forked from teeworlds/teeworlds
/
sql.cpp
762 lines (650 loc) · 33.9 KB
/
sql.cpp
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/* CSqlScore class by Sushi */
#include <string.h>
#include <engine/shared/config.h>
#include "gamecontext.h"
#include "sql.h"
const int STATE_DONE = 2;
CSqlScore::CSqlScore(CGameContext *pGameServer)
: m_pGameServer(pGameServer),
m_pServer(pGameServer->Server()),
m_pDatabase(g_Config.m_SvSqlDatabase),
m_pPrefix(g_Config.m_SvSqlPrefix),
m_pUser(g_Config.m_SvSqlUser),
m_pPass(g_Config.m_SvSqlPw),
m_pIp(g_Config.m_SvSqlIp),
m_Port(g_Config.m_SvSqlPort)
{
m_pDriver = 0;
m_pConnection = 0;
m_pStatement = 0;
m_pResults = 0;
Init();
}
CSqlScore::~CSqlScore()
{
}
bool CSqlScore::Connect()
{
if(m_pConnection)
{
// Create Statement
m_pStatement = m_pConnection->createStatement();
dbg_msg("SQL", "SQL connection reused");
return true;
}
try
{
// Create connection
m_pDriver = get_driver_instance();
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "tcp://%s:%d", m_pIp, m_Port);
m_pConnection = m_pDriver->connect(aBuf, m_pUser, m_pPass);
// Create Statement
m_pStatement = m_pConnection->createStatement();
// Create database if not exists
str_format(aBuf, sizeof(aBuf), "CREATE DATABASE IF NOT EXISTS %s", m_pDatabase);
m_pStatement->execute(aBuf);
// Connect to specific database
m_pConnection->setSchema(m_pDatabase);
dbg_msg("SQL", "SQL connection established");
return true;
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: SQL connection failed");
return false;
}
return false;
}
void CSqlScore::Disconnect()
{
try
{
delete m_pConnection;
m_pConnection = 0;
dbg_msg("SQL", "SQL connection disconnected");
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: No SQL connection");
}
}
// create tables... should be done only once
void CSqlScore::Init()
{
// create connection
if(Connect())
{
try
{
// create tables
char aBuf[768];
str_format(aBuf, sizeof(aBuf), "CREATE TABLE IF NOT EXISTS %s_savedscore(ID INT NOT NULL AUTO_INCREMENT, Name VARCHAR(16) NOT NULL, JoinName VARCHAR(16) NOT NULL, Clan VARCHAR(12), Country INT DEFAULT -1, JoinIP VARCHAR(42) DEFAULT '0.0.0.0', IP VARCHAR(42) DEFAULT '0.0.0.0', IPRange VARCHAR(8) DEFAULT '0.0', FirstJoin TIMESTAMP DEFAULT CURRENT_TIMESTAMP, LastJoin TIMESTAMP DEFAULT '0000-00-00 00:00:00', TimePlayed INT DEFAULT 0, Score INT DEFAULT 0, Kills INT DEFAULT 0, Deaths INT DEFAULT 0, FlagCaps INT DEFAULT 0, Wins INT DEFAULT 0, Losses INT DEFAULT 0, HammerKills INT DEFAULT 0, GunKills INT DEFAULT 0, ShotgunKills INT DEFAULT 0, GrenadeKills INT DEFAULT 0, RifleKills INT DEFAULT 0, NinjaKills INT DEFAULT 0, BotDetected INT DEFAULT 0, PRIMARY KEY (ID));", m_pPrefix);
m_pStatement->execute(aBuf);
str_format(aBuf, sizeof(aBuf), "CREATE TABLE IF NOT EXISTS %s_savedscore_daily(ID INT NOT NULL, Name VARCHAR(16) NOT NULL, Score INT DEFAULT 0, Kills INT DEFAULT 0, Deaths INT DEFAULT 0, FlagCaps INT DEFAULT 0, Wins INT DEFAULT 0, Losses INT DEFAULT 0, HammerKills INT DEFAULT 0, GunKills INT DEFAULT 0, ShotgunKills INT DEFAULT 0, GrenadeKills INT DEFAULT 0, RifleKills INT DEFAULT 0, NinjaKills INT DEFAULT 0, PRIMARY KEY (ID));", m_pPrefix);
m_pStatement->execute(aBuf);
dbg_msg("SQL", "Tables were created successfully");
// delete statement
delete m_pStatement;
m_pStatement = 0;
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: Tables were NOT created");
}
// disconnect from database
Disconnect();
}
}
// update stuff
int CSqlScore::LoadScoreThread(void *pUser)
