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1.3.1

Released: May 28th 2024

Additions

  • Added sprint cooldown multiplier to custom gamemode settings

Changes

  • Gamemodes can now be assigned presets so that they update with the correct properties in later versions
  • Increased default ambient occlusion strength to 95%

Bug Fixes

  • HUD icons now display correctly with various game settings
  • Restored beta seed parity (will create chunk borders in default worlds)
  • Gamemodes with missing properties can now be loaded
  • Sprint cooldown from taking damage now works in multiplayer

1.3

Released: May 22nd 2024

Additions

Gameplay

  • Customized game modes
    • Allows the player to change a variety of different options to play the game their own way
    • Allows for hardcore mode and classic mode to be played correctly in multiplayer
    • Added vanilla preset for a vanilla-style experience
    • Options that are new to the mod:
      • Hunger Type: readded vanilla hunger system but with Minecraft 1.11 exhaustion values and a saturation overlay over the hunger bar
      • Plank Variants: allow different wood types to be crafted into different plank types or restrict planks to oak only
      • End Portals: enabled by default excluding the classic preset

Biomes

  • Frosted Birch Forest
    • Snowy variant of the Birch Forest
  • Snowcapped Forest
    • Generates inside Snowcapped Hills
    • Slightly taller elevation

Settings

  • Shading settings
    • Replaced shading style with more customisability
    • Moved colored water from video settings to shading settings
    • Colored Lighting: on by default, gives block light a slight orange tint and night light a blue shade
    • Non-Solid AO: on by default, allows for ambient occlusion to appear on transparent blocks like leaves
    • Ambient Occlusion: 90% by default, controls strength/darkness of ambient occlusion
    • Murky Swamps: off by default, gives swamps a dark look

Changes

Blocks

  • Cobblestone
    • Changed texture
  • Cobblestone Stairs
    • Renamed from Stone Stairs
  • Mossy Cobblestone
    • Renamed from Moss Stone
    • Changed Texture
  • Mushrooms
    • Can now be placed in lit areas
  • Mushroom Block
    • Drops with the respective cap or stem texture on all sides when mined with silk touch
    • Can now be used with shears to obtain the variant with pores on all sides
  • Vines
    • Reduced growth

Items

  • Golden Apple
    • Increased health/hunger given to 10
  • Golden Tools
    • Increased durability to 250
    • Increased damage by 1
    • Reduced efficiency to x10
    • Reduced enchantability to 12
  • Pigman Flesh
    • Increased length, reduced strength and reduced probability of hunger effect to match vanilla Rotten Flesh
  • Raw Porkchop
    • No longer gives the hunger effect
  • Shears
    • Increased durability to 250

Mobs

  • Creeper
    • Reverted to pre-1.2 AI
    • Can now move while exploding again
    • Consequently, creepers no longer run away from cats and ocelots
  • Zombie
    • No longer drops rare loot
  • Zombie Pigman
    • No longer drops golden helmets

Enchantments

  • Bane of Arthropods
    • Reduced effectiveness by 1/3
  • Fortune
    • Reduced effectiveness on ore:
      Level Old Chances New Chances
      1 67% x1
      33% x2
      AVG 1.33
      67% x1
      33% x2
      AVG 1.33
      2 50% x1
      25% x2
      25% x3
      AVG 1.75
      33% x1
      67% x2

      AVG 1.67
      3 40% x1
      20% x2
      20% x3
      20% x4
      AVG 2.20
      33% x1
      33% x2
      33% x3

      AVG 2.00
  • Protection (and other related enchantments):
    • Reduced effectiveness by 1/3
  • Sharpness
    • Reduced effectiveness by 1/3
  • Smite
    • Reduced effectiveness by 1/4
  • Stamina
    • Increased max level to V
    • Half as effective with hunger type set to hungry
  • Velocity
    • Increased max level to V
    • Reduced speed increase per level from 8% to 5%
  • Increased rarity of higher level enchantments
  • Removed enchantment buff in hardcore mode

