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HP_BodyPart_Add_Head.py
130 lines (75 loc) · 2.87 KB
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HP_BodyPart_Add_Head.py
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import bpy
from . import Utility
import os
import bmesh
import mathutils
import math
#Settings
SETTINGS_File_Name = "Head.blend"
SETTINGS_Default_Name = "Head"
SETTINGS_Maximum = 4
SETTINGS_Default = 3
SETTINGS_ID_Name = "mesh.human_primitive_bodypart_head"
SETTINGS_Label = "Add Head"
###########################################################
assets_path = "/Assets/" + SETTINGS_File_Name
assets_Folder = Utility.get_asset_filepath(assets_path)
ENUM_Position = [("CURSOR","Cursor","Cursor"), ("CENTER","Center","Center")]
def load_assets():
assets_lists =[]
with bpy.data.libraries.load(str(assets_Folder)) as (data_from, data_to):
for object in data_from.objects:
assets_lists.append(object)
assets_lists = sorted(assets_lists)
return assets_lists
class HP_OT_BodyPart_Add_Head(bpy.types.Operator):
"""Add Head"""
bl_idname = SETTINGS_ID_Name
bl_label = SETTINGS_Label
bl_options = {'UNDO', 'REGISTER'}
name: bpy.props.StringProperty(default=SETTINGS_Default_Name)
position: bpy.props.EnumProperty(items = ENUM_Position)
version: bpy.props.IntProperty(default=SETTINGS_Default,min=0, max=SETTINGS_Maximum)
# Eye
# Teeth
assets_lists = []
def invoke(self, context, event):
self.assets_lists = load_assets()
self.cursor_position = context.scene.cursor.location.copy()
return self.execute(context)
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.prop(self, "name", text="Name")
if context.mode == "OBJECT":
col.prop(self, "position", text="Position")
col = layout.column(align=True)
col.prop(self, "version", text="Version")
def execute(self, context):
mode = context.mode
context.view_layer.update()
if mode == "OBJECT":
path = str(assets_Folder)
section = "/Object/"
directory = path + section
filename = self.assets_lists[self.version]
bpy.ops.wm.append(filename=filename, directory=directory)
Objects = [obj for obj in context.selected_objects]
for obj in Objects:
obj.name = self.name
obj.location = (0, 0, 0)
if self.position == "CURSOR":
obj.location = self.cursor_position
if self.position == "CENTER":
obj.location = (0, 0, 0)
context.view_layer.update()
return {'FINISHED'}
classes = [HP_OT_BodyPart_Add_Head]
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()