{
CSqlScoreData *pData = (CSqlScoreData *)pUser;
// Connect to database
if(pData->m_pSqlData->Connect())
{
try
{
// check strings
pData->m_pSqlData->ClearString(pData->m_aName, sizeof(pData->m_aName));
pData->m_pSqlData->ClearString(pData->m_aClan, sizeof(pData->m_aClan));
char aBuf[512];
for(int i = 1; i <= 2; i++)
{
switch(i)
{
case 1:
{
// check if there is an entry with the same ip
str_format(aBuf, sizeof(aBuf), "SELECT ID, TimePlayed, Score, Kills, Deaths, FlagCaps, Wins, Losses, HammerKills, GunKills, ShotgunKills, GrenadeKills, RifleKills, NinjaKills, BotDetected FROM %s_savedscore WHERE IP='%s';", pData->m_pSqlData->m_pPrefix, pData->m_aIP);
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery(aBuf);
} break;
case 2:
{
// check for name and iprange or name and clan
str_format(aBuf, sizeof(aBuf), "SELECT ID, Score, Kills, Deaths, FlagCaps, Wins, Losses, HammerKills, GunKills, ShotgunKills, GrenadeKills, RifleKills, NinjaKills, BotDetected FROM %s_savedscore WHERE (Name='%s' OR JoinName='%s') AND (IPRange='%s' OR Clan='%s');", pData->m_pSqlData->m_pPrefix, pData->m_aName, pData->m_aName, pData->m_aIPRange, pData->m_aClan);
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery(aBuf);
} break;
}
if(pData->m_pSqlData->m_pResults->next())
{
// get the playerstats
pData->m_pPlayerData->m_ID = pData->m_pSqlData->m_pResults->getInt("ID");
pData->m_pPlayerData->m_TimePlayed = pData->m_pSqlData->m_pResults->getInt("TimePlayed");
pData->m_pPlayerData->m_Score = pData->m_pSqlData->m_pResults->getInt("Score");
pData->m_pPlayerData->m_Kills = pData->m_pSqlData->m_pResults->getInt("Kills");
pData->m_pPlayerData->m_Deaths = pData->m_pSqlData->m_pResults->getInt("Deaths");
pData->m_pPlayerData->m_FlagCaps = pData->m_pSqlData->m_pResults->getInt("FlagCaps");
pData->m_pPlayerData->m_Wins = pData->m_pSqlData->m_pResults->getInt("Wins");
pData->m_pPlayerData->m_Losses = pData->m_pSqlData->m_pResults->getInt("Losses");
pData->m_pPlayerData->m_HammerKills = pData->m_pSqlData->m_pResults->getInt("HammerKills");
pData->m_pPlayerData->m_GunKills = pData->m_pSqlData->m_pResults->getInt("GunKills");
pData->m_pPlayerData->m_ShotgunKills = pData->m_pSqlData->m_pResults->getInt("ShotgunKills");
pData->m_pPlayerData->m_GrenadeKills = pData->m_pSqlData->m_pResults->getInt("GrenadeKills");
pData->m_pPlayerData->m_RifleKills = pData->m_pSqlData->m_pResults->getInt("RifleKills");
pData->m_pPlayerData->m_NinjaKills = pData->m_pSqlData->m_pResults->getInt("NinjaKills");
pData->m_pPlayerData->m_BotDetected = pData->m_pSqlData->m_pResults->getInt("BotDetected");
// delete result
delete pData->m_pSqlData->m_pResults;
// try to get the todays playerstat
str_format(aBuf, sizeof(aBuf), "SELECT Score, Kills, Deaths, FlagCaps, Wins, Losses, HammerKills, GunKills, ShotgunKills, GrenadeKills, RifleKills, NinjaKills FROM %s_savedscore_daily WHERE ID=%d;", pData->m_pSqlData->m_pPrefix, pData->m_pPlayerData->m_ID);
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery(aBuf);
if(pData->m_pSqlData->m_pResults->next())
{
pData->m_pDailyPlayerData->m_Score = pData->m_pSqlData->m_pResults->getInt("Score");
pData->m_pDailyPlayerData->m_Kills = pData->m_pSqlData->m_pResults->getInt("Kills");
pData->m_pDailyPlayerData->m_Deaths = pData->m_pSqlData->m_pResults->getInt("Deaths");
pData->m_pDailyPlayerData->m_FlagCaps = pData->m_pSqlData->m_pResults->getInt("FlagCaps");
pData->m_pDailyPlayerData->m_Wins = pData->m_pSqlData->m_pResults->getInt("Wins");
