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[Question] XBRZ Freescale Multipass - How Do I Set It Up #380
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The "xBRZ_Freescale" is multi-pass in v0.9, the single-pass version was removed due to poor performance. |
what should the scale value be for freescale? with those -1 values, it crashes the shader. also last question, when i use xbrz x6 or the others, the screen zooms in too much. How do I get it not to exceed screen size? |
[
{
"name": "xBRZ_Freescale",
"effects": [
{
"effect": "xBRZ_Freescale",
"scale": [-1,-1]
}
]
},
{
"name": "xBRZ_6x",
"effects": [
{
"effect": "xBRZ_6x"
},
{
"effect": "CatmullRom",
"scale": [ -1, -1 ]
}
]
}
] |
ok thanks. but now, using this, it just looks like the normal game doesn't look as if xbrz has been applied and/or looks very different from emulator xbrz. hmmmm |
Maybe you are using it incorrectly, please read the README first. In addition, xbrz is only suitable for pixel games. #62 (comment) |
Just use MMPX, better picture. |
Question 问题
I see the config for the normal freescale:
{"name":"xBRZ-任意倍","effects":[
{"effect":"xBRZ_Freescale","scale":[-1,-1]},
]},
But how do I do it for Freescale Multipass?
Logs files (optional) 日志文件(可选)
No response
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