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Fix Issue#10 : Handle TNT and Projectiles in Kill Mob Objective #15

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merged 5 commits into from Feb 15, 2015

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NathanWolf
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This address issue #10 with regards to projectiles and TNT.

This does not seem to address the cases of punching a mob off of a cliff, into fire/lava, or any of those secondary kills. I'm not sure how to do that.

Tested with splash potions, projectiles, direct damage (via another plugin) and placing and lighting a TNT block.

This also comments out the stacktrace in checkQuester, it gave me a 15GB log file. I'm not sure what's going wrong there, but I opened issue #14 for this.

PikaMug pushed a commit that referenced this pull request Feb 15, 2015
Fix Issue#10 : Handle TNT and Projectiles in Kill Mob Objective
@PikaMug PikaMug merged commit 049c397 into Blackvein:master Feb 15, 2015
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PikaMug commented Feb 15, 2015

Thanks!

@NathanWolf
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Thank YOU!

I should've mentioned this in advance, but I think this will break 1.7 backwards compatibility if you're striving for that.

I'm not certain, but looking at the code you could probably just change ProjectileSource to Object since we don't really use the interface at all anyway.

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PikaMug commented Feb 17, 2015

I'll look into that at some point in the future. Right now I think it's important that it works for the majority of users. And I'll keep that suggestion in mind.

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