pData->m_pDailyPlayerData->m_Losses = pData->m_pSqlData->m_pResults->getInt("Losses");
pData->m_pDailyPlayerData->m_HammerKills = pData->m_pSqlData->m_pResults->getInt("HammerKills");
pData->m_pDailyPlayerData->m_GunKills = pData->m_pSqlData->m_pResults->getInt("GunKills");
pData->m_pDailyPlayerData->m_ShotgunKills = pData->m_pSqlData->m_pResults->getInt("ShotgunKills");
pData->m_pDailyPlayerData->m_GrenadeKills = pData->m_pSqlData->m_pResults->getInt("GrenadeKills");
pData->m_pDailyPlayerData->m_RifleKills = pData->m_pSqlData->m_pResults->getInt("RifleKills");
pData->m_pDailyPlayerData->m_NinjaKills = pData->m_pSqlData->m_pResults->getInt("NinjaKills");
}
else
{
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %s_savedscore_daily(ID, Name, Score, Kills, Deaths, FlagCaps, Wins, Losses, HammerKills, GunKills, ShotgunKills, GrenadeKills, RifleKills, NinjaKills) VALUES ('%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d');", pData->m_pSqlData->m_pPrefix, pData->m_pPlayerData->m_ID, pData->m_aName, pData->m_pDailyPlayerData->m_Score, pData->m_pDailyPlayerData->m_Kills, pData->m_pDailyPlayerData->m_Deaths, pData->m_pDailyPlayerData->m_FlagCaps, pData->m_pDailyPlayerData->m_Wins, pData->m_pDailyPlayerData->m_Losses, pData->m_pDailyPlayerData->m_HammerKills, pData->m_pDailyPlayerData->m_GunKills, pData->m_pDailyPlayerData->m_ShotgunKills, pData->m_pDailyPlayerData->m_GrenadeKills, pData->m_pDailyPlayerData->m_RifleKills, pData->m_pDailyPlayerData->m_NinjaKills);
pData->m_pSqlData->m_pStatement->execute(aBuf);
}
if(i == 1)
dbg_msg("SQL", "Getting playerstat done [IP]");
else
dbg_msg("SQL", "Getting playerstat done [Name]");
// delete statement and results
delete pData->m_pSqlData->m_pStatement;
delete pData->m_pSqlData->m_pResults;
pData->m_pSqlData->m_pStatement = 0;
pData->m_pSqlData->m_pResults = 0;
// disconnect from database
//pData->m_pSqlData->Disconnect(); // We'll print the stats right after this, keep the connection.
delete pData;
return 0;
}
// delete results
delete pData->m_pSqlData->m_pResults;
pData->m_pSqlData->m_pResults = 0;
}
// if no entry found... create a new one
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %s_savedscore(Name, JoinName, Clan, Country, JoinIP, IP, IPRange, LastJoin, Score, Kills, Deaths, FlagCaps, Wins, Losses, HammerKills, GunKills, ShotgunKills, GrenadeKills, RifleKills, NinjaKills, BotDetected) VALUES ('%s', '%s', '%s', '%d', '%s', '%s', '%s', NOW(), '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d');", pData->m_pSqlData->m_pPrefix, pData->m_aName, pData->m_aName, pData->m_aClan, pData->m_Country, pData->m_aIP, pData->m_aIP, pData->m_aIPRange, pData->m_pPlayerData->m_Score, pData->m_pPlayerData->m_Kills, pData->m_pPlayerData->m_Deaths, pData->m_pPlayerData->m_FlagCaps, pData->m_pPlayerData->m_Wins, pData->m_pPlayerData->m_Losses, pData->m_pPlayerData->m_HammerKills, pData->m_pPlayerData->m_GunKills, pData->m_pPlayerData->m_ShotgunKills, pData->m_pPlayerData->m_GrenadeKills, pData->m_pPlayerData->m_RifleKills, pData->m_pPlayerData->m_NinjaKills, pData->m_pPlayerData->m_BotDetected);
pData->m_pSqlData->m_pStatement->execute(aBuf);
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery("SELECT LAST_INSERT_ID();");
if(pData->m_pSqlData->m_pResults->next())
{
int ID = pData->m_pSqlData->m_pResults->getInt(1);
if(ID == 0)
dbg_msg("SQL", "Getting playerstat failed [New]");
else
{
pData->m_pPlayerData->m_ID = ID;
