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SETUP-DNT.tp2.patch
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SETUP-DNT.tp2.patch
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--- SETUP-DNT.tp2 Thu Jun 12 22:18:21 2008
+++ C:\BWP Patchstudio\patched files\SETUP-DNT.tp2 Sun Aug 09 11:46:45 2015
@@ -1,6 +1,6 @@
BACKUP ~DNT\bak~
AUTHOR ~vira@live.com~
-
+VERSION ~v0.9 BWP Fix~
LANGUAGE~简体中文~
~SimChinese~
~DNT\Language\SimChinese\setup.tra~
@@ -66,31 +66,31 @@
COPY ~DNT\CRE\vira.cre~ ~override\vira.cre~
SAY NAME1 @40
SAY NAME2 @40
-COPY ~DNT\CRE\wolf01.cre~ ~override\wolf01.cre~
+COPY ~DNT\CRE\wolf01.cre~ ~override\vr#wolf1.cre~
SAY NAME1 @41
SAY NAME2 @41
-COPY ~DNT\CRE\wolf01x.cre~ ~override\wolf01x.cre~
+COPY ~DNT\CRE\wolf01x.cre~ ~override\vrwolf1x.cre~
SAY NAME1 @41
SAY NAME2 @41
-COPY ~DNT\CRE\wolf02.cre~ ~override\wolf02.cre~
+COPY ~DNT\CRE\wolf02.cre~ ~override\vr#wolf2.cre~
SAY NAME1 @42
SAY NAME2 @42
-COPY ~DNT\CRE\wolf03.cre~ ~override\wolf03.cre~
+COPY ~DNT\CRE\wolf03.cre~ ~override\vr#wolf3.cre~
SAY NAME1 @43
SAY NAME2 @43
-COPY ~DNT\CRE\wolf04.cre~ ~override\wolf04.cre~
+COPY ~DNT\CRE\wolf04.cre~ ~override\vr#wolf4.cre~
SAY NAME1 @44
SAY NAME2 @44
-COPY ~DNT\CRE\Xwolf01.cre~ ~override\Xwolf01.cre~
+COPY ~DNT\CRE\Xwolf01.cre~ ~override\vrXwolf1.cre~
SAY NAME1 @51
SAY NAME2 @51
-COPY ~DNT\CRE\Xwolf02.cre~ ~override\Xwolf02.cre~
+COPY ~DNT\CRE\Xwolf02.cre~ ~override\vrXwolf2.cre~
SAY NAME1 @52
SAY NAME2 @52
-COPY ~DNT\CRE\Xwolf03.cre~ ~override\Xwolf03.cre~
+COPY ~DNT\CRE\Xwolf03.cre~ ~override\vrXwolf3.cre~
SAY NAME1 @53
SAY NAME2 @53
-COPY ~DNT\CRE\Xwolf04.cre~ ~override\Xwolf04.cre~
+COPY ~DNT\CRE\Xwolf04.cre~ ~override\vrXwolf4.cre~
SAY NAME1 @54
SAY NAME2 @54
COPY ~DNT\CRE\vr#fman.cre~ ~override\vr#fman.cre~
@@ -112,59 +112,59 @@
COPY ~DNT\itm\vr#aegis.itm~ ~override\vr#aegis.itm~
SAY NAME2 @101
SAY DESC @102
-COPY ~DNT\itm\vr#bda.itm~~override\vr#bda.itm~
+COPY ~DNT\itm\vr#bda.itm~ ~override\vr#bda.itm~
SAY NAME2 @103
SAY DESC @104
-COPY ~DNT\itm\vr#blun.itm~~override\vr#blun.itm~
+COPY ~DNT\itm\vr#blun.itm~ ~override\vr#blun.itm~
SAY NAME2 @105
SAY DESC @106
-COPY ~DNT\itm\vr#boot.itm~~override\vr#boot.itm~
+COPY ~DNT\itm\vr#boot.itm~ ~override\vr#boot.itm~
SAY NAME2 @107
SAY DESC @108
-COPY ~DNT\itm\vr#ice.itm~~override\vr#ice.itm~
+COPY ~DNT\itm\vr#ice.itm~ ~override\vr#ice.itm~
SAY NAME2 @109
SAY DESC @110
-COPY ~DNT\itm\vr#lsw.itm~~override\vr#lsw.itm~
+COPY ~DNT\itm\vr#lsw.itm~ ~override\vr#lsw.itm~
SAY NAME2 @111
SAY DESC @112
-COPY ~DNT\itm\vr#reddr.itm~~override\vr#reddr.itm~
+COPY ~DNT\itm\vr#reddr.itm~ ~override\vr#reddr.itm~
SAY NAME2 @113
SAY DESC @114
-COPY ~DNT\itm\vr#solak.itm~~override\vr#solak.itm~
+COPY ~DNT\itm\vr#solak.itm~ ~override\vr#solak.itm~
SAY NAME2 @115
SAY DESC @116
-COPY ~DNT\itm\vr#ssf.itm~~override\vr#ssf.itm~
+COPY ~DNT\itm\vr#ssf.itm~ ~override\vr#ssf.itm~
SAY NAME2 @117
SAY DESC @118
-COPY ~DNT\itm\vr#ts.itm~~override\vr#ts.itm~
+COPY ~DNT\itm\vr#ts.itm~ ~override\vr#ts.itm~
SAY NAME2 @119
SAY DESC @120
-COPY ~DNT\itm\vr#wkn.itm~~override\vr#wkn.itm~
+COPY ~DNT\itm\vr#wkn.itm~ ~override\vr#wkn.itm~
SAY NAME2 @121
SAY DESC @122
-COPY ~DNT\itm\vr#yj.itm~~override\vr#yj.itm~
+COPY ~DNT\itm\vr#yj.itm~ ~override\vr#yj.itm~
SAY NAME2 @123
SAY DESC @124
-COPY ~DNT\itm\vr#bc.itm~~override\vr#bc.itm~
+COPY ~DNT\itm\vr#bc.itm~ ~override\vr#bc.itm~
SAY NAME2 @125
SAY DESC @126
-COPY ~DNT\itm\vr#bread.itm~~override\vr#bread.itm~
+COPY ~DNT\itm\vr#bread.itm~ ~override\vr#bread.itm~
SAY NAME2 @127