Gameplay

  • Classic and Hardcore gamemodes are now only available as customization presets
  • Animals respawn 400x as often, just like before Minecraft Beta 1.7 except animals do not despawn
    • This change does not apply to hardcore mode
  • Changed game mode descriptions to be more accurate
  • The classic AI option now reverts all vanilla 1.2 mob AI changes
  • Increased length of sprint cooldown when taking damage (0.5 -> 2 seconds for easy, 1 -> 3 seconds for normal and 1.5 -> 4 seconds for hard)
  • Removed +1 extra damage from classic mode

Biomes

  • Desert
    • Removed desert wells
  • Forest
    • Slightly increased temperature
  • Jungle
    • Reduced amount of vines
    • Adjusted tree distribution
    • Tall trees are slightly taller
    • Big trees have a different shape
  • Rainforest
    • Added underground vines
    • Replaced small trees with tall swamp trees
    • Big trees have a different shape
  • River
    • No longer generates as a biome
  • Savanna
    • Slightly increased temperature
    • Slightly reduced humidity
  • Wooded Hills
    • Climate now matches extreme hills

World Generation

  • Big trees
    • Grown trees now have the same shape as naturally generated trees
    • Reduced leaf decay by moving branch positions
  • Villages
    • Now generate at surface level in superflat worlds
  • Slightly changed biome distribution
  • Temperate biomes are now more common
  • Adjusted height of some biomes
  • Biomes now use separate RNG for noise values

Structures

  • Village
    • Cobblestone placed below village buildings has been changed to mossy cobblestone
    • Can spawn in more biomes

Other

  • The texture of the hunger bar has been changed to feathers when hunger is set to sprint only
  • Reworked biome blending to no longer depend on world seed
  • Server world seeds are no longer shared to clients
  • Slightly reduced default ambient occlusion strength
  • Made light slightly brighter (fixes a visual error with smooth lighting disabled)
  • Reduced humidity in superflat worlds
  • Torches now glow up regardless of shading style
  • Pressing start and select at the same time on a controller toggles debug info
  • The creative inventory can now be scrolled using the right stick on a controller

Removals

  • Deprecated the Small Biomes, Large Biomes, AMPLIFIED and Legacy world types as they can easily be recreated with the Customized world type
  • Shading style removed from options in favour of more customizable style settings
  • Deprecated biomes (e.g. hills variants) are no longer shown on the custom world type menu

Bug Fixes

  • Night time is now dark with shading style set to beta
  • Swamp trees can now grow above Y 128
  • Screenshotting at lower resolutions no longer prevents screenshotting at larger resolutions under 3x the size of the original resolution
  • Quitting settings menus now correctly saves options
  • Removed the "Already decorating!" crash
  • Pick block now works correctly for bookshelves and glowstone blocks
  • Fixed upside-down slab lighting bug
  • Exhaustion is no longer applied when taking damage with hunger type set to sprint only
  • Some mobs in multiplayer are now correctly affected by the health multiplier
  • Sprint cooldown for attacking mobs now works correctly in multiplayer
  • Picking up xperience orbs now play the same popping sound in multiplayer as it does in singleplayer

1.2.5

Released: March 17th 2024

Additions

  • Beta world type
  • Controller support

Changes

Biomes

  • Readjusted the height of forests, taigas and birch forests
  • Increased the frequency of ice mountains
  • Removed plains from inside of forests
  • Removed birch trees from rainforests

Gameplay

  • Classic Mode
    • Cows, chickens and sheep no longer drop meat
    • Zombies drop feathers instead of rotten flesh
    • Zombie Pigmen drop cooked pork instead of pigman flesh
  • Made the sprint cooldown vignette slightly darker

Bug Fixes

  • Blocks now update correctly in multiplayer
  • Cursor now correctly centers onto the screen when the inventory is opened

1.2.4

Released: December 29th 2023

Additions

  • New creative mode music from modern versions

Changes

  • Hunger bar no longer jitters when empty

Bug Fixes

  • Empty chunks are no longer prone to crashing
  • Blocks now break correctly at maximum chunk height

1.2.3

Released: December 28th 2023

Changes

  • Adjusted the height of forests, taigas and birch forests
  • Quit game button is now always visible on the title screen

