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Research the possibility of adding geometry classes to the SoundScapeManager and building a system to automatically generate effects based on that geometry.
There is a doc in the OpenAL dev kit that describes how you can simulate these. Ideally we would have sound shapes like the physics shapes that can be placed in the world that will set up the data needed for the effect you want in a scene.
The text was updated successfully, but these errors were encountered:
Related to this, there have been some developments for using a ray-tracing like algorithm on the GPU to properly interact with terrain in real time. At current I don't know much about doing this, but here is a video showing this technology in Quake. Hopefully we don't need Quake graphics to keep in real time.
Research the possibility of adding geometry classes to the SoundScapeManager and building a system to automatically generate effects based on that geometry.
There is a doc in the OpenAL dev kit that describes how you can simulate these. Ideally we would have sound shapes like the physics shapes that can be placed in the world that will set up the data needed for the effect you want in a scene.
The text was updated successfully, but these errors were encountered: