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cvars.md

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SAR: Cvars

Name Default Description
+autostrafe cmd Auto-strafe button.
-autostrafe cmd Auto-strafe button.
+bhop cmd Client sends a key-down event for the in_jump state.
cl_crosshair_t 0 Removes the top line from the crosshair :0 : normal crosshair,1 : crosshair without top.
cl_crosshairalpha 255 Change the amount of transparency.
cl_crosshaircolor_b 0 Changes the color of the crosshair.
cl_crosshaircolor_g 255 Changes the color of the crosshair.
cl_crosshaircolor_r 0 Changes the color of the crosshair.
cl_crosshairdot 1 Decides if there is a dot in the middle of the crosshair
cl_crosshairgap 5 Changes the distance of the crosshair lines from the center of screen.
cl_crosshairsize 5 Changes the size of the crosshair.
cl_crosshairthickness 0 Changes the thinkness of the crosshair lines.
cl_quickhud_alpha 255 Change the amount of transparency.
cl_quickhudleftcolor_b 86 Changes the color of the left quickhud.
cl_quickhudleftcolor_g 184 Changes the color of the left quickhud.
cl_quickhudleftcolor_r 255 Changes the color of the left quickhud.
cl_quickhudrightcolor_b 255 Changes the color of the right quickhud.
cl_quickhudrightcolor_g 184 Changes the color of the right quickhud.
cl_quickhudrightcolor_r 111 Changes the color of the right quickhud.
cond cmd cond [condition] [command] - runs a command only if a given condition is met.
ghost_connect cmd Connect to the server : <ip address> <port> :
ex: 'localhost 53000' - '127.0.0.1 53000' - 89.10.20.20 53000'.
ghost_delete_all cmd Delete all ghosts.
ghost_delete_by_ID cmd ghost_delete_by_ID <ID>. Delete the ghost selected.
ghost_disconnect cmd Disconnect.
ghost_height 16 Height of the ghosts.
ghost_message cmd Send message to other players.
ghost_name cmd Change your online name.
ghost_offset cmd ghost_offset <offset> <ID>. Delay the ghost start by <offset> frames.
ghost_ping cmd Pong!
ghost_prop_model cmd Set the prop model. Example : models/props/metal_box.mdl
ghost_proximity_fade 200 Distance from ghosts at which their models fade out.
ghost_recap cmd Recap all ghosts setup.
ghost_reset cmd Reset ghosts.
ghost_set_demo cmd ghost_set_demo <demo> [ID]. Ghost will use this demo. If ID is specified, will create or modify the ID-�me ghost.
ghost_set_demos cmd ghost_set_demos <first_demo> [ID]. Ghost will setup a speedrun with first_demo, first_demo_2, etc.
If ID is specified, will create or modify the ID-th ghost.
ghost_show_advancement 1 Show the advancement of the ghosts.
ghost_start cmd Start ghosts
ghost_sync 0 When loading a new level, pauses the game until other players load it.
ghost_TCP_only 0 Lathil's special command :).
ghost_text_offset 20 Offset of the name over the ghosts.
ghost_transparency 255 Transparency of the ghosts.
ghost_type cmd ghost_type <0/1/2>:
0: Ghost not recorded in demos
1: Ghost using props model but recorded in demos (NOT RECOMMENDED!)
2: Ghost has mini portalgun which is recorded in demos (NOT RECOMMENDED!)
ghost_update_rate 50 Adjust the update rate. For people with lathil's internet.
sar_about cmd Prints info about SAR plugin.
sar_aircontrol 0 Enables more air-control on the server.
sar_autojump 0 Enables automatic jumping on the server.
sar_autorecord 0 Enables automatic demo recording.
sar_avg_result cmd Prints result of average.
sar_avg_start cmd Starts calculating the average when using timer.
sar_avg_stop cmd Stops average calculation.
sar_bind_reload cmd Automatic save-reload rebinding when server has loaded.
File indexing will be synced when recording demos.
Usage: sar_bind_reload <key> [save_name]
sar_bind_save cmd Automatic save rebinding when server has loaded.
File indexing will be synced when recording demos.
Usage: sar_bind_save <key> [save_name]
sar_cam_control 0 sar_cam_control <type>: Change type of camera control.