1.2.2

Released: December 26th 2023

Changes

Gameplay

  • Hardcore
    • Items are now deleted on death

Bug Fixes

  • The bottommost layer of the world now generates correctly
  • The bottommost section of the world (lowest 16 blocks) now gets sent to the client

1.2.1

Released: December 25th 2023

Changes

Gameplay

  • Hardcore
    • Text mentions that items get deleted on death

Biomes

  • Highlands
    • Increased temperature and rainfall
  • Reduced the height of a few biomes
  • Screwed over the height of forests, taigas and birch forests
  • Removed beaches from a few biomes

Bug Fixes

  • Blocks above Y 2048 are now saved
  • Picking gravel now correctly gives the player gravel
  • XP no longer appears in creative mode while sneaking
  • The world creation screen and game over screen no longer suggests that hardcore mode prevents respawning

1.2

Released: December 25th 2023

Additions

World Generation

  • Customized world type
    • Repurposed from the Single Biome world type
    • Biome size can be changed
  • Legacy world type
    • Restores randomised biome distribution without climate zones

Biomes

  • Birch Forest
    • A forest filled with tall birch trees
  • Extreme Hills
    • Restored from Beta 1.8
    • Slightly more tall grass
  • Mega Taiga
    • Features tall spruce trees
  • Mushroom Valley
    • Variant of Rainforest featuring mycelium and large mushrooms
  • Seasonal Forest
    • Unused biome left in the code
    • Unable to generate even in customized worlds
    • Forest variant with less trees
  • Snowcapped Hills
    • Resembles Extreme Hills from release 1.7
  • Snowcapped Peaks
    • Features spiky, mountainous terrain
    • Stone mountains with grassy lowlands
    • Generates with oak and spruce trees
  • Wooded Hills
    • Variant of Extreme Hills with more trees (oak and spruce)

Settings

  • Shading style
    • Beta makes all light grayscale

Changes

Blocks

  • Grass Block
    • Reverted top texture to aa1.0
  • Sapling
    • Oak saplings generate swamp trees in swamplands
  • Snow Layer
    • Added to the creative inventory
  • Tall Grass
    • Increased brightness
    • Reduced height

Mobs

  • Spawning
    • Animals spawn much more frequently and despawn in classic mode

World Generation

  • Changed the shape of the land
  • Biomes now generate within five climate zones: snowy, cool, temperate, warm and hot
  • The player can spawn in any biome
  • Adjusted height of several biomes
  • Superflat
    • Increased temperature and humidity
  • Villages
    • Generate with mossy cobblestone
    • No longer generate with villagers
  • Large mushrooms now generate after trees again

Biomes

  • Beaches
    • No longer generate next to highlands
  • Gravel Beach
    • Increased size and rarity
  • Ice Plains, Ice Mountains and Frosty Highlands
    • No longer generates with tall grass, flowers or mushrooms
  • Parched Forest
    • Renamed from Extreme Hills
  • Plains
    • Reduced amount of tall grass
  • Rainforest
    • Removed large mushrooms
  • River
    • Increased width and decreased depth
  • Savanna
    • No longer generates with tall grass or flowers
    • Now generate with spots of desert
    • Adjusted climate
  • Swampland
    • Increased amount of large mushrooms
    • No longer generate with rivers embedded inside

Gameplay

  • Flying
    • Sneaking no longer slows down flying
    • The player can now sprint in any direction while flying
    • No longer affected underwater
  • Hardcore
    • Respawning is now allowed

Lighting

  • Made ambient occlusion darker
  • Adjusted color of block light
  • Adjusted block lighting in the inventory
  • Made skylight at sunrises and sunsets darker

Settings

  • Lighting fixes
    • Changed to three options:
      • Off: completely disable lighting fixes
      • Minimal: maximum of 20 lighting fixes every second
      • Maximum: fix lighting of every new chunk per tick

Other

  • Replaced all panoramas with 8 new panoramas
  • The main menu panorama starts at a random rotation every time
  • Positive world height limit has been removed
  • Reduced spread of biome color blending
  • Increased chunk updates while the game is paused
  • Debug menu contains information on world height, temperature, rainfall and biome height
  • Made sky color vary more between biomes