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %s_savedscore_daily(ID, Name, Score, Kills, Deaths, FlagCaps, Wins, Losses, HammerKills, GunKills, ShotgunKills, GrenadeKills, RifleKills, NinjaKills) VALUES ('%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d');", pData->m_pSqlData->m_pPrefix, pData->m_pPlayerData->m_ID, pData->m_aName, pData->m_pDailyPlayerData->m_Score, pData->m_pDailyPlayerData->m_Kills, pData->m_pDailyPlayerData->m_Deaths, pData->m_pDailyPlayerData->m_FlagCaps, pData->m_pDailyPlayerData->m_Wins, pData->m_pDailyPlayerData->m_Losses, pData->m_pDailyPlayerData->m_HammerKills, pData->m_pDailyPlayerData->m_GunKills, pData->m_pDailyPlayerData->m_ShotgunKills, pData->m_pDailyPlayerData->m_GrenadeKills, pData->m_pDailyPlayerData->m_RifleKills, pData->m_pDailyPlayerData->m_NinjaKills);
pData->m_pSqlData->m_pStatement->execute(aBuf);
dbg_msg("SQL", "Getting playerstat done [New]");
}
}
// delete statement and results
delete pData->m_pSqlData->m_pStatement;
delete pData->m_pSqlData->m_pResults;
pData->m_pSqlData->m_pStatement = 0;
pData->m_pSqlData->m_pResults = 0;
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: Could not get stat");
}
// disconnect from database
//pData->m_pSqlData->Disconnect(); // We'll print the stats right after this, keep the connection.
}
delete pData;
return 0;
}
void CSqlScore::LoadScore(int ClientID)
{
if(m_aLoadScoreJob[ClientID].Status() != STATE_DONE)
return;
CSqlScoreData *Tmp = new CSqlScoreData();
Tmp->m_pPlayerData = PlayerData(ClientID);
Tmp->m_pDailyPlayerData = DailyPlayerData(ClientID);
Tmp->m_ClientID = ClientID;
str_copy(Tmp->m_aName, Server()->ClientName(ClientID), sizeof(Tmp->m_aName));
str_copy(Tmp->m_aClan, Server()->ClientClan(ClientID), sizeof(Tmp->m_aClan));
Tmp->m_Country = Server()->ClientCountry(ClientID);
Server()->GetClientAddr(ClientID, Tmp->m_aIP, sizeof(Tmp->m_aIP));
Server()->GetClientRange(ClientID, Tmp->m_aIPRange, sizeof(Tmp->m_aIPRange));
Tmp->m_pSqlData = this;
GameServer()->Engine()->AddJob(&m_aLoadScoreJob[ClientID], LoadScoreThread, Tmp);
/*void *LoadThread = thread_create(LoadScoreThread, Tmp);
thread_detach(LoadThread);*/
}
int CSqlScore::SaveScoreThread(void *pUser)
{
CSqlScoreData *pData = (CSqlScoreData *)pUser;
// Connect to database
if(pData->m_pSqlData->Connect())
{
try
{
// check strings
pData->m_pSqlData->ClearString(pData->m_aName, sizeof(pData->m_aName));
pData->m_pSqlData->ClearString(pData->m_aClan, sizeof(pData->m_aClan));
char aBuf[512];
// check for ID if any
if(pData->m_pPlayerData->m_ID > 0)
{
str_format(aBuf, sizeof(aBuf), "UPDATE %s_savedscore SET Name='%s', Clan='%s', Country=%d, IP='%s', IPRange='%s', LastJoin=NOW(), TimePlayed=%d, Score=%d, Kills=%d, Deaths=%d, FlagCaps=%d, Wins=%d, Losses=%d, HammerKills=%d, GunKills=%d, ShotgunKills=%d, GrenadeKills=%d, RifleKills=%d, NinjaKills=%d, BotDetected=%d WHERE ID=%d;", pData->m_pSqlData->m_pPrefix, pData->m_aName, pData->m_aClan, pData->m_Country, pData->m_aIP, pData->m_aIPRange, pData->m_pPlayerData->m_TimePlayed, pData->m_pPlayerData->m_Score, pData->m_pPlayerData->m_Kills, pData->m_pPlayerData->m_Deaths, pData->m_pPlayerData->m_FlagCaps, pData->m_pPlayerData->m_Wins, pData->m_pPlayerData->m_Losses, pData->m_pPlayerData->m_HammerKills, pData->m_pPlayerData->m_GunKills, pData->m_pPlayerData->m_ShotgunKills, pData->m_pPlayerData->m_GrenadeKills, pData->m_pPlayerData->m_RifleKills, pData->m_pPlayerData->m_NinjaKills, pData->m_pPlayerData->m_BotDetected, pData->m_pPlayerData->m_ID);