0 = Default (camera is controlled by game engine),
1 = Drive mode (camera is separated and can be controlled by user input),
2 = Cinematic mode (camera is controlled by predefined path).
sar_cam_drive 1 Enables or disables camera drive mode in-game (turning it on is not required for demo player)
sar_cam_path_getkfs cmd sar_cam_path_getkfs : Exports commands for recreating currently made camera path.
sar_cam_path_remkf cmd sar_cam_path_remkf [frame] : Removes camera path keyframe at specified frame.
sar_cam_path_remkfs cmd sar_cam_path_remkfs : Removes all camera path keyframes.
sar_cam_path_setkf cmd sar_cam_path_setkf [frame] [x] [y] [z] [yaw] [pitch] [roll] [fov]: Sets the camera path keyframe.
sar_cam_path_showkf cmd sar_cam_path_showkf [frame] : Display information about camera path keyframe at specified frame.
sar_cam_path_showkfs cmd sar_cam_path_showkfs : Display information about all camera path keyframes.
sar_cam_reset cmd sar_cam_reset: Resets camera to its default position.
sar_cam_setang cmd sar_cam_setang <pitch> <yaw> [roll] : Sets camera angle (requires camera Drive Mode).
sar_cam_setfov cmd sar_cam_setfov <fov>: Sets camera field of view (requires camera Drive Mode).
sar_cam_setpos cmd sar_cam_setpos <x> <y> <z> : Sets camera position (requires camera Drive Mode).
sar_challenge_autostop 0 Automatically stops recording demos when the leaderboard opens after a CM run.
sar_clear_lines cmd Clears all active drawline overlays.
sar_cps_add cmd Saves current time of timer.
sar_cps_clear cmd Resets saved times of timer.
sar_cps_result cmd Prints result of timer checkpoints.
sar_crosshair_mode 0 Set the crosshair mode :
0 : Default crosshair
1 : Customizable crosshair
2 : Crosshair from .png
sar_crosshair_P1 0 Use the P1 crosshair style.
sar_crosshair_set_texture cmd sar_crosshair_set_texture <filepath>
sar_cvarlist cmd Lists all SAR cvars and unlocked engine cvars.
sar_cvars_dump cmd Dumps all cvars to a file.
sar_cvars_dump_doc cmd Dumps all SAR cvars to a file.
sar_cvars_load cmd Loads important SAR cvars.
sar_cvars_lock cmd Restores default flags of unlocked cvars.
sar_cvars_save cmd Saves important SAR cvars.
sar_cvars_unlock cmd Unlocks all special cvars.
sar_debug_listener 0 Prints event data of registered listener.
sar_delete_alias_cmds cmd Deletes all alias commands.
sar_disable_challenge_stats_hud 0 Disables opening the challenge mode stats HUD.
sar_disable_no_focus_sleep 0 Does not yield the CPU when game is not focused.
sar_disable_progress_bar_update 0 Disables excessive usage of progress bar.
sar_disable_steam_pause 0 Prevents pauses from steam overlay.
sar_duckjump 0 Allows duck-jumping even when fully crouched, similar to prevent_crouch_jump.
sar_dump_client_classes cmd Dumps all client classes to a file.
sar_dump_client_datamap cmd Dumps client datmap to a file.
sar_dump_events cmd Dumps all registered game events of the game event manager.
sar_dump_server_classes cmd Dumps all server classes to a file.
sar_dump_server_datamap cmd Dumps server datamap to a file.
sar_ei_hud 0 Draws entity inspection data.
sar_ei_hud_font_color 255 255 255 255 RGBA font color of entity inspection HUD when not recording.
sar_ei_hud_font_color2 153 23 9 255 RGBA font color of entity inspection HUD when recording.
sar_ei_hud_font_index 1 Font index of entity inspection HUD.
sar_ei_hud_x 0 X offset of entity inspection HUD.
sar_ei_hud_y 0 Y offset of entity inspection HUD.
sar_ei_hud_z 0 Z offset of entity inspection HUD.
sar_exit cmd Removes all function hooks, registered commands and unloads the module.
sar_export_stats cmd sar_export_stats [filePath]. Export the stats to the specifed path in a .csv file.
sar_fast_load_preset cmd set_fast_load_preset <preset>. Sets all loading fixes to preset values.
sar_find_client_class cmd Finds specific client class tables and props with their offset.
Usage: sar_find_clientclass <class_name>
sar_find_client_offset cmd Finds prop offset in specified client class.