Removals

World Generation

  • Single Biome world type
    • Removed in favor of Customized
  • Hill biomes
    • Now built into regular biomes

Biomes

  • Shrubland
    • Removed from generation
  • Biomes no longer have strange variants

Bug Fixes

  • Rendering no longer completely breaks down on old graphics drivers
  • Chests are now held correctly
  • More blocks are pick blcoked correctly in creative mode
  • Warning text for far render distance on 32 bit systems now renders correctly

1.1

Released: July 1st 2023

Additions

Blocks

  • Wood Slab
    • Not made out of stone
    • Comes in the four wood varieties
  • Wood Stairs
    • Other wood variations added
  • Fence
    • Other wood variations added
  • Nether Brick Slab
  • Sandstone Stairs

World Generation

  • Amplified world type
    • Tall terrain generates up to the top of the world
  • Small Biomes world type
    • Biomes are half the size
  • Single Biome world type
    • Generate a single biome of the player's choice
    • Oceans, ocean biomes, beaches, rivers and hills can be turned on or off
    • Amplified world generation can be turned on
    • Strange biomes do not generate
  • Strange Biomes
    • Some biomes have "strange" variants that have a 1 in 3 chance of replacing that biome
    • Added strange variants for Jungle, Extreme Hills, Plains and Swampland

Biomes

  • Rainforest
    • Strange variant of the Jungle biome
    • Like the pre-Beta 1.8 biome of the same name
  • Taiga
    • A variant of the Snowy Taiga without snow
  • Frozen Beach
    • A beach with snow and ice
  • Frosty Highlands
    • Snowy variant of the Highlands
  • Frosty Highlands Edge
    • Snowy variant of Highlands Edge
  • Gravel Beach
    • Variant of the Beach with gravel
  • Windswept Crags
    • Strange variant of the Extreme Hills biome
    • Reminiscent of the pre-Authentic Adventure Extreme Hills biome
    • Very tall hills featuring crags
  • Shrubland
    • Strange variant of the Swampland biome
    • Features many shrubs
  • Savanna
    • Strange variant of the Plains biome
    • Features dry grass and tall plateaus

Changes

Blocks

  • Textures
    • Reverted some texture changes
    • Grass texture changed to hybrid between beta and release
    • Ore and end stone textures have been updated
  • Soul Sand
    • Prevents swimming
  • Stairs
    • Added corner stairs
  • End Portal Frame
    • Now available in the creative menu
  • Mushroom Blocks
    • Now available in the creative menu
    • Player placed blocks have proper textures
  • Water
    • Tinted based on the current biome
    • Colored water can be disabled in the settings
  • Leaves
    • Increased decay radius
  • Fence
    • Recipe changed from 6 sticks to 4 planks and 2 sticks
    • Crafting fences now gives 3 at a time instead of 2
  • Button
    • Now only requires 1 stone to craft instead of 2

Items

  • Realigned a few textures
  • Food
    • Stack size increased from 16 to 64
    • All raw meat and fish now have a 50% chance to give 20 seconds of Hunger II
    • Updated meat textures
  • Rotten Flesh
    • Chance of poison increased from 80% to 100%
  • Pigman Flesh
    • Heal amount increased from 4 to 6
    • No longer grants poison
    • Now has a 100% chance to give 20 seconds of Hunger III
  • Mushroom Stew
    • Stack limit increased to to 4
  • Boat
    • No longer breaks on collision
    • Now drops itself when attacked
  • Bottle o' Enchanting
    • No longer drops experience orbs in classic mode
  • Fermented Spider Eye
    • Changed texture