pData->m_pSqlData->m_pStatement->execute(aBuf);
str_format(aBuf, sizeof(aBuf), "UPDATE %s_savedscore_daily SET Name='%s', Score=%d, Kills=%d, Deaths=%d, FlagCaps=%d, Wins=%d, Losses=%d, HammerKills=%d, GunKills=%d, ShotgunKills=%d, GrenadeKills=%d, RifleKills=%d, NinjaKills=%d WHERE ID=%d;", pData->m_pSqlData->m_pPrefix, pData->m_aName, pData->m_pDailyPlayerData->m_Score, pData->m_pDailyPlayerData->m_Kills, pData->m_pDailyPlayerData->m_Deaths, pData->m_pDailyPlayerData->m_FlagCaps, pData->m_pDailyPlayerData->m_Wins, pData->m_pDailyPlayerData->m_Losses, pData->m_pDailyPlayerData->m_HammerKills, pData->m_pDailyPlayerData->m_GunKills, pData->m_pDailyPlayerData->m_ShotgunKills, pData->m_pDailyPlayerData->m_GrenadeKills, pData->m_pDailyPlayerData->m_RifleKills, pData->m_pDailyPlayerData->m_NinjaKills, pData->m_pPlayerData->m_ID);
pData->m_pSqlData->m_pStatement->execute(aBuf);
dbg_msg("SQL", "Updateing playerstat done [ID]");
// delete statement
delete pData->m_pSqlData->m_pStatement;
pData->m_pSqlData->m_pStatement = 0;
// disconnect from database
pData->m_pSqlData->Disconnect();
delete pData;
return 0;
}
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: Could not update playerstat");
}
// disconnect from database
pData->m_pSqlData->Disconnect();
}
delete pData;
return 0;
}
void CSqlScore::SaveScore(int ClientID)
{
if(m_aSaveScoreJob[ClientID].Status() != STATE_DONE)
return;
CSqlScoreData *Tmp = new CSqlScoreData();
Tmp->m_pPlayerData = PlayerData(ClientID);
Tmp->m_pDailyPlayerData = DailyPlayerData(ClientID);
Tmp->m_ClientID = ClientID;
str_copy(Tmp->m_aName, Server()->ClientName(ClientID), sizeof(Tmp->m_aName));
str_copy(Tmp->m_aClan, Server()->ClientClan(ClientID), sizeof(Tmp->m_aClan));
Tmp->m_Country = Server()->ClientCountry(ClientID);
Server()->GetClientAddr(ClientID, Tmp->m_aIP, sizeof(Tmp->m_aIP));
Server()->GetClientRange(ClientID, Tmp->m_aIPRange, sizeof(Tmp->m_aIPRange));
Tmp->m_pSqlData = this;
GameServer()->Engine()->AddJob(&m_aSaveScoreJob[ClientID], SaveScoreThread, Tmp);
/*void *SaveThread = thread_create(SaveScoreThread, Tmp);
thread_detach(SaveThread);*/
}
int CSqlScore::SaveScoreAllThread(void *pUser)
{
CSqlScoreAllData *pData = (CSqlScoreAllData *)pUser;
// Connect to database
if(pData->m_pSqlData->Connect())
{
try
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!pData->m_apPlayerSqlData[i])
continue;
// check strings
pData->m_pSqlData->ClearString(pData->m_apPlayerSqlData[i]->m_aName, sizeof(pData->m_apPlayerSqlData[i]->m_aName));
pData->m_pSqlData->ClearString(pData->m_apPlayerSqlData[i]->m_aClan, sizeof(pData->m_apPlayerSqlData[i]->m_aClan));
char aBuf[512];
// check for ID if any
if(pData->m_apPlayerSqlData[i]->m_pPlayerData->m_ID > 0)
{
str_format(aBuf, sizeof(aBuf), "UPDATE %s_savedscore SET Name='%s', Clan='%s', Country=%d, IP='%s', IPRange='%s', TimePlayed=%d, Score=%d, Kills=%d, Deaths=%d, FlagCaps=%d, Wins=%d, Losses=%d, HammerKills=%d, GunKills=%d, ShotgunKills=%d, GrenadeKills=%d, RifleKills=%d, NinjaKills=%d, BotDetected=%d WHERE