Usage: sar_find_client_offset <class_name> <prop_name>
sar_find_ent cmd Finds entity in the entity list by name.
Usage: sar_find_ent <m_iName>
sar_find_ents cmd Finds entities in the entity list by class name.
Usage: sar_find_ents <m_iClassName>
sar_find_server_class cmd Finds specific server class tables and props with their offset.
Usage: sar_find_serverclass <class_name>
sar_find_server_offset cmd Finds prop offset in specified server class.
Usage: sar_find_server_offset <class_name> <prop_name>
sar_force_fov cmd Forces player FOV. Usage: sar_force_fov <fov>
sar_hud_acceleration 0 Draws instant acceleration.
sar_hud_angles 0 Draws absolute view angles of the client.
0 = Default,
1 = XY,
2 = XYZ.
sar_hud_avg 0 Draws calculated average of timer.
sar_hud_cps 0 Draws latest checkpoint of timer.
sar_hud_default_font_color 255 255 255 255 RGBA font color of HUD.
sar_hud_default_font_index 0 Font index of HUD.
sar_hud_default_order_bottom cmd Orders hud element to bottom : sar_hud_default_order_bottom <name>
sar_hud_default_order_reset cmd Resets order of hud element.
sar_hud_default_order_top cmd Orders hud element to top. Usage: sar_hud_default_order_top <name>
sar_hud_default_padding_x 2 X padding of HUD.
sar_hud_default_padding_y 2 Y padding of HUD.
sar_hud_default_spacing 1 Spacing between elements of HUD.
sar_hud_demo 0 Draws name, tick and time of current demo.
sar_hud_frame 0 Draws current frame count.
sar_hud_ghost_show_name 1 Display the name of the ghost over it.
sar_hud_groundframes 0 Draws the number of ground frames since last landing.
sar_hud_hide_text cmd sar_hud_hide_text <id>. Hides the nth text value in the HUD.
sar_hud_inspection 0 Draws entity inspection data.
sar_hud_jump 0 Draws current jump distance.
sar_hud_jump_peak 0 Draws longest jump distance.
sar_hud_jumps 0 Draws total jump count.
sar_hud_last_frame 0 Draws last saved frame value.
sar_hud_last_session 0 Draws value of latest completed session.
sar_hud_pause_timer 0 Draws current value of pause timer.
sar_hud_player_info 0 Draws player state defined with sar_tas_set_prop.
sar_hud_portals 0 Draws total portal count.
sar_hud_position 0 Draws absolute position of the client.
0 = Default,
1 = Player position,
2 = Camera position.
sar_hud_precision 3 Precision of HUD numbers.
sar_hud_session 0 Draws current session tick.
sar_hud_set_text cmd sar_hud_set_text <id> <text>. Sets and shows the nth text value in the HUD.
sar_hud_show_text cmd sar_hud_show_text <id>. Shows the nth text value in the HUD.
sar_hud_steps 0 Draws total step count.
sar_hud_strafesync_color 0 150 250 255 RGBA font color of strafesync HUD.
sar_hud_strafesync_font_index 1 Font index of strafesync HUD.
sar_hud_strafesync_offset_x 0 X offset of strafesync HUD.
sar_hud_strafesync_offset_y 1000 Y offset of strafesync HUD.
sar_hud_strafesync_split_offset_y 1050 Y offset of strafesync HUD.
sar_hud_sum 0 Draws summary value of sessions.
sar_hud_text DEPRECATED: Use sar_hud_set_text.
sar_hud_text DEPRECATED: Use sar_hud_set_text.
sar_hud_timer 0 Draws current value of timer.
sar_hud_trace 0 Draws distance values of tracer. 0 = Default,
1 = Vec3,
2 = Vec2.
sar_hud_velocity 0 Draws velocity of the client.
0 = Default,
1 = X/Y/Z,
2 = X/Y,
3 = X : Y : Z.
sar_hud_velocity_angle 0 Draws velocity angles.
sar_hud_velocity_peak 0 Draws last saved velocity peak.
sar_ihud 0 Draws movement inputs of client.