Mobs

  • Snow Golem
    • Can now place snow at higher temperatures

Gameplay

  • Items can now be dropped as a stack while holding left control
  • Experience
    • Picking up experience orbs now plays a plop sound
    • Levelling up now plays a ding sound
    • Enchanting is now properly scaled with the 30 level cap
  • Sprinting
    • Left Control can now be used for sprinting
    • Disabled when attacking mobs and getting hurt
    • Cooldown is scaled with difficulty
  • Spawn Location
    • Can be in any biome in hardcore mode
  • Creative Mode
    • A few blocks are no longer pickable
    • Mobs can now be picked as spawn eggs
    • Shift clicking items in the hotbar now quickly deletes them
    • Pressing F4 toggles no-clip
  • Classic Mode
    • Getting hurt now plays the old oof sound
    • Damage caused by the player deals 1 extra damage

Lighting

  • Adjusted color of block light
  • Block light no longer flickers
  • Sky light at night slightly adjusted
  • Light now comes sooner at sunrise, so new worlds start bright

World Generation

  • Changed shape to be more like 1.7-1.17 world generation with smaller oceans
  • Adjusted height and climate values of some biomes
  • Mushroom Islands and Ice Plains generate again
  • Hill biomes are less common (reduced chance of spawning from 2/3 to 1/2)
  • Reduced ore generation in Hardcore mode by 25%
  • Gravel now generates under water
  • Terrain can now generate up to 256 blocks
  • Large mushrooms
    • Removed from most biomes
    • Now generate before trees

Biomes

  • Highlands
    • Reduced temperature and rainfall
  • Snowy Taiga
    • Renamed from Taiga
  • Jungle
    • Vines now generate underground
  • Extreme Hills
    • Increased large mushrooms
  • Swampland
    • Increased large mushrooms
  • Plains
    • Reduced trees
  • Beach
    • Made larger
  • Desert
    • No longer generates lakes
  • Mushroom Island
  • Mushroom Island Shore
  • Ice Plains
  • Ice Mountains
  • Frozen Ocean
    • Can generate in worlds again

Structures

  • Strongholds
    • No longer generates in ocean biomes
    • A few more rooms no longer generate above ground

Settings

  • Reworked biome blending
    • Biome colors now spread much further between biomes
    • Removed the biome blending slider
  • Reworked fast lighting
    • Fast lighting is now a slider called "Light Fix Speed"
    • Default value is 10%
    • 0% is fast lighting off, 100% is fancy lighting on
    • Percentage determines how much light population occurs every tick
  • Added an option for colored water

Other

  • End Poem & Credits
    • Holding down space speeds up the credits
    • Added the Authentic Adventure subtitle to the logo
    • Added BlueStaggo to the credits
  • Main Menu
    • Replaced all panoramas and added an additional 2 panoramas
    • Holding down left shift speeds up the panorama animation
    • Pressing P cycles through panoramas
    • Removed Authentic Adventure splashes
  • Autosaving occurs every minute instead of every two seconds
  • Chunks are now updated in a spiral pattern
  • Fixed world conversion to Anvil
  • The world seed is now shown on servers

Bug Fixes

  • Strongholds no longer generate in oceans
  • Experience level is no longer shown when sneaking in classic mode
  • Armor and air bars are now shown in their old positions in classic mode
  • Big trees now always have height variation
  • Crags now turn grass below them into dirt
  • Block breaking delay removed from servers

1.0.1

Released: May 19th 2023

Additions

  • Large Biomes world type

Changes

Items

  • Food
    • Changed stack size from 64 to 16
  • Rotten Flesh and Pigman Flesh
    • Now grants poison instead of hunger
  • Bottle o' Enchanting
    • Dropped experience no longer scales with difficulty

Mobs

  • Cow
    • Reduced Raw Beef drops from 1-3 to 0-2
  • Chicken
    • Reduced Raw Chicken drops from 1-3 to 0-2

Biomes

  • Plains
    • Reduced large mushrooms

Settings

  • Fancy lighting has been renamed to fast lighting and its effect is inversed

Bug Fixes

  • Slimes, Magma Cubes and Blazes no longer move very fast in mid air
  • Slimes have +50% health on hardcore mode instead of classic mode

1.0

Released: May 17th 2023

Additions

Items

  • Raw and Cooked Mutton
  • Pigman Flesh

Enchantments

  • Stamina
    • Maximum level: III
    • Applies to leggings
    • Reduces exhaustion by 10% for each level
    • Cannot be used with Velocity
  • Velocity
    • Maximum level: III
    • Applies to leggings
    • Increases walking speed by 8% for each level
    • Cannot be used with Stamina

