Check the Example Application for reference.
MainActivity.java
...
import static com.blitzapp.animatedsplash.animation.Constants.FADE;
import static com.blitzapp.animatedsplash.animation.Constants.SCALE;
import static com.blitzapp.animatedsplash.animation.Constants.SPLASH_SLIDE_RIGHT;
import static com.blitzapp.animatedsplash.animation.Splash.screenHeight;
import static com.blitzapp.animatedsplash.animation.Splash.screenWidth;
import com.blitzapp.animatedsplash.animation.AnimatedObject;
import com.blitzapp.animatedsplash.animation.GroupAnimation;
import com.blitzapp.animatedsplash.animation.ObjectAnimation;
import com.blitzapp.animatedsplash.animation.SingleAnimation;
import com.blitzapp.animatedsplash.animation.Splash;
...
MainActivity.java Run the lines in the onCreate method
// Create Splash
Splash splash = new Splash(getContext());
//Set Background Color To View
splash.setBackgroundColor("#101010");
//Set Hiding Animation for Splash
splash.setSplashHideAnimation(SPLASH_SLIDE_RIGHT);
//Set Delay for Splash to hide
splash.setSplashHideDelay(1500);
Add all the code just above the return statement in the didFinishLaunchingWithOptions method.
setBackgroundColor
Prop | Description | Type |
---|---|---|
colorString | Background color of your splash, give color value in Hex String ("#101010") | String |
setBackgroundImage
Prop | Description | Type |
---|---|---|
drawable | Hiding animation of your splash, give any drawable image from resources | Int |
setSplashHideAnimation
Prop | Description | Type |
---|---|---|
animationType | Background Image of your splash, use constants provided in the library | Int |
setSplashHideDelay
Prop | Description | Type |
---|---|---|
delay | Duration of the splashscreen, Provide delay time in milliseconds | Int |
splashShow()
Renders the native splash screen and runs the animations.
Animation | Description |
---|---|
SPLASH_SLIDE_LEFT | Hides splash sliding left. |
SPLASH_SLIDE_RIGHT | Hides splash sliding right. |
SPLASH_SLIDE_DOWN | Hides splash sliding down. |
SPLASH_FADE | Hides splash with fade effect. |
AnimatedObject square = new AnimatedObject(R.drawable.square, screenWidth * 0.4f, screenHeight * 0.24f);
Parameter | Description | Type |
---|---|---|
imageSource | Image that you want to add on splash screen from assets in iOS | Integer |
height | Height of image drawable | Double |
width | Width of image drawable | Double |
logoimage.setPositionY(12);
logoimage.setPositionX(12);
logoimage.setVisibility(true);
logoimage.setScaleType(FIT_CENTER);
logoimage.setRotateDegree(180);
logoimage.setOpacity(0.5f);
Method | Description | Type |
---|---|---|
setPositionX | Set position of image drawable on X-Axis on Splash Screen | Double |
setPositionY | Set position of image drawable on Y-Axis on Splash Screen | Double |
setScaleType | Set scaleType of image drawable. (possible options could be: FIT_XY, FIT_CENTER, FIT_END, FIT_START) | String (To be importted from Constants class) |
setVisibility | Set visiblity of the image on splash screen initially. | Boolean |
setRotateDegree | Set initial rotate degree of image | Double |
setOpacity | Set initial opacity of image. Value ranges from 0-1 | Double |
Animation | Description |
---|---|
SLIDE | Slide image object to given x and y axis. |
SCALE | Scale image object starting from initial value to final value. |
FADE | Fade image object starting from initial value to final value. Value ranges from 0 - 1 (for fade in) or 1-0 (for fade out) |
ROTATE | Rotate image object starting from initial value to final value. |
Looping is not available in the "setHideAnimation".