0 = Default,
1 = forward;back;moveleft;moveright,
2 = 1 + duck;jump;use,
3 = 2 + attack;attack2,
4 = 3 + speed;reload.
sar_ihud_button_color 0 0 0 255 RGBA button color of input HUD.
sar_ihud_button_padding 2 Padding between buttons of input HUD.
sar_ihud_button_size 60 Button size of input HUD.
sar_ihud_font_color 255 255 255 255 RGBA font color of input HUD.
sar_ihud_font_index 1 Font index of input HUD.
sar_ihud_layout WASDCSELRSR Layout of input HUD.
Labels are in this order:
forward,
moveleft,
back,
moveright,
duck,
jump,
use,
attack,
attack2,
speed,
reload.
Pass an empty string to disable drawing labels completely.
sar_ihud_setlayout cmd Suggests keyboard layouts for sar_ihud_layout.
sar_ihud_setpos cmd Sets automatically the position of input HUD.
Usage: sar_ihud_setpos <top, center or bottom> <left, center or right>
sar_ihud_shadow 1 Draws button shadows of input HUD.
sar_ihud_shadow_color 0 0 0 64 RGBA button shadow color of input HUD.
sar_ihud_shadow_font_color 255 255 255 64 RGBA button shadow font color of input HUD.
sar_ihud_x 0 X offset of input HUD.
sar_ihud_y 0 Y offset of input HUD.
sar_import_stats cmd sar_import_stats [filePath]. Import the stats from the specified .csv file.
sar_inspection_export cmd Saves recorded entity data to a csv file.
Usage: sar_inspection_export <file_name>
sar_inspection_index cmd Sets entity index for inspection.
sar_inspection_print cmd Prints recorded entity data.
sar_inspection_save_every_tick 0 Saves inspection data even when session tick does not increment.
sar_inspection_start cmd Starts recording entity data.
sar_inspection_stop cmd Stops recording entity data.
sar_jumpboost 0 Enables special game movement on the server.
0 = Default,
1 = Orange Box Engine,
2 = Pre-OBE.
sar_list_client_classes cmd Lists all client classes.
sar_list_ents cmd Lists entities.
sar_list_server_classes cmd Lists all server classes.
sar_loads_norender 0 Temporatily set mat_noredering to 1 during loads
sar_loads_uncap 0 Temporarily set fps_max to 0 during loads
sar_mimic 0 Copies inputs to secondary split screen. Similar to ss_mimic.
sar_mtrigger_add cmd Usage 1 -> sar_mtrigger_add <id> <A.x> <A.y> <A.z> <B.x> <B.y> <B.z> [angle] : add a trigger with the specified ID, position, and optional angle.
Usage 2 -> sar_mtrigger_add <id> <entity name> <input> : add a trigger with the specified ID that will trigger at a specific entity input.
sar_mtrigger_delete cmd sar_mtrigger_delete <id> : deletes the trigger with the given ID.
sar_mtrigger_delete_all cmd sar_mtrigger_delete_all : deletes every triggers.
sar_mtrigger_draw 0 How to draw the triggers in-game. 0: do not show. 1: show outline. 2: show full box (appears through walls).
sar_mtrigger_export_stats cmd sar_mtrigger_export_stats <filename> : Export the current stats to the specified .csv file.
sar_mtrigger_export_triggers cmd sar_mtrigger_export_triggers <filename> : Export the current triggers to the specified .csv file.
sar_mtrigger_header Name, Times Header of the csv file.
sar_mtrigger_name FrenchSaves10ticks Name of the current player. Re-enables all triggers when changed.
sar_mtrigger_place cmd sar_mtrigger_place <id> : place a trigger with the given ID at the position being aimed at.
sar_mtrigger_reset cmd Resets the state of the output and all triggers, ready for gathering stats.
sar_mtrigger_rotate cmd sar_mtrigger_rotate <id> <angle> : changes the rotation of a trigger to the given angle, in degrees.
sar_mtrigger_show_chat 1 Show trigger times in chat.
sar_nextdemo cmd Plays the next demo in demo queue.
sar_on_load cmd sar_on_load [command] [args]... - registers a command to run on level load. Will pass further args as args to the command; do not quote the command.
sar_pause_at -1 Pause at the specified tick. -1 to deactivate it.
sar_pause_for 0 Pause for this amount of ticks.
sar_prevent_mat_snapshot_recompute 0 Shortens loading times by preventing state snapshot recomputation.
sar_prevent_peti_materials_loading 1 Fixes memory leak by blocking PeTI from loading its materials outside of map editor.
sar_print_stats cmd sar_print_stats. Prints your statistics if those are loaded.
