You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Suggestions to possibly turn the battleyell-triggers-sneer bug into a feature:
AngusOfTheDandelion:
"I think sneer should add its max jump distance to the range of any ranged attack, to ensure it can't prevent its own counterattack
to elaborate on what happened in-game:
the target was adjacent to the sneer hero (who also has fireshot) both before and after the jump
this caused a jump but no attack and I believe we saw this behaviour a second time
and what we thought would be funny:
jump then attack with the following conditions:
if rival, hit any other valid enemy or if no other enemies hit the scenery closest to to the battleyeller
if lover or friend, hit the targeted enemy"
The text was updated successfully, but these errors were encountered:
What would you like to see added?
Suggestions to possibly turn the battleyell-triggers-sneer bug into a feature:
AngusOfTheDandelion:
"I think sneer should add its max jump distance to the range of any ranged attack, to ensure it can't prevent its own counterattack
to elaborate on what happened in-game:
the target was adjacent to the sneer hero (who also has fireshot) both before and after the jump
this caused a jump but no attack and I believe we saw this behaviour a second time
and what we thought would be funny:
jump then attack with the following conditions:
if rival, hit any other valid enemy or if no other enemies hit the scenery closest to to the battleyeller
if lover or friend, hit the targeted enemy"
The text was updated successfully, but these errors were encountered: