Released: May 28th 2024
- Added sprint cooldown multiplier to custom gamemode settings
- Gamemodes can now be assigned presets so that they update with the correct properties in later versions
- Increased default ambient occlusion strength to 95%
- HUD icons now display correctly with various game settings
- Restored beta seed parity (will create chunk borders in default worlds)
- Gamemodes with missing properties can now be loaded
- Sprint cooldown from taking damage now works in multiplayer
Released: May 22nd 2024
- Customized game modes
- Allows the player to change a variety of different options to play the game their own way
- Allows for hardcore mode and classic mode to be played correctly in multiplayer
- Added vanilla preset for a vanilla-style experience
- Options that are new to the mod:
- Hunger Type: readded vanilla hunger system but with Minecraft 1.11 exhaustion values and a saturation overlay over the hunger bar
- Plank Variants: allow different wood types to be crafted into different plank types or restrict planks to oak only
- End Portals: enabled by default excluding the classic preset
- Frosted Birch Forest
- Snowy variant of the Birch Forest
- Snowcapped Forest
- Generates inside Snowcapped Hills
- Slightly taller elevation
- Shading settings
- Replaced shading style with more customisability
- Moved colored water from video settings to shading settings
- Colored Lighting: on by default, gives block light a slight orange tint and night light a blue shade
- Non-Solid AO: on by default, allows for ambient occlusion to appear on transparent blocks like leaves
- Ambient Occlusion: 90% by default, controls strength/darkness of ambient occlusion
- Murky Swamps: off by default, gives swamps a dark look
- Cobblestone
- Changed texture
- Cobblestone Stairs
- Renamed from Stone Stairs
- Mossy Cobblestone
- Renamed from Moss Stone
- Changed Texture
- Mushrooms
- Can now be placed in lit areas
- Mushroom Block
- Drops with the respective cap or stem texture on all sides when mined with silk touch
- Can now be used with shears to obtain the variant with pores on all sides
- Vines
- Reduced growth
- Golden Apple
- Increased health/hunger given to 10
- Golden Tools
- Increased durability to 250
- Increased damage by 1
- Reduced efficiency to x10
- Reduced enchantability to 12
- Pigman Flesh
- Increased length, reduced strength and reduced probability of hunger effect to match vanilla Rotten Flesh
- Raw Porkchop
- No longer gives the hunger effect
- Shears
- Increased durability to 250
- Creeper
- Reverted to pre-1.2 AI
- Can now move while exploding again
- Consequently, creepers no longer run away from cats and ocelots
- Zombie
- No longer drops rare loot
- Zombie Pigman
- No longer drops golden helmets
- Bane of Arthropods
- Reduced effectiveness by 1/3
- Fortune
- Reduced effectiveness on ore:
Level Old Chances New Chances 1 67% x1
33% x2
AVG 1.3367% x1
33% x2
AVG 1.332 50% x1
25% x2
25% x3
AVG 1.7533% x1
67% x2
AVG 1.673 40% x1
20% x2
20% x3
20% x4
AVG 2.2033% x1
33% x2
33% x3
AVG 2.00
- Reduced effectiveness on ore:
- Protection (and other related enchantments):
- Reduced effectiveness by 1/3
- Sharpness
- Reduced effectiveness by 1/3
- Smite
- Reduced effectiveness by 1/4
- Stamina
- Increased max level to V
- Half as effective with hunger type set to hungry
- Velocity
- Increased max level to V
- Reduced speed increase per level from 8% to 5%
- Increased rarity of higher level enchantments
- Removed enchantment buff in hardcore mode
- Classic and Hardcore gamemodes are now only available as customization presets
- Animals respawn 400x as often, just like before Minecraft Beta 1.7 except animals do not despawn
- This change does not apply to hardcore mode
- Changed game mode descriptions to be more accurate
- The classic AI option now reverts all vanilla 1.2 mob AI changes
- Increased length of sprint cooldown when taking damage (0.5 -> 2 seconds for easy, 1 -> 3 seconds for normal and 1.5 -> 4 seconds for hard)
- Removed +1 extra damage from classic mode
- Desert
- Removed desert wells
- Forest
- Slightly increased temperature
- Jungle
- Reduced amount of vines
- Adjusted tree distribution
- Tall trees are slightly taller
- Big trees have a different shape
- Rainforest
- Added underground vines
- Replaced small trees with tall swamp trees
- Big trees have a different shape
- River
- No longer generates as a biome
- Savanna
- Slightly increased temperature
- Slightly reduced humidity
- Wooded Hills
- Climate now matches extreme hills
- Big trees
- Grown trees now have the same shape as naturally generated trees
- Reduced leaf decay by moving branch positions
- Villages
- Now generate at surface level in superflat worlds
- Slightly changed biome distribution
- Temperate biomes are now more common
- Adjusted height of some biomes
- Biomes now use separate RNG for noise values
- Village
- Cobblestone placed below village buildings has been changed to mossy cobblestone
- Can spawn in more biomes
- The texture of the hunger bar has been changed to feathers when hunger is set to sprint only
- Reworked biome blending to no longer depend on world seed
- Server world seeds are no longer shared to clients
- Slightly reduced default ambient occlusion strength
- Made light slightly brighter (fixes a visual error with smooth lighting disabled)
- Reduced humidity in superflat worlds
- Torches now glow up regardless of shading style
- Pressing start and select at the same time on a controller toggles debug info
- The creative inventory can now be scrolled using the right stick on a controller
- Deprecated the Small Biomes, Large Biomes, AMPLIFIED and Legacy world types as they can easily be recreated with the Customized world type
- Shading style removed from options in favour of more customizable style settings
- Deprecated biomes (e.g. hills variants) are no longer shown on the custom world type menu
- Night time is now dark with shading style set to beta
- Swamp trees can now grow above Y 128
- Screenshotting at lower resolutions no longer prevents screenshotting at larger resolutions under 3x the size of the original resolution
- Quitting settings menus now correctly saves options
- Removed the "Already decorating!" crash
- Pick block now works correctly for bookshelves and glowstone blocks
- Fixed upside-down slab lighting bug
- Exhaustion is no longer applied when taking damage with hunger type set to sprint only
- Some mobs in multiplayer are now correctly affected by the health multiplier
- Sprint cooldown for attacking mobs now works correctly in multiplayer
- Picking up xperience orbs now play the same popping sound in multiplayer as it does in singleplayer
Released: March 17th 2024
- Beta world type
- Controller support
- Readjusted the height of forests, taigas and birch forests
- Increased the frequency of ice mountains
- Removed plains from inside of forests
- Removed birch trees from rainforests
- Classic Mode
- Cows, chickens and sheep no longer drop meat
- Zombies drop feathers instead of rotten flesh
- Zombie Pigmen drop cooked pork instead of pigman flesh
- Made the sprint cooldown vignette slightly darker
- Blocks now update correctly in multiplayer
- Cursor now correctly centers onto the screen when the inventory is opened
Released: December 29th 2023
- New creative mode music from modern versions
- Hunger bar no longer jitters when empty
- Empty chunks are no longer prone to crashing
- Blocks now break correctly at maximum chunk height
Released: December 28th 2023
- Adjusted the height of forests, taigas and birch forests
- Quit game button is now always visible on the title screen
Released: December 26th 2023
- Hardcore
- Items are now deleted on death
- The bottommost layer of the world now generates correctly
- The bottommost section of the world (lowest 16 blocks) now gets sent to the client
Released: December 25th 2023
- Hardcore
- Text mentions that items get deleted on death
- Highlands
- Increased temperature and rainfall
- Reduced the height of a few biomes
- Screwed over the height of forests, taigas and birch forests
- Removed beaches from a few biomes
- Blocks above Y 2048 are now saved
- Picking gravel now correctly gives the player gravel
- XP no longer appears in creative mode while sneaking
- The world creation screen and game over screen no longer suggests that hardcore mode prevents respawning
Released: December 25th 2023
- Customized world type
- Repurposed from the Single Biome world type
- Biome size can be changed
- Legacy world type
- Restores randomised biome distribution without climate zones
- Birch Forest
- A forest filled with tall birch trees
- Extreme Hills
- Restored from Beta 1.8
- Slightly more tall grass
- Mega Taiga
- Features tall spruce trees
- Mushroom Valley
- Variant of Rainforest featuring mycelium and large mushrooms
- Seasonal Forest
- Unused biome left in the code
- Unable to generate even in customized worlds
- Forest variant with less trees
- Snowcapped Hills
- Resembles Extreme Hills from release 1.7
- Snowcapped Peaks
- Features spiky, mountainous terrain
- Stone mountains with grassy lowlands
- Generates with oak and spruce trees
- Wooded Hills
- Variant of Extreme Hills with more trees (oak and spruce)
- Shading style
- Beta makes all light grayscale
- Grass Block
- Reverted top texture to aa1.0
- Sapling
- Oak saplings generate swamp trees in swamplands
- Snow Layer
- Added to the creative inventory
- Tall Grass
- Increased brightness
- Reduced height
- Spawning
- Animals spawn much more frequently and despawn in classic mode
- Changed the shape of the land
- Biomes now generate within five climate zones: snowy, cool, temperate, warm and hot
- The player can spawn in any biome
- Adjusted height of several biomes
- Superflat
- Increased temperature and humidity
- Villages
- Generate with mossy cobblestone
- No longer generate with villagers
- Large mushrooms now generate after trees again
- Beaches
- No longer generate next to highlands
- Gravel Beach
- Increased size and rarity
- Ice Plains, Ice Mountains and Frosty Highlands
- No longer generates with tall grass, flowers or mushrooms
- Parched Forest
- Renamed from Extreme Hills
- Plains
- Reduced amount of tall grass
- Rainforest
- Removed large mushrooms
- River
- Increased width and decreased depth
- Savanna
- No longer generates with tall grass or flowers
- Now generate with spots of desert
- Adjusted climate
- Swampland
- Increased amount of large mushrooms
- No longer generate with rivers embedded inside
- Flying
- Sneaking no longer slows down flying
- The player can now sprint in any direction while flying
- No longer affected underwater
- Hardcore
- Respawning is now allowed
- Made ambient occlusion darker
- Adjusted color of block light
- Adjusted block lighting in the inventory
- Made skylight at sunrises and sunsets darker
- Lighting fixes
- Changed to three options:
- Off: completely disable lighting fixes
- Minimal: maximum of 20 lighting fixes every second
- Maximum: fix lighting of every new chunk per tick
- Changed to three options:
- Replaced all panoramas with 8 new panoramas
- The main menu panorama starts at a random rotation every time
- Positive world height limit has been removed
- Reduced spread of biome color blending
- Increased chunk updates while the game is paused
- Debug menu contains information on world height, temperature, rainfall and biome height
- Made sky color vary more between biomes
- Single Biome world type
- Removed in favor of Customized
- Hill biomes
- Now built into regular biomes
- Shrubland
- Removed from generation
- Biomes no longer have strange variants
- Rendering no longer completely breaks down on old graphics drivers
- Chests are now held correctly
- More blocks are pick blcoked correctly in creative mode
- Warning text for far render distance on 32 bit systems now renders correctly
Released: July 1st 2023
- Wood Slab
- Not made out of stone
- Comes in the four wood varieties
- Wood Stairs
- Other wood variations added
- Fence
- Other wood variations added
- Nether Brick Slab
- Sandstone Stairs
- Amplified world type
- Tall terrain generates up to the top of the world
- Small Biomes world type
- Biomes are half the size
- Single Biome world type
- Generate a single biome of the player's choice
- Oceans, ocean biomes, beaches, rivers and hills can be turned on or off
- Amplified world generation can be turned on
- Strange biomes do not generate
- Strange Biomes
- Some biomes have "strange" variants that have a 1 in 3 chance of replacing that biome
- Added strange variants for Jungle, Extreme Hills, Plains and Swampland
- Rainforest
- Strange variant of the Jungle biome
- Like the pre-Beta 1.8 biome of the same name
- Taiga
- A variant of the Snowy Taiga without snow
- Frozen Beach
- A beach with snow and ice
- Frosty Highlands
- Snowy variant of the Highlands
- Frosty Highlands Edge
- Snowy variant of Highlands Edge
- Gravel Beach
- Variant of the Beach with gravel
- Windswept Crags
- Strange variant of the Extreme Hills biome
- Reminiscent of the pre-Authentic Adventure Extreme Hills biome
- Very tall hills featuring crags
- Shrubland
- Strange variant of the Swampland biome
- Features many shrubs
- Savanna
- Strange variant of the Plains biome
- Features dry grass and tall plateaus
- Textures
- Reverted some texture changes
- Grass texture changed to hybrid between beta and release
- Ore and end stone textures have been updated
- Soul Sand
- Prevents swimming
- Stairs
- Added corner stairs
- End Portal Frame
- Now available in the creative menu
- Mushroom Blocks
- Now available in the creative menu
- Player placed blocks have proper textures
- Water
- Tinted based on the current biome
- Colored water can be disabled in the settings
- Leaves
- Increased decay radius
- Fence
- Recipe changed from 6 sticks to 4 planks and 2 sticks
- Crafting fences now gives 3 at a time instead of 2
- Button
- Now only requires 1 stone to craft instead of 2
- Realigned a few textures
- Food
- Stack size increased from 16 to 64
- All raw meat and fish now have a 50% chance to give 20 seconds of Hunger II
- Updated meat textures
- Rotten Flesh
- Chance of poison increased from 80% to 100%
- Pigman Flesh
- Heal amount increased from 4 to 6
- No longer grants poison
- Now has a 100% chance to give 20 seconds of Hunger III
- Mushroom Stew
- Stack limit increased to to 4
- Boat
- No longer breaks on collision
- Now drops itself when attacked
- Bottle o' Enchanting
- No longer drops experience orbs in classic mode
- Fermented Spider Eye
- Changed texture
- Snow Golem
- Can now place snow at higher temperatures
- Items can now be dropped as a stack while holding left control
- Experience
- Picking up experience orbs now plays a plop sound
- Levelling up now plays a ding sound
- Enchanting is now properly scaled with the 30 level cap
- Sprinting
- Left Control can now be used for sprinting
- Disabled when attacking mobs and getting hurt
- Cooldown is scaled with difficulty
- Spawn Location
- Can be in any biome in hardcore mode
- Creative Mode
- A few blocks are no longer pickable
- Mobs can now be picked as spawn eggs
- Shift clicking items in the hotbar now quickly deletes them
- Pressing F4 toggles no-clip
- Classic Mode
- Getting hurt now plays the old oof sound
- Damage caused by the player deals 1 extra damage
- Adjusted color of block light
- Block light no longer flickers
- Sky light at night slightly adjusted
- Light now comes sooner at sunrise, so new worlds start bright
- Changed shape to be more like 1.7-1.17 world generation with smaller oceans
- Adjusted height and climate values of some biomes
- Mushroom Islands and Ice Plains generate again
- Hill biomes are less common (reduced chance of spawning from 2/3 to 1/2)
- Reduced ore generation in Hardcore mode by 25%
- Gravel now generates under water
- Terrain can now generate up to 256 blocks
- Large mushrooms
- Removed from most biomes
- Now generate before trees
- Highlands
- Reduced temperature and rainfall
- Snowy Taiga
- Renamed from Taiga
- Jungle
- Vines now generate underground
- Extreme Hills
- Increased large mushrooms
- Swampland
- Increased large mushrooms
- Plains
- Reduced trees
- Beach
- Made larger
- Desert
- No longer generates lakes
- Mushroom Island
- Mushroom Island Shore
- Ice Plains
- Ice Mountains
- Frozen Ocean
- Can generate in worlds again
- Strongholds
- No longer generates in ocean biomes
- A few more rooms no longer generate above ground
- Reworked biome blending
- Biome colors now spread much further between biomes
- Removed the biome blending slider
- Reworked fast lighting
- Fast lighting is now a slider called "Light Fix Speed"
- Default value is 10%
- 0% is fast lighting off, 100% is fancy lighting on
- Percentage determines how much light population occurs every tick
- Added an option for colored water
- End Poem & Credits
- Holding down space speeds up the credits
- Added the Authentic Adventure subtitle to the logo
- Added BlueStaggo to the credits
- Main Menu
- Replaced all panoramas and added an additional 2 panoramas
- Holding down left shift speeds up the panorama animation
- Pressing P cycles through panoramas
- Removed Authentic Adventure splashes
- Autosaving occurs every minute instead of every two seconds
- Chunks are now updated in a spiral pattern
- Fixed world conversion to Anvil
- The world seed is now shown on servers
- Strongholds no longer generate in oceans
- Experience level is no longer shown when sneaking in classic mode
- Armor and air bars are now shown in their old positions in classic mode
- Big trees now always have height variation
