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types.h
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types.h
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/* Copyright (c) 2015-2017, EPFL/Blue Brain Project
* All rights reserved. Do not distribute without permission.
* Responsible Author: Cyrille Favreau <cyrille.favreau@epfl.ch>
*
* This file is part of Brayns <https://github.com/BlueBrain/Brayns>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 3.0 as published
* by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TYPES_H
#define TYPES_H
#define SERIALIZATION_ACCESS(type) \
namespace staticjson \
{ \
class ObjectHandler; \
void init(brayns::type*, ObjectHandler*); \
}
#define SERIALIZATION_FRIEND(type) \
friend void staticjson::init(type*, staticjson::ObjectHandler*);
#include <brayns/common/mathTypes.h>
#include <boost/program_options.hpp>
#include <cstdint>
#include <limits>
#include <map>
#include <memory>
#include <vector>
typedef ::int64_t int64;
typedef ::uint64_t uint64;
typedef ::int32_t int32;
typedef ::uint32_t uint32;
typedef ::int16_t int16;
typedef ::uint16_t uint16;
typedef ::int8_t int8;
typedef ::uint8_t uint8;
typedef ::int64_t index_t;
typedef std::vector<std::string> strings;
typedef std::vector<float> floats;
typedef std::vector<int> ints;
typedef std::vector<unsigned int> uints;
typedef std::vector<int8_t> int8_ts;
typedef std::vector<uint8_t> uint8_ts;
typedef std::vector<int16_t> int16_ts;
typedef std::vector<uint16_t> uint16_ts;
typedef std::vector<int32_t> int32_ts;
typedef std::vector<uint32_t> uint32_ts;
typedef std::vector<int64_t> int64_ts;
typedef std::vector<uint64_t> uint64_ts;
typedef std::vector<size_t> size_ts;
#if BRAYNS_USE_MAGICKPP
#define MAGICKCORE_HDRI_ENABLE true
#define MAGICKCORE_QUANTUM_DEPTH 32
#endif
#ifdef __GNUC__
#define BRAYNS_UNUSED __attribute__((unused))
#else
#define BRAYNS_UNUSED
#endif
#define BRAYNS_UNUSED_VAR(x) (void)x;
namespace brayns
{
// Forward declarations
class Brayns;
class Engine;
typedef std::shared_ptr<Engine> EnginePtr;
class Scene;
typedef std::shared_ptr<Scene> ScenePtr;
class AbstractManipulator;
typedef std::shared_ptr<AbstractManipulator> AbstractManipulatorPtr;
class Camera;
typedef std::shared_ptr<Camera> CameraPtr;
class TransferFunction;
class Renderer;
typedef std::shared_ptr<Renderer> RendererPtr;
typedef std::vector<RendererPtr> Renderers;
class FrameBuffer;
typedef std::shared_ptr<FrameBuffer> FrameBufferPtr;
struct Sphere;
typedef std::vector<Sphere> Spheres;
typedef std::map<size_t, Spheres> SpheresMap;
struct Cylinder;
typedef std::vector<Cylinder> Cylinders;
typedef std::map<size_t, Cylinders> CylindersMap;
struct Cone;
typedef std::vector<Cone> Cones;
typedef std::map<size_t, Cones> ConesMap;
struct TrianglesMesh;
typedef std::map<size_t, TrianglesMesh> TrianglesMeshMap;
class Material;
typedef std::vector<Material> Materials;
class Texture2D;
typedef std::shared_ptr<Texture2D> Texture2DPtr;
typedef std::map<std::string, Texture2DPtr> TexturesMap;
class Light;
typedef std::shared_ptr<Light> LightPtr;
typedef std::vector<LightPtr> Lights;
class DirectionalLight;
typedef std::shared_ptr<DirectionalLight> DirectionalLightPtr;
class PointLight;
class AbstractSimulationHandler;
typedef std::shared_ptr<AbstractSimulationHandler> AbstractSimulationHandlerPtr;
class CircuitSimulationHandler;
typedef std::shared_ptr<CircuitSimulationHandler> CircuitSimulationHandlerPtr;
class SpikeSimulationHandler;
typedef std::shared_ptr<SpikeSimulationHandler> SpikeSimulationHandlerPtr;
class CADiffusionSimulationHandler;
typedef std::shared_ptr<CADiffusionSimulationHandler>
CADiffusionSimulationHandlerPtr;
class VolumeHandler;
typedef std::shared_ptr<VolumeHandler> VolumeHandlerPtr;
class AbstractParameters;
class AnimationParameters;
class ApplicationParameters;
class GeometryParameters;
class ParametersManager;
class RenderingParameters;
class SceneParameters;
class StreamParameters;
class VolumeParameters;
class ExtensionPlugin;