sar_quickhud_mode 0 Set the quickhud mode :
0 : Default quickhud
1 : Customizable quickhud
2 : quickhud from .png
sar_quickhud_set_texture cmd sar_quickhud_set_texture <filepath>. Enter the base name, it will search for <filepath>1.png, <filepath>2.png, <filepath>3.png and <filepath>4.png
ex: sar_quickhud_set_texture "E:\Steam\steamapps\common\Portal 2\portal2\krzyhau"
sar_quickhud_size 15 Size of the custom quickhud.
sar_quickhud_x 45 Horizontal distance of the custom quickhud.
sar_quickhud_y 0 Vertical distance of the custom quickhud.
sar_record_at -1 Start recording a demo at the tick specified. Will use sar_record_at_demo_name.
sar_record_at_demo_name chamber Name of the demo automatically recorded.
sar_record_at_increment 0 Increment automatically the demo name.
sar_rename cmd Changes your name. Usage: sar_rename <name>
sar_replay_autoloop 0 Plays replay again when it ended.
sar_replay_clone_views cmd Clones view to another of a replay.
Usage: sar_replay_clone_views <replay_index> <view_index>
sar_replay_export cmd Exports replay to a file.
Usage: sar_replay_export <file>
sar_replay_export_at cmd Exports specific replay to a file.
Usage: sar_replay_export_at <index> <file>
sar_replay_import cmd Imports replay file.
Usage: sar_replay_import <file>
sar_replay_import_add cmd Imports replay file but doesn't delete already added replays.
Usage: sar_replay_import_add <file>
sar_replay_list cmd Lists all currently imported replays.
sar_replay_merge_all cmd Merges all replays into one.
sar_replay_merge_views cmd Merges one view to another of two replays.
Usage: sar_replay_merge_views <replay_index1> <replay_index2> <view_index1> <view_index2>
sar_replay_mode 0 Mode of replay system.
0 = Default,
1 = Automatic recording after a load,
2 = Automatic playback after a load.
sar_replay_play cmd Plays back a replay.
sar_replay_play_view cmd Plays back a specific view of a replay.
Usage: sar_replay_play_view <view_index>
sar_replay_record cmd Starts recording a replay.
sar_replay_record_view cmd Starts recording a specific view for a replay.
Usage: sar_replay_record_view <view_index>
sar_replay_stop cmd Stops recording or playing user inputs.
sar_replay_viewmode 0 Fallback mode of replay system.
0 = Default,
1 = Automatically records first view and plays second view after a load,
2 = Automatically records second view and plays first view after a load.
sar_save_flag #SAVE# Echo message when using sar_bind_save.
Default is "#SAVE#", a SourceRuns standard.
Keep this empty if no echo message should be binded.
sar_seamshot_finder 0 Enables or disables seamshot finder overlay.
sar_seamshot_helper 0 Enables or disables seamshot helper overlay.
sar_session cmd Prints the current tick of the server since it has loaded.
sar_skiptodemo cmd sar_skiptodemo <demoname>. Skip demos in demo queue to this demo.
sar_speedrun_autostop 0 Stops speedrun timer automatically when going into the menu.
sar_speedrun_category cmd Sets the category for a speedrun.
sar_speedrun_category_create cmd sar_speedrun_category_create <name> <map> <entity> <input> <map> <entity> <input> - creates a custom category with the given name and start/end rules.
Entity names may begin with ! to specify a classname rather than a targetname.
sar_speedrun_category_remove cmd sar_speedrun_category_remove <name> - removes a custom category.
sar_speedrun_do_split_with_time cmd sar_speedrun_do_split_with_time [ticks] - perform a split whose (non-cumulative) time is precisely the number of ticks specified. Any time in this session so far is added to the next split.
sar_speedrun_export cmd Saves speedrun result to a csv file.
Usage: sar_speedrun_export <file_name>
sar_speedrun_export_pb cmd Saves speedrun personal best to a csv file.
Usage: sar_speedrun_export_pb <file_name>
sar_speedrun_import cmd Imports speedrun data file.