ID=%d;", pData->m_pSqlData->m_pPrefix, pData->m_apPlayerSqlData[i]->m_aName, pData->m_apPlayerSqlData[i]->m_aClan, pData->m_apPlayerSqlData[i]->m_Country, pData->m_apPlayerSqlData[i]->m_aIP, pData->m_apPlayerSqlData[i]->m_aIPRange, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_TimePlayed, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_Score, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_Kills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_Deaths, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_FlagCaps, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_Wins, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_Losses, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_HammerKills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_GunKills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_ShotgunKills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_GrenadeKills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_RifleKills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_NinjaKills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_BotDetected, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_ID);
pData->m_pSqlData->m_pStatement->execute(aBuf);
str_format(aBuf, sizeof(aBuf), "UPDATE %s_savedscore_daily SET Name='%s', Score=%d, Kills=%d, Deaths=%d, FlagCaps=%d, Wins=%d, Losses=%d, HammerKills=%d, GunKills=%d, ShotgunKills=%d, GrenadeKills=%d, RifleKills=%d, NinjaKills=%d WHERE ID=%d;", pData->m_pSqlData->m_pPrefix, pData->m_apPlayerSqlData[i]->m_aName, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_Score, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_Kills, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_Deaths, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_FlagCaps, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_Wins, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_Losses, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_HammerKills, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_GunKills, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_ShotgunKills, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_GrenadeKills, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_RifleKills, pData->m_apPlayerSqlData[i]->m_pDailyPlayerData->m_NinjaKills, pData->m_apPlayerSqlData[i]->m_pPlayerData->m_ID);
pData->m_pSqlData->m_pStatement->execute(aBuf);
dbg_msg("SQL", "Updateing playerstats done [ID]");
}
}
// delete statement and results
delete pData->m_pSqlData->m_pStatement;
delete pData->m_pSqlData->m_pResults;
pData->m_pSqlData->m_pStatement = 0;
pData->m_pSqlData->m_pResults = 0;
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: Could not update playerstats");
}
// disconnect from database
if(!pData->m_KeepConnection)
pData->m_pSqlData->Disconnect();
}
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!pData->m_apPlayerSqlData[i])
continue;
if(pData->m_DeletePlayerData)
{
delete pData->m_apPlayerSqlData[i]->m_pPlayerData;
delete pData->m_apPlayerSqlData[i]->m_pDailyPlayerData;
}
delete pData->m_apPlayerSqlData[i];
}
delete pData;
return 0;
}
void CSqlScore::SaveScoreAll(bool Safe, bool KeepConnection)
{
if(m_SaveScoreAllJob.Status() != STATE_DONE)
return;
CSqlScoreAllData *Tmp = new CSqlScoreAllData();
Tmp->m_pSqlData = this;
Tmp->m_KeepConnection = KeepConnection;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!GameServer()->m_apPlayers[i])
continue;
Tmp->m_apPlayerSqlData[i] = new CSqlScoreData();
if(Safe)
{
Tmp->m_apPlayerSqlData[i]->m_pPlayerData = new CPlayerData();
mem_copy(Tmp->m_apPlayerSqlData[i]->m_pPlayerData, PlayerData(i), sizeof(CPlayerData));
Tmp->m_apPlayerSqlData[i]->m_pDailyPlayerData = new CPlayerData();
mem_copy(Tmp->m_apPlayerSqlData[i]->m_pDailyPlayerData, DailyPlayerData(i), sizeof(CPlayerData));
}
else
{
Tmp->m_apPlayerSqlData[i]->m_pPlayerData = PlayerData(i);