- Crags now turn grass below them into dirt
- Block breaking delay removed from servers
Released: May 19th 2023
- Large Biomes world type
- Food
- Changed stack size from 64 to 16
- Rotten Flesh and Pigman Flesh
- Now grants poison instead of hunger
- Bottle o' Enchanting
- Dropped experience no longer scales with difficulty
- Cow
- Reduced Raw Beef drops from 1-3 to 0-2
- Chicken
- Reduced Raw Chicken drops from 1-3 to 0-2
- Plains
- Reduced large mushrooms
- Fancy lighting has been renamed to fast lighting and its effect is inversed
- Slimes, Magma Cubes and Blazes no longer move very fast in mid air
- Slimes have +50% health on hardcore mode instead of classic mode
Released: May 17th 2023
- Raw and Cooked Mutton
- Pigman Flesh
- Stamina
- Maximum level: III
- Applies to leggings
- Reduces exhaustion by 10% for each level
- Cannot be used with Velocity
- Velocity
- Maximum level: III
- Applies to leggings
- Increases walking speed by 8% for each level
- Cannot be used with Stamina
- Highlands
- Tall biome with oak and spruce trees
- Highlands Edge
- Lower variant of the highlands
- Sea Crags
- An ocean biome with stone spikes
- Archipelago
- An ocean biome consisting of islands with jungle trees
- Classic
- Brings back old health mechanics
- Food does not stack
- Increased sword damage
- Disabled critical hits
- Disabled sprinting
- Disabled experience and enchanting
- Also try:
- NSSS
- Better than Adventure
- New Frontier Craft
- Mango Pack
- Back in Time
- Classicube
- Betacraft
- Adventure+
- Minecraft Diverge
- Another Minecraft mod made by BlueStaggo
- Real Minecrafters never eat!
- References Minecraft Youtuber Grian ("Real Minecrafters age their copper like this!") as well as hunger mechanics before Beta 1.8 (eating was not required to survive)
- Famine simulator!
- Actually features adventure!
- Careful? Where's the fun in that?
- Quote from Sonic the Hedgehog in Sonic Frontiers
- Biome blend distance can now be changed and is set to 5x5 by default
- Turning off fancy lighting disables the "populate lighting" step in the new lighting engine
- Textures
- Reverted texture changes from 1.0
- New cobblestone texture
- Inventory lighting changed to look like Beta 1.8
- Enchantment Table
- Maximum level decreased from 50 to 30 outside hardcore mode
- Stairs
- Crafting recipes yield 8 stairs instead of 4
- Ladder
- Crafting yields 3 ladders instead of 2
- Textures
- Realigned some textures
- Charcoal now has a unique texture
- Food
- Takes longer to eat
- Eaten instantly in classic mode
- Unstackable in classic mode
- Hunger
- Only decreases with sprinting
- Disabled in hardcore mode and classic mode
- Exhaustion
- Exhaustion added from sprinting increased from 0.1 per metre to 0.2
- Exhaustion added from sprint jumping increased from 0.8 to 1.0
- Halved in easy mode, doubled in hard mode
- Removed saturation
- Health
- No longer regenerated from hunger
- Now directly healed by food
- Sprinting
- Disabled in hardcore mode and classic mode
- Experience
- Adjusted level requirements to post-1.3 levels
- Sneaking now shows the exact XP value and level requirement
- Hardcore Mode
- Monsters now have 50% more health
- Doubled experience drops
- Creative Mode
- Added access to the survival inventory to creative menu
- Pick block now picks the exact same block
- Sprinting while flying is now faster
- Ocean distribution slightly adjusted
- Many biomes had their height and temperature adjusted
- Large mushrooms now generate occasionally in some biomes
- Plains
- Now generates with more trees
- Swampland
- No longer has dark grass and foliage
- Extreme Hills
- Now generates with trees
- Stronghold
- Generates much more frequently
- Now generates above ground in any biome
- Added spawners to the prison and library rooms
- The End portal only generates with a 20% chance
- Backported the release 1.8 lighting engine
- Block light has been desaturated
- Four panoramas are chosen at random
- Added an "Authentic Adventure" subtitle to the logo
- The pie chart and lagometer are now only shown when the player presses F3 while sneaking
- Speed effects now work properly in mid air
- Removed the 5 tick delay between mining blocks
- Mushroom Island
- Mushroom Shore
- Ice Plains
- Ice Mountains
- Frozen Ocean
- These biomes are still in the code, but they do not generate naturally
- Slimes, Magma Cubes and Blazes move very fast in mid air