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UnityVRPatcher.sln
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UnityVRPatcher.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33815.320
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVRPatcher", "UnityVRPatcher\UnityVRPatcher.csproj", "{4FAEDEC8-3D86-4350-B42D-DAD4414E69D1}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{3D550BEB-7EAC-4E4B-BDBF-979639B40C1C}"
ProjectSection(SolutionItems) = preProject
.gitignore = .gitignore
README.md = README.md
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4FAEDEC8-3D86-4350-B42D-DAD4414E69D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4FAEDEC8-3D86-4350-B42D-DAD4414E69D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4FAEDEC8-3D86-4350-B42D-DAD4414E69D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4FAEDEC8-3D86-4350-B42D-DAD4414E69D1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {58E08034-61D7-41A2-9BF9-DE0275232B81}
EndGlobalSection
EndGlobal