of_eden/cmd/internal/testargs"
"github.com/BigJk/end_of_eden/system/audio"
"github.com/BigJk/end_of_eden/system/gen"
"github.com/BigJk/end_of_eden/system/gen/faces"
"github.com/BigJk/end_of_eden/system/localization"
"github.com/BigJk/end_of_eden/system/settings"
"github.com/BigJk/end_of_eden/system/settings/viper"
"github.com/BigJk/end_of_eden/ui/menus/mainmenu"
uiset "github.com/BigJk/end_of_eden/ui/menus/settings"
"github.com/BigJk/end_of_eden/ui/root"
"github.com/BigJk/end_of_eden/ui/style"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
zone "github.com/lrstanley/bubblezone"
"log"
"net/http"
_ "net/http/pprof"
"os"
"strings"
)
var prog *tea.Program
var loadStyle = lipgloss.NewStyle().Bold(true).Italic(true).Foreground(style.BaseGray)
func main() {
audioFlag := flag.Bool("audio", true, "disable audio")
help := flag.Bool("help", false, "show help")
testArgs := testargs.New()
flag.Parse()
// Start profiling server
if env := os.Getenv("EOE_PROFILE"); env != "" {
go func() {
http.ListenAndServe(":8080", nil)
}()
}
if *help {
fmt.Println("End Of Eden :: Game")
fmt.Println()
flag.PrintDefaults()
return
}
fmt.Println(lipgloss.NewStyle().Bold(true).Foreground(style.BaseRed).Render("End Of Eden"))
// Init settings
fmt.Println(loadStyle.Render("Initializing Settings. Please wait..."))
{
vi := viper.Viper{
SettingsName: "settings_term",
}
vi.SetDefault("audio", true)
vi.SetDefault("volume", 1)
vi.SetDefault("language", "en")
settings.SetSettings(vi)
if err := settings.LoadSettings(); err != nil {
panic(err)
}
}
fmt.Println(loadStyle.Render("Done!"))
// Init audio
if *audioFlag {
fmt.Println(loadStyle.Render("Initializing Audio. Please wait..."))
audio.InitAudio()
fmt.Println(loadStyle.Render("Done!"))
}
// Init generators
fmt.Println(loadStyle.Render("Initializing Proc-Gen. Please wait..."))
{
// Init face generator
if err := faces.InitGlobal("./assets/gen/faces"); err != nil {
panic(err)
}
// Init other gens
gen.InitGen()
}
fmt.Println(loadStyle.Render("Done!"))
// Init Localization
fmt.Println(loadStyle.Render("Initializing Localization. Please wait..."))
{
if err := localization.Global.AddFolder("./assets/locals"); err != nil {
panic(err)
}
localization.SetCurrent(settings.GetString("language"))
}
fmt.Println(loadStyle.Render("Done!"))
// Redirect log to file
_ = os.Mkdir("./logs", 0777)
f, err := tea.LogToFile("./logs/global.log", "")
if err != nil {
fmt.Println("fatal:", err)
os.Exit(1)
}
defer f.Close()
log.Println("=================================")
log.Println("= Started")
log.Println("=================================")
// Set window title
fmt.Println("\033]2;End of Eden\007")
uiSettings := []uiset.Value{
{Key: "audio", Name: "Audio", Description: "Enable or disable audio", Type: uiset.Bool, Val: settings.GetBool("audio"), Min: nil, Max: nil},
{Key: "volume", Name: "Volume", Description: "Change the volume", Type: uiset.Float, Val: settings.GetFloat("volume"), Min: 0.0, Max: 2.0},
{Key: "language", Name: "Language", Description: fmt.Sprintf("Change the language (supported: %s)", strings.Join(localization.Global.GetLocales(), ", ")), Type: uiset.String, Val: settings.GetString("language")},
}
// Setup game
var baseModel tea.Model
zones := zone.New()
baseModel = root.New(zones, mainmenu.NewModel(zones, settings.GetGlobal(), uiSettings, func(values []uiset.Value) error {
for i := range values {
settings.Set(values[i].Key, values[i].Val)
}
localization.SetCurrent(settings.GetString("language"))
return settings.SaveSettings()
}))
// Apply test args if there are any
baseModel = testArgs.ApplyArgs(baseModel, zones)
// Run game
prog = tea.NewProgram(baseModel, tea.WithAltScreen(), tea.WithMouseAllMotion(), tea.WithANSICompressor())
if _, err := prog.Run(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
os.Exit(1)
}
}