Tmp->m_apPlayerSqlData[i]->m_pDailyPlayerData = DailyPlayerData(i);
}
Tmp->m_DeletePlayerData = Safe;
Tmp->m_apPlayerSqlData[i]->m_ClientID = i;
str_copy(Tmp->m_apPlayerSqlData[i]->m_aName, Server()->ClientName(i), sizeof(Tmp->m_apPlayerSqlData[i]->m_aName));
str_copy(Tmp->m_apPlayerSqlData[i]->m_aClan, Server()->ClientClan(i), sizeof(Tmp->m_apPlayerSqlData[i]->m_aClan));
Tmp->m_apPlayerSqlData[i]->m_Country = Server()->ClientCountry(i);
Server()->GetClientAddr(i, Tmp->m_apPlayerSqlData[i]->m_aIP, sizeof(Tmp->m_apPlayerSqlData[i]->m_aIP));
Server()->GetClientRange(i, Tmp->m_apPlayerSqlData[i]->m_aIPRange, sizeof(Tmp->m_apPlayerSqlData[i]->m_aIPRange));
}
GameServer()->Engine()->AddJob(&m_SaveScoreAllJob, SaveScoreAllThread, Tmp);
/*void *SaveAllThread = thread_create(SaveScoreAllThread, Tmp);
thread_detach(SaveAllThread);*/
}
int CSqlScore::ShowRankThread(void *pUser)
{
CSqlScoreData *pData = (CSqlScoreData *)pUser;
// Connect to database
if(pData->m_pSqlData->Connect())
{
try
{
// check strings
pData->m_pSqlData->ClearString(pData->m_aName, sizeof(pData->m_aName));
char aBuf[512];
// check sort methode
if(pData->m_Daily)
str_format(aBuf, sizeof(aBuf), "SELECT ID, Name, Score, Kills, Deaths, FlagCaps FROM %s_savedscore_daily ORDER BY `Score` DESC;", pData->m_pSqlData->m_pPrefix);
else
str_format(aBuf, sizeof(aBuf), "SELECT ID, Name, Score, Kills, Deaths, FlagCaps FROM %s_savedscore ORDER BY `Score` DESC;", pData->m_pSqlData->m_pPrefix);
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery(aBuf);
int RowCount = 0;
bool Found = false;
while(pData->m_pSqlData->m_pResults->next())
{
RowCount++;
if(pData->m_Search)
{
if(str_find_nocase(pData->m_pSqlData->m_pResults->getString("Name").c_str(), pData->m_aName))
{
Found = true;
break;
}
}
else if(pData->m_pSqlData->m_pResults->getInt("ID") == pData->m_pPlayerData->m_ID)
{
Found = true;
break;
}
}
if(!Found)
{
str_format(aBuf, sizeof(aBuf), "%s is not ranked", pData->m_aName);
pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, aBuf);
}
else
{
if(pData->m_pSqlData->m_pResults->getInt("Deaths") > 0)
str_format(aBuf, sizeof(aBuf), "%d. '%s'%s Score: %d | Kills: %d | Deaths: %d | FlagCaps: %d | K/D: %.2f", RowCount, pData->m_pSqlData->m_pResults->getString("Name").c_str(), pData->m_Daily?" todays":"", pData->m_pSqlData->m_pResults->getInt("Score"), pData->m_pSqlData->m_pResults->getInt("Kills"), pData->m_pSqlData->m_pResults->getInt("Deaths"), pData->m_pSqlData->m_pResults->getInt("FlagCaps"), (float)pData->m_pSqlData->m_pResults->getInt("Kills")/pData->m_pSqlData->m_pResults->getInt("Deaths"));
else
str_format(aBuf, sizeof(aBuf), "%d. '%s'%s Score: %d | Kills: %d | Deaths: %d | FlagCaps: %d | K/D: NaN", RowCount, pData->m_pSqlData->m_pResults->getString("Name").c_str(), pData->m_Daily?" todays":"", pData->m_pSqlData->m_pResults->getInt("Score"), pData->m_pSqlData->m_pResults->getInt("Kills"), pData->m_pSqlData->m_pResults->getInt("Deaths"), pData->m_pSqlData->m_pResults->getInt("FlagCaps"));
pData->m_pSqlData->GameServer()->SendChatTarget(-1, aBuf);
}
dbg_msg("SQL", "Showing rank done");
// delete results and statement
delete pData->m_pSqlData->m_pStatement;
delete pData->m_pSqlData->m_pResults;
pData->m_pSqlData->m_pStatement = 0;
pData->m_pSqlData->m_pResults = 0;
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: Could not show rank");
}
// disconnect from database
pData->m_pSqlData->Disconnect();
}
delete pData;
return 0;
}