ObjectAnimation logoimageAnimation1 = new ObjectAnimation(logoimage, FADE, 1000, 0f, 1f, false);
//Without Loop
ObjectAnimation image2Animation = new ObjectAnimation(image2, SLIDE, 500, 0f, 100, 0f,100);
// With Loop
ObjectAnimation image2Animation = new ObjectAnimation(image2, SLIDE, 500, 0f, 100, 0f,100, true);
Attribute | Description | Type |
---|---|---|
imageSource | Add the source image itself | AnimatedObject |
animationType | Type of animation | Int (Constant) |
animationDuration | Duration of animation in milliseconds | Int |
fromX | Initial position of object on X-Axis | Float |
toX | Final position of object on X-Axis | Float |
fromY | Initial position of object on Y-Axis | Float |
toY | Final position of object on Y-Axis | Float |
loop | Loop the animation (Default value is false) | Boolean |
//Without Loop
ObjectAnimation logoimageAnimation2 = new ObjectAnimation(logoimage, SCALE, 1000, 0f, 1f, 0f, 1f);
// With Loop
ObjectAnimation logoimageAnimation2 = new ObjectAnimation(logoimage, SCALE, 1000, 0f, 1f, 0f, 1f, true);
Attribute | Description | Type |
---|---|---|
imageSource | Add the source image itself | AnimatedObject |
animationType | Type of animation | Int (Constant) |
animationDuration | Duration of animation in milliseconds | Int |
scaleX | Final mulitple size of object on X-Axis | Float |
scaleY | Final mulitple position of object on Y-Axis | Float |
loop | Loop the animation (Default value is false) | Boolean |
Note:
2 means the size of image is multiplied by 2.
//Without Loop
ObjectAnimation logoimageAnimation1 = new ObjectAnimation(logoimage, FADE, 1000, 0f, 1f, false);
// With Loop
ObjectAnimation logoimageAnimation1 = new ObjectAnimation(logoimage, FADE, 1000, 0f, 1f, true);
Attribute | Description | Type |
---|---|---|
imageSource | Add the source image itself | AnimatedObject |
animationType | Type of animation | Int (Constant) |
animationDuration | Duration of animation in milliseconds | Int |
fromValue | Initial opacity of object or image | Float |
toValue | Final opacity of object or image | Float |
loop | Loop the animation (Default value is false) | Boolean |
//Without Loop
ObjectAnimation *squareAnimation1 = [[ObjectAnimation alloc] initimage:square animationtype:FADE animationDuration:2000 rotateDegree:180];
// With Loop
ObjectAnimation *squareAnimation1 = [[ObjectAnimation alloc] initimage:square animationtype:FADE animationDuration:2000 rotateDegree:180 loop:true];
Attribute | Description | Type |
---|---|---|
imageSource | Add the source image itself | AnimatedObject |
animationType | Type of animation | Int (Constant) |
duration | Duration of animation in milliseconds | Int |
fromValue | Initial rotation degree of object or image | Float |
toVlaue | Final rotation degree of object or image | Float |
loop | Loop the animation (Default value is false) | Boolean |
Animations added in the group will run simultaneously. Animation with lesser priority will run after all the objects in the group are done animating.
GroupAnimation group1 = new GroupAnimation(1);
group1.addAnimation(logoimageAnimation1);
group1.addAnimation(logoimageAnimation2);
Parameter | Description | Type |
---|---|---|
priority | priority or the sequence of animation | Int |
Method | Description | Type |
---|---|---|
addAnimation | Adds the given image or object in the group | ObjectAnimation |
Single Animations will animate the object one at a time and the next animation will run after it's animation is completed.
SingleAnimation single1 = new SingleAnimation(image1Animation,2);
Parameter | Description | Type |
---|---|---|
object | Single object or image that will animate one at a time | ObjectAnimation |
priority | priority or the sequence of animation | Int |
These animations will run just before the splash starts to hide.
Animations added in the group will run simultaneously. Animation with lesser priority will run after all the objects in the group are done animating.
HideGroupAnimation hideGroup1 = new HideGroupAnimation(1);
hideGroup1.addAnimation(logoimageHideAnimation1);
hideGroup1.addAnimation(logoimageHideAnimation2);
Parameter | Description | Type |
---|---|---|
priority | priority or the sequence of animation | Int |
Method | Description | Type |
---|---|---|
addAnimation | Adds the given image or object in the group | ObjectAnimation |
Single Animations will animate the object one at a time and the next animation will run after it's animation is completed.
HideSingleAnimation hideSingle1 = new HideSingleAnimation(image1HideAnimation,2);
Parameter | Description | Type |
---|---|---|
object | Single object or image that will animate one at a time | ObjectAnimation |
priority | priority or the sequence of animation | Int |
After all the objects and their animations are added, add this line before return statement
MainActivity.java
splash.ShowSplash();
Call hide function of splash in your app, from react native like this:
import AnimatedSplash from "react-native-animated-splash";
AnimatedSplash.hide()
License MIT