Usage: sar_speedrun_import <file_name>
sar_speedrun_offset cmd Sets offset in ticks at which the timer should start.
sar_speedrun_pause cmd Pauses speedrun timer manually.
sar_speedrun_reset cmd Resets speedrun timer.
sar_speedrun_result cmd Prints result of speedrun.
sar_speedrun_resume cmd Resumes speedrun timer manually.
sar_speedrun_smartsplit 1 Timer interface only splits once per level change.
sar_speedrun_split cmd Splits speedrun timer manually.
sar_speedrun_standard 1 Timer automatically starts, splits and stops.
sar_speedrun_start cmd Starts speedrun timer manually.
sar_speedrun_start_on_load 0 Starts speedrun timer automatically on first frame after a load.
sar_speedrun_stop cmd Stops speedrun timer manually.
sar_speedrun_time_pauses 1 Timer automatically adds non-simulated ticks when server pauses.
sar_sr_hud 0 Draws speedrun timer.
sar_sr_hud_font_color 255 255 255 255 RGBA font color of speedrun timer HUD.
sar_sr_hud_font_index 70 Font index of speedrun timer HUD.
sar_sr_hud_x 0 X offset of speedrun timer HUD.
sar_sr_hud_y 100 Y offset of speedrun timer HUD.
sar_startdemos cmd Improved version of startdemos. 'sar_startdemos <demoname>' Use 'stopdemo' to stop playing demos.
sar_startdemosfolder cmd sar_startdemosfolder <folder name>. Plays all the demos in the specified folder by alphabetic order.
sar_statcounter_filePath Stats/phunkpaiDWPS.csv Path to the statcounter .csv file.
sar_stats_auto_reset 0 Resets all stats automatically.
0 = Default,
1 = Restart or disconnect only,
2 = Any load & sar_timer_start.
Note: Portal counter is not part of the "stats" feature.
sar_stats_jump cmd Prints jump stats.
sar_stats_jumps_reset cmd Resets total jump count and jump distance peak.
sar_stats_jumps_xy 0 Saves jump distance as 2D vector.
sar_stats_reset cmd Resets all saved stats.
sar_stats_steps cmd Prints total amount of steps.
sar_stats_steps_reset cmd Resets total step count.
sar_stats_velocity cmd Prints velocity stats.
sar_stats_velocity_peak_xy 0 Saves velocity peak as 2D vector.
sar_stats_velocity_reset cmd Resets velocity peak.
sar_strafesync 0 Shows strafe sync stats.
sar_strafesync_noground 0 0: Always run.
1: Do not run when on ground.
sar_strafesync_pause cmd Pause strafe sync session.
sar_strafesync_reset cmd Reset strafe sync session.
sar_strafesync_resume cmd Resume strafe sync session.
sar_strafesync_session_time 0 In seconds. How much time should pass until session is reset.
If 0, you'll have to reset the session manually.
sar_strafesync_split cmd Makes a new split.
sar_sum_during_session 1 Updates the summary counter automatically during a session.
sar_sum_here cmd Starts counting total ticks of sessions.
sar_sum_result cmd Prints result of summary.
sar_sum_stop cmd Stops summary counter.
sar_tas_addang cmd sar_tas_addang <x> <y> [z] : Adds {x, y, z} degrees to {x, y, z} view axis.
sar_tas_aim_at_point cmd sar_tas_aim_at_point <x> <y> <z> [speed] : Aims at point {x, y, z} specified.
Setting the [speed] parameter will make a time interpolation between current player angles and the targeted point.
sar_tas_autostart 1 Starts queued commands automatically on first frame after a load.
sar_tas_delay cmd Delays command queue by specified amount of frames.
Usage: sar_tas_delay <frames_to_wait>
sar_tas_frame_after cmd Adds command frame to the queue after waiting for specified amount of frames.
Usage: sar_tas_frame_after <frames_to_wait> [command_to_execute]
sar_tas_frame_after_for cmd Adds two command frames to the queue after waiting for specified amount of frames, the last frame will be executed after a delay.
Usage: sar_tas_frame_after_for <frames_to_wait> <delay> <first_command> <last_command>
sar_tas_frame_at cmd Adds command frame to the queue at specified frame.
Usage: sar_tas_frame_at <frame> [command_to_execute]
sar_tas_frame_at_for cmd Adds two command frames to the queue at specified frame, the last frame will be executed after a delay.
Usage: sar_tas_frame_at_for <frame> <delay> <first_command> <last_command>
sar_tas_frame_next cmd Adds command frame to the queue after waiting for specified amount of frames.