typedef std::shared_ptr<ExtensionPlugin> ExtensionPluginPtr;
typedef std::vector<ExtensionPluginPtr> ExtensionPlugins;
class ExtensionPluginFactory;
typedef std::unique_ptr<ExtensionPluginFactory> ExtensionPluginFactoryPtr;
class RocketsPlugin;
class DeflectPlugin;
class KeyboardHandler;
class MeshLoader;
class Statistics;
/** Types of renderers */
enum class RendererType
{
default_,
proximity,
simulation,
particle,
geometryNormals,
shadingNormals,
scientificvisualization
};
typedef std::vector<RendererType> RendererTypes;
typedef std::map<RendererType, RendererPtr> RendererMap;
enum class EngineType
{
ospray,
optix
};
/** Define the frame buffer format */
enum class FrameBufferFormat
{
rgba_i8,
bgra_i8,
rgb_i8,
rgb_f32,
none
};
/** Define the color scheme to be applied to the geometry */
enum class ColorScheme
{
none = 0,
neuron_by_id = 1,
neuron_by_type = 2,
neuron_by_segment_type = 3,
neuron_by_layer = 4,
neuron_by_mtype = 5,
neuron_by_etype = 6,
neuron_by_target = 7,
protein_by_id = 8,
protein_atoms = 9,
protein_chains = 10,
protein_residues = 11
};
/** Define the environment that is added to the default scene */
enum class SceneEnvironment
{
none,
ground,
wall,
bounding_box
};
/** Define light types */
enum class LightType
{
point = 0,
directional,
};
/** Geometry quality */
enum class GeometryQuality
{
low,
medium,
high
};
/** Morphology element types */
enum class MorphologySectionType
{
soma = 0x01,
axon = 0x02,
dendrite = 0x04,
apical_dendrite = 0x08,
all = 0xff
};
using MorphologySectionTypes = std::vector<MorphologySectionType>;
template <typename T>
size_t enumsToBitmask(const std::vector<T> enums)
{
size_t bit{0};
for (auto& val : enums)
bit |= size_t(val);
return bit;
}
/**
* @brief The Histogram struct contains the range as well as the values of the
* simulation histogram for a given simulation frame, determined by the
* frame
*/
struct Histogram
{
uint64_ts values;
Vector2f range;
uint32_t frame;
bool empty() const { return values.empty(); }
};
/** Some 'special' materials are used by Brayns to accomplish specific features
* such as skyboxes.
*/
const size_t NO_MATERIAL = std::numeric_limits<size_t>::max();
const size_t NB_SYSTEM_MATERIALS = 6;
const size_t MATERIAL_SYSTEM = 0;
const std::string TEXTURE_NAME_SKYBOX = "SKYBOX";
const std::string TEXTURE_NAME_SIMULATION = "SIMULATION";
enum class MemoryMode
{
shared,
replicated
};
/** Defines how materials should be created */
enum class MaterialType
{
surface = 0, // Material for surfaces (default)
skybox = 1, // Material for the skybox
bounding_box = 2, // Material for bounding boxes
voltage_simulation = 3, // Material for voltage simulation data
calcium_simulation = 4, // Material for calcium simulation data
invisible = 5 // Material used to hide geometry
};
enum class MaterialsColorMap
{
none, // Random colors
random, // Random materials including transparency, reflection,
// and light emission
shades_of_grey, // 255 shades of grey
gradient, // Gradient from red to yellow
pastel // Random pastel colors
};
/** Generic action that can be performed on a scene object */
enum class Action
{
create,
update
};
enum class ShadingType
{
none,
diffuse,
electron,
};
enum class CameraType
{
default_, // Perspective
stereo,
orthographic,
panoramic,
clipped
};
enum class CameraStereoMode
{
none = 0,
left,
right,
side_by_side
};
enum class IndexMode
{
unchanged,
modulo,
bounded
};
/**
* The different modes for moving the camera.
*/
enum class CameraMode
{
flying,
inspect
};
/** A clip plane is defined by a normal and a distance expressed
* in absolute value of the coordinate system. Values are stored
* in a Vector4, with the following order: nx, ny, nz and d
*/
using ClipPlane = Vector4f;
using ClipPlanes = std::array<ClipPlane, 6>;
struct RenderInput
{
Vector2i windowSize;
Matrix4f modelview;
Matrix4f projection;
Vector3f position;
Vector3f target;
Vector3f up;
};
struct RenderOutput
{
uint8_ts colorBuffer;
floats depthBuffer;
FrameBufferFormat colorBufferFormat;
};
}
#endif // TYPES_H