Biomes

  • Highlands
    • Tall biome with oak and spruce trees
  • Highlands Edge
    • Lower variant of the highlands
  • Sea Crags
    • An ocean biome with stone spikes
  • Archipelago
    • An ocean biome consisting of islands with jungle trees

Gamemodes

  • Classic
    • Brings back old health mechanics
    • Food does not stack
    • Increased sword damage
    • Disabled critical hits
    • Disabled sprinting
    • Disabled experience and enchanting

Splashes

  • Also try:
    • NSSS
    • Better than Adventure
    • New Frontier Craft
    • Mango Pack
    • Back in Time
    • Classicube
    • Betacraft
    • Adventure+
    • Minecraft Diverge
      • Another Minecraft mod made by BlueStaggo
  • Real Minecrafters never eat!
    • References Minecraft Youtuber Grian ("Real Minecrafters age their copper like this!") as well as hunger mechanics before Beta 1.8 (eating was not required to survive)
  • Famine simulator!
  • Actually features adventure!
  • Careful? Where's the fun in that?
    • Quote from Sonic the Hedgehog in Sonic Frontiers

Settings

  • Biome blend distance can now be changed and is set to 5x5 by default
  • Turning off fancy lighting disables the "populate lighting" step in the new lighting engine

Changes

Blocks

  • Textures
    • Reverted texture changes from 1.0
    • New cobblestone texture
    • Inventory lighting changed to look like Beta 1.8
  • Enchantment Table
    • Maximum level decreased from 50 to 30 outside hardcore mode
  • Stairs
    • Crafting recipes yield 8 stairs instead of 4
  • Ladder
    • Crafting yields 3 ladders instead of 2

Items

  • Textures
    • Realigned some textures
    • Charcoal now has a unique texture
  • Food
    • Takes longer to eat
    • Eaten instantly in classic mode
    • Unstackable in classic mode

Gameplay

  • Hunger
    • Only decreases with sprinting
    • Disabled in hardcore mode and classic mode
  • Exhaustion
    • Exhaustion added from sprinting increased from 0.1 per metre to 0.2
    • Exhaustion added from sprint jumping increased from 0.8 to 1.0
    • Halved in easy mode, doubled in hard mode
    • Removed saturation
  • Health
    • No longer regenerated from hunger
    • Now directly healed by food
  • Sprinting
    • Disabled in hardcore mode and classic mode
  • Experience
    • Adjusted level requirements to post-1.3 levels
    • Sneaking now shows the exact XP value and level requirement
  • Hardcore Mode
    • Monsters now have 50% more health
    • Doubled experience drops
  • Creative Mode
    • Added access to the survival inventory to creative menu
    • Pick block now picks the exact same block
    • Sprinting while flying is now faster

World Generation

  • Ocean distribution slightly adjusted
  • Many biomes had their height and temperature adjusted
  • Large mushrooms now generate occasionally in some biomes

Biomes

  • Plains
    • Now generates with more trees
  • Swampland
    • No longer has dark grass and foliage
  • Extreme Hills
    • Now generates with trees

Structures

  • Stronghold
    • Generates much more frequently
    • Now generates above ground in any biome
    • Added spawners to the prison and library rooms
    • The End portal only generates with a 20% chance

Lighting

  • Backported the release 1.8 lighting engine
  • Block light has been desaturated

Main Menu

  • Four panoramas are chosen at random
  • Added an "Authentic Adventure" subtitle to the logo

Other

  • The pie chart and lagometer are now only shown when the player presses F3 while sneaking
  • Speed effects now work properly in mid air
  • Removed the 5 tick delay between mining blocks

Removals

Biomes

  • Mushroom Island
  • Mushroom Shore
  • Ice Plains
  • Ice Mountains
  • Frozen Ocean
    • These biomes are still in the code, but they do not generate naturally

Bugs

  • Slimes, Magma Cubes and Blazes move very fast in mid air