Usage: sar_tas_frame_next <frames_to_wait> [command_to_execute]
sar_tas_frame_offset cmd sar_tas_frame_after rely on the last sar_tas_frame_offset.
Usage: sar_tas_frame_offset <frame>
sar_tas_frames_after cmd Adds command frame multiple times to the queue after waiting for specified amount of frames.
Usage: sar_tas_frames_after <frames_to_wait> <interval> <length> [command_to_execute]
sar_tas_frames_at cmd Adds command frame multiple times to the queue at specified frame.
Usage: sar_tas_frames_at <frame> <interval> <last_frame> [command_to_execute]
sar_tas_reset cmd Stops executing commands and clears them from the queue.
sar_tas_set_prop cmd sar_tas_set_prop <prop_name> : Sets value for sar_hud_player_info.
sar_tas_setang cmd sar_tas_setang <x> <y> [z] [speed] : Sets {x, y, z} degrees to view axis.
Setting the [speed] parameter will make a time interpolation between current player angles and the targeted angles.
sar_tas_ss cmd Select split screen index for command buffer (0 or 1).
Usage: sar_tas_ss <index>
sar_tas_ss_forceuser 0 Forces engine to calculate movement for every splitescreen client.
sar_tas_start cmd Starts executing queued commands.
sar_tas_strafe cmd sar_tas_strafe <type> <direction> : Automatic strafing.
Type: 0 = off, 1 = straight, 2 = turning and keeping velocity, 3 = turning with velocity gain.
Direction: -1 = left, 1 = right.
sar_tas_strafe_vectorial cmd sar_tas_strafe_vectorial <type>: Change type of vectorial strafing.
0 = Auto-strafer calculates perfect viewangle,
1 = Auto-strafer calculates perfect forward-side movement,
2 = Auto-strafer calculates perfect forward-side movement, while setting the viewangle toward current velocity, to make strafing visually visible.
sar_teleport cmd Teleports the player to the last saved location.
sar_teleport_setpos cmd Saves current location for teleportation.
sar_time_demo cmd Parses a demo and prints some information about it.
Usage: sar_time_demo <demo_name>
sar_time_demo_dev 0 Printing mode when using sar_time_demo.
0 = Default,
1 = Console commands,
2 = Console commands & packets.
sar_time_demos cmd Parses multiple demos and prints the total sum of them.
Usage: sar_time_demos <demo_name> <demo_name2> <etc.>
sar_timer_always_running 1 Timer will save current value when disconnecting.
sar_timer_result cmd Prints result of timer.
sar_timer_start cmd Starts timer.
sar_timer_stop cmd Stops timer.
sar_timer_time_pauses 1 Timer adds non-simulated ticks when server pauses.
sar_togglewait cmd Enables or disables "wait" for the command buffer.
sar_trace_a cmd Saves location A for tracing.
sar_trace_b cmd Saves location B for tracing.
sar_trace_reset cmd Resets tracer.
sar_trace_result cmd Prints tracing result.
sar_unbind_reload cmd Unbinds current save-reload rebinder.
sar_unbind_save cmd Unbinds current save rebinder.
sar_vphys_hud 0 Enables or disables the vphys HUD.
sar_vphys_hud_x 0 The x position of the vphys HUD.
sar_vphys_hud_y 0 The y position of the vphys HUD.
sar_vphys_setangle cmd sar_vphys_setangle <hitbox> <angle>: Sets rotation angle to either standing (0) or crouching (1) havok collision shadow.
sar_vphys_setgravity cmd sar_vphys_setgravity <hitbox> <enabled>: Sets gravity flag state to either standing (0) or crouching (1) havok collision shadow.
sar_vphys_setspin cmd sar_vphys_setspin <hitbox> <angvel>: Sets rotation speed to either standing (0) or crouching (1) havok collision shadow.
sar_workshop cmd Same as "map" command but lists workshop maps.
Usage: sar_workshop <file> [ss/changelevel]
sar_workshop_list cmd Prints all workshop maps.
sar_workshop_update cmd Updates the workshop map list.
seq cmd seq [command]... - runs a sequence of commands one tick after one another.
wait cmd wait <tick> <commands>. Wait for the amount of tick specified.
wait_mode 0 When the pending commands should be executed. 0 is absolute, 1 is relative to when you entered the wait command.
wait_persist_across_loads 0 Whether pending commands should be carried across loads (1) or just be dropped (0).