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Form1.cs
319 lines (260 loc) · 9.68 KB
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Form1.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Dynamic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DungeonOfDoom
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
xyLabel.Text = Convert.ToString(Program.locX) + "," + Convert.ToString(Program.locY);
checkWalls();
updateRoom();
}
private void tableLayoutPanel1_Paint(object sender, PaintEventArgs e)
{
}
private void tableLayoutPanel2_Paint(object sender, PaintEventArgs e)
{
}
private void textField_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
//päivitetään huoneen kuvaus
updateRoom();
}
private void button1_Click_1(object sender, EventArgs e)
{
//Käsitellään loot napin toimintaa
textField.Text = Program.caveInfo[Program.locY, Program.locX, 2];
//tarkistetaan onko jo esinettä
bool alreadyHasItem = false;
foreach (string item in Program.items)
{
if (item == Program.caveInfo[Program.locY, Program.locX, 3])
{
alreadyHasItem = true;
}
}
if (alreadyHasItem == false)
{
Program.items.Add(Program.caveInfo[Program.locY, Program.locX, 3]);
updateRoom();
}
}
private void actionItem_Click(object sender, EventArgs e)
{
//Tarkistetaan onko pelaajalla oikeaa esinettä, jos on kerrotaan onnistumisesta, poistetaan esine
//ja annetaan (ehkä) pelaajalle jokin esine.
bool rightItem = false;
//käydään läpi lista, jos oikea esine löytyy kerrotaan tästä
foreach (string item in Program.items)
{
if (item == Program.caveInfo[Program.locY, Program.locX, 7])
{
rightItem = true;
}
}
if (rightItem == true)
{
//poistetaan käytetty esine listasta
Program.items.Remove(Program.caveInfo[Program.locY, Program.locX, 7]);
//annetaan esine jos ei ole jo listassa
if (!Program.items.Contains(Program.caveInfo[Program.locY, Program.locX, 8]))
{
Program.items.Add(Program.caveInfo[Program.locY, Program.locX, 8]);
}
//kerrotaan onnistumisesta
textField.Text = Program.caveInfo[Program.locY, Program.locX, 6];
//päivitetään itemlist
itemBox.Text = string.Join(" ", Program.items.ToArray());
}
else
{
//kerrotaan että pelaajalla ei ole oikeaa esinettä
textField.Text = Program.caveInfo[Program.locY, Program.locX, 5];
}
//avainten ja erikoistilanteiden käsittely
//Todo: Jos item on Death => siirrä 2,2 kohtaan (ja näytä gameover screen)
//Todo: Jos item on Win = > siirrä 19,19 kohtaan (ja näyä endgame screen).
//Jos pelajaalla on listassa avain, muutetaan se bool-arvoksi
foreach (string item in Program.items)
{
if (item == "Death")
{
Program.locY = 2;
Program.locX = 2;
updateRoom();
checkWalls();
goSouth.Enabled = false;
goNorth.Enabled = false;
goWest.Enabled = false;
goEast.Enabled = false;
break;
}
if (item == "Key2")
{
Program.key2 = true;
Program.items.Remove("Key2");
checkWalls();
break;
}
if (item == "Ankh" && Program.locX == 10 && Program.locY == 11)
{
Program.key3 = true;
Program.locX = 12;
Program.locY = 11;
checkWalls();
//siirretään vähän etenepäin
break;
}
}
//Todo esineiden yhdistäminen
//Kemiansetti: jos huone on oikein ja pelaajalla on salpieter, charcoal, sulfur => anna black powder
//Kerberos: Jos pelaajalla on blunderbuss, ammo ja black powder, tuhoa cerberos
//Program.kerberosDead == true;
}
private void label1_Click(object sender, EventArgs e)
{
}
private void button1_Click_2(object sender, EventArgs e)
{
//examine kertoo tarkemmin tilanteesta
textField.Text = Program.caveInfo[Program.locY, Program.locX, 4];
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void goNorth_Click(object sender, EventArgs e)
{
Program.locY--;
checkWalls();
updateRoom();
}
private void goEast_Click(object sender, EventArgs e)
{
Program.locX++;
checkWalls();
updateRoom();
}
private void goSouth_Click(object sender, EventArgs e)
{
Program.locY++;
checkWalls();
updateRoom();
}
private void goWest_Click(object sender, EventArgs e)
{
Program.locX--;
checkWalls();
updateRoom();
}
public void updateRoom()
{
//tulostetaan tekstikenttään huoneen kuvaus
textField.Text = Program.caveInfo[Program.locY, Program.locX, 0];
//Tulostetaan kuva
string picString = Program.caveInfo[Program.locY, Program.locX, 1];
imageFrame.ImageLocation = picString;
//päivitetään itemlist
itemBox.Text = string.Join(" ", Program.items.ToArray());
if (Program.locX == 15 && Program.locY == 11)
{
Program.locX = 19;
Program.locY = 19;
updateRoom();
checkWalls();
}
}
public void checkWalls()
{
if (Program.locArray[Program.locY - 1, Program.locX] == 2 & Program.key2 == true)
{
goNorth.Enabled = true;
textField.Text = "Used key!";
}
else if (Program.locArray[Program.locY - 1, Program.locX] == 3 & Program.key3 == true)
{
goNorth.Enabled = true;
textField.Text = "Used key!";
}
else if (Program.locArray[Program.locY - 1, Program.locX] > 0)
{
goNorth.Enabled = false;
}
else
{
goNorth.Enabled = true;
}
if (Program.locArray[Program.locY + 1, Program.locX] == 2 & Program.key2 == true)
{
goSouth.Enabled = true;
textField.Text = "Used key!";
}
else if (Program.locArray[Program.locY + 1, Program.locX] == 3 & Program.key3 == true)
{
goSouth.Enabled = true;
textField.Text = "Used key!";
}
else if (Program.locArray[Program.locY + 1, Program.locX] > 0)
{
goSouth.Enabled = false;
}
else
{
goSouth.Enabled = true;
}
if (Program.locArray[Program.locY, Program.locX - 1] == 2 & Program.key2 == true)
{
goWest.Enabled = true;
textField.Text = "Used key!";
}
else if (Program.locArray[Program.locY, Program.locX - 1] > 0)
{
goWest.Enabled = false;
}
else
{
goWest.Enabled = true;
}
if (Program.locArray[Program.locY, Program.locX + 1] == 2 & Program.key2 == true)
{
goEast.Enabled = true;
textField.Text = "Used key!";
}
else if (Program.locArray[Program.locY, Program.locX + 1] == 3 & Program.key3 == true)
{
goEast.Enabled = true;
textField.Text = "Used key!";
}
else if (Program.locArray[Program.locY, Program.locX + 1] > 0)
{
goEast.Enabled = false;
}
else
{
goEast.Enabled = true;
}
xyLabel.Text = Convert.ToString(Program.locX) + "," + Convert.ToString(Program.locY);
}
private void xyLabel_Click(object sender, EventArgs e)
{
// xyLabel.Text = Convert.ToString(Program.locX) + "," + Convert.ToString(Program.locY);
}
private void imageFrame_Click(object sender, EventArgs e)
{
}
}
}