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Frustum culling too aggressive for heavy off-axis frusta #142
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Can you please also provide equalizer configuration ? Most of the issues are related to dash ( how it is used ). If you are runing same node and different channels, this is a similar problem with tearing in Dynamic2D. These are all solved by the pipeline but I am not going to put into production before the summit. |
The Eq config would be useless without the hardware. We can create a single-node reproducer config for it. In this config, all displays in one column are in one channel on a separate node. I don't think it's the same bug. |
Example config at https://gist.github.com/eile/409a24886af4fe30a2d3. As you move into the data, the non-front views should have a continuous border with the front view. You can use eqPly as reference. |
This configuration causes both eqPly and livre struggle to run. And, I believe the visualised result is not correct. I tried with the module on viz cluster. Lets discuss. |
I could not reproduce it with multi node configuration. ( Tried UVF and memory data sources ) |
Can't reproduce either. The bug I saw on Monday is one missing redraw-after-move:
Will inquire Cave2 config to repro. |
Another issue is the front clipping flipping out shader artefacts: What can we do about them? |
In a CAVE setting, when the user looks 'from the side' on a segment, the frustum culling is to aggressive:
![screen shot 2015-09-09 at 5 35 58](https://cloud.githubusercontent.com/assets/354947/9752812/f3373044-56b4-11e5-8b4e-b4aceda68367.png)
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