SAY DESC @128
-COPY ~DNT\itm\vr#bbgun.itm~~override\vr#bbgun.itm~
+COPY ~DNT\itm\vr#bbgun.itm~ ~override\vr#bbgun.itm~
SAY NAME2 @129
SAY DESC @130
-COPY ~DNT\itm\vr#bb2.itm~~override\vr#bb2.itm~
+COPY ~DNT\itm\vr#bb2.itm~ ~override\vr#bb2.itm~
SAY NAME2 @129
SAY DESC @130
-COPY ~DNT\itm\tomoyo1.itm~~override\tomoyo1.itm~
+COPY ~DNT\itm\tomoyo1.itm~ ~override\tomoyo1.itm~
SAY NAME2 @600
SAY DESC @601
-COPY ~DNT\itm\tomoyo2.itm~~override\tomoyo2.itm~
+COPY ~DNT\itm\tomoyo2.itm~ ~override\tomoyo2.itm~
SAY NAME2 @602
SAY DESC @603
-COPY ~DNT\itm\vr#cd.itm~~override\vr#cd.itm~
+COPY ~DNT\itm\vr#cd.itm~ ~override\vr#cd.itm~
SAY NAME2 @604
SAY DESC @605
@@ -205,8 +205,92 @@
//添加地图
COPY ~DNT\area~ ~override~
-COPY_EXISTING ~DNT\area\ar0082.are~ ~override\ar0082.are~
-WRITE_ASCII ~0x94~ ~AR0082~
+
+// Lollorian's patching code for mod compatibility
+COPY_EXISTING ~ar0082.are~ ~override~
+ WRITE_ASCII ~0x94~ ~AR0082~ #8
+ LAUNCH_PATCH_FUNCTION ~fj_are_structure~
+ INT_VAR
+ fj_type = 2
+ fj_box_left = 470
+ fj_box_top = 225
+ fj_box_right = 512
+ fj_box_bottom = 363
+ fj_cursor_idx = 30
+ fj_flags = 4
+ fj_loc_x = 491
+ fj_loc_y = 294
+ fj_vertex_0 = 470 + (319 << 16)
+ fj_vertex_1 = 512 + (364 << 16)
+ fj_vertex_2 = 512 + (267 << 16)
+ fj_vertex_3 = 471 + (224 << 16)
+ fj_vertex_4 = 470 + (319 << 16)
+ STR_VAR
+ fj_structure_type = ~region~
+ fj_name = ~ar0082out~
+ fj_destination_area = ~VRAR00~
+ fj_destination_name = ~vrar00in~
+ END
+ LAUNCH_PATCH_FUNCTION ~fj_are_structure~
+ INT_VAR
+ fj_loc_x = 478
+ fj_loc_y = 361
+ fj_orientation = 0
+ STR_VAR
+ fj_structure_type = ~entrance~
+ fj_name = ~ar0082out~
+ END
+BUT_ONLY_IF_IT_CHANGES
+
+COPY_EXISTING ~vrar01.are~ ~override~
+ ~vrar02.are~ ~override~
+ ~vrar03.are~ ~override~
+ ~vrar05.are~ ~override~
+ ~vrar06.are~ ~override~
+ ~vrar07.are~ ~override~
+ ~vrar08.are~ ~override~
+ ~vrar14.are~ ~override~
+ ~vraren.are~ ~override~
+
+ READ_LONG 0x54 "actor_off" ELSE 0
+ READ_SHORT 0x58 "actor_num" ELSE 0
+
+ PATCH_IF (actor_off > 0x11b) THEN BEGIN
+ FOR (index = 0 ; index < actor_num ; index = index + 1) BEGIN
+ READ_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "resref"
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "wolf01") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vr#wolf1" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "wolf01x") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vrwolf1x" #8
+ END
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "wolf02") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vr#wolf2" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "wolf02") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vr#wolf2" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "wolf03") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vr#wolf3" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "wolf04") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vr#wolf4" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "Xwolf01") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vrXwolf1" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "Xwolf02") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vrXwolf2" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "Xwolf03") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vrXwolf3" #8
+ END ELSE
+ PATCH_IF ("%resref%" STRING_EQUAL_CASE "Xwolf04") BEGIN
+ WRITE_ASCII ("%actor_off%" + 0x80 + (0x110 * "%index%")) "vrXwolf4" #8
+ END
+ END
+ END
+BUT_ONLY_IF_IT_CHANGES
//添加头像
COPY ~DNT\Portraits~ ~override~