-
Notifications
You must be signed in to change notification settings - Fork 0
/
Gun.cs
69 lines (54 loc) · 1.46 KB
/
Gun.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
using System;
using Mogre;
namespace RaceGame
{
class Gun:MovableElement
{
protected int maxAmmo;
protected Projectile projectile;
public Projectile Projectile
{
set { projectile = value; }
}
protected Stat ammo;
public Stat Ammo
{
get { return ammo; }
}
public Vector3 GunPosition()
{
SceneNode node = gameNode;
try
{
while (node.ParentSceneNode.ParentSceneNode != null)
{
node = node.ParentSceneNode;
}
}
catch (System.AccessViolationException)
{ }
return node.Position;
}
public Vector3 GunDirection()
{
SceneNode node = gameNode;
try
{
while (node.ParentSceneNode.ParentSceneNode != null)
{
node = node.ParentSceneNode;
}
}
catch (System.AccessViolationException)
{ }
Vector3 direction = node.LocalAxes * gameNode.LocalAxes.GetColumn(2);
return direction;
}
virtual protected void LoadModel()
{ }
virtual public void ReloadAmmo()
{ }
virtual public void Fire()
{ }
}
}