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wgpu-mc

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🚀 A blazing fast alternative renderer for Minecraft

Discord

https://discord.gg/NTuK8bQ2hn

Matrix

https://matrix.to/#/#wgpu-mc:matrix.org

Intro

wgpu is a crate implementing the WebGPU specification in Rust. It's primary backends are Vulkan, DirectX 12, and Metal.

Goals

wgpu-mc is a standalone, mostly-batteries-included rendering engine written in Rust. Electrum is a fabric mod that integrates wgpu-mc with Minecraft.

Current status

Both the engine and Electrum are both currently under active development. wgpu-mc is fairly mature, while Electrum needs more development. The whole project is WIP, so something may work one day then be rewritten the next. Terrain rendering works somewhat, while entities are still entirely un-integrated in Electrum. A publicly testable release of the mod should be out Soonish.

WIP and Completed Features

Engine

  • Block models from standard datapacks
    • Multipart
    • Variants
  • Terrain rendering
    • Translucency sorting
    • Frustum culling
  • Instanced Entity Rendering
  • Animated textures
  • Mipmaps
  • Data-driven shader graph

Minecraft

  • GUI rendering
  • Terrain rendering
    • Lighting integration
    • Chunk updates
  • Integrate entities (Bugged but mostly works)
  • Item rendering
  • Implement FRAPI/FREX
  • Particles

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Rust-based replacement for the default Minecraft renderer

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  • Rust 61.5%
  • Java 34.5%
  • WGSL 3.3%
  • Other 0.7%