void CSqlScore::ShowRank(int ClientID, const char *pName, bool Search, bool Daily)
{
if(m_ShowRankJob.Status() != STATE_DONE)
return;
CSqlScoreData *Tmp = new CSqlScoreData();
Tmp->m_pPlayerData = PlayerData(ClientID);
Tmp->m_ClientID = ClientID;
str_copy(Tmp->m_aName, pName, sizeof(Tmp->m_aName));
Server()->GetClientAddr(ClientID, Tmp->m_aIP, sizeof(Tmp->m_aIP));
Tmp->m_Search = Search;
Tmp->m_Daily = Daily;
Tmp->m_pSqlData = this;
GameServer()->Engine()->AddJob(&m_ShowRankJob, ShowRankThread, Tmp);
/*void *RankThread = thread_create(ShowRankThread, Tmp);
thread_detach(RankThread);*/
}
int CSqlScore::ShowStatsThread(void *pUser)
{
CSqlScoreData *pData = (CSqlScoreData *)pUser;
// Connect to database
if(pData->m_pSqlData->Connect())
{
try
{
// check strings
pData->m_pSqlData->ClearString(pData->m_aName, sizeof(pData->m_aName));
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "SELECT ID, Name, Clan, FirstJoin, TimePlayed, Score, Kills, Deaths, FlagCaps, Wins, Losses, HammerKills, GunKills, ShotgunKills, GrenadeKills, RifleKills, NinjaKills FROM %s_savedscore ORDER BY `Score` DESC;", pData->m_pSqlData->m_pPrefix);
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery(aBuf);
int RowCount = 0;
bool Found = false;
while(pData->m_pSqlData->m_pResults->next())
{
RowCount++;
if(pData->m_Search)
{
if(str_find_nocase(pData->m_pSqlData->m_pResults->getString("Name").c_str(), pData->m_aName))
{
Found = true;
break;
}
}
else if(pData->m_pSqlData->m_pResults->getInt("ID") == pData->m_pPlayerData->m_ID)
{
Found = true;
break;
}
}
if(!Found)
{
str_format(aBuf, sizeof(aBuf), "%s is not ranked", pData->m_aName);
pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, aBuf);
}
else
{
if(pData->m_pSqlData->m_pResults->getInt("Deaths") > 0)
str_format(aBuf, sizeof(aBuf), "First join: %s\nRank: %d\nTime played: %d hours and %d minutes\nScore: %d\nKills: %d\nDeaths: %d\nKills/Deaths: %.2f\nFlag Captures: %d\nWins: %d\nLosses: %d\nHammer kills: %d\nGun kills: %d\nShotgun kills: %d\nGrenade kills: %d\nRifle kills: %d\nKatana kills: %d", pData->m_pSqlData->m_pResults->getString("FirstJoin").c_str(), RowCount, pData->m_pSqlData->m_pResults->getInt("TimePlayed")/60, pData->m_pSqlData->m_pResults->getInt("TimePlayed")%60, pData->m_pSqlData->m_pResults->getInt("Score"), pData->m_pSqlData->m_pResults->getInt("Kills"), pData->m_pSqlData->m_pResults->getInt("Deaths"), (float)pData->m_pSqlData->m_pResults->getInt("Kills")/pData->m_pSqlData->m_pResults->getInt("Deaths"), pData->m_pSqlData->m_pResults->getInt("FlagCaps"), pData->m_pSqlData->m_pResults->getInt("Wins"), pData->m_pSqlData->m_pResults->getInt("Losses"), pData->m_pSqlData->m_pResults->getInt("HammerKills"), pData->m_pSqlData->m_pResults->getInt("GunKills"), pData->m_pSqlData->m_pResults->getInt("ShotgunKills"), pData->m_pSqlData->m_pResults->getInt("GrenadeKills"), pData->m_pSqlData->m_pResults->getInt("RifleKills"), pData->m_pSqlData->m_pResults->getInt("NinjaKills"));
else
str_format(aBuf, sizeof(aBuf), "First join: %s\nRank: %d\nTime played: %d hours and %d minutes\nScore: %d\nKills: %d\nDeaths: %d\nKills/Deaths: NaN\nFlag Captures: %d\nWins: %d\nLosses: %d\nHammer kills: %d\nGun kills: %d\nShotgun kills: %d\nGrenade kills: %d\nRifle kills: %d\nKatana kills: %d", pData->m_pSqlData->m_pResults->getString("FirstJoin").c_str(), RowCount, pData->m_pSqlData->m_pResults->getInt("TimePlayed")/60, pData->m_pSqlData->m_pResults->getInt("TimePlayed")%60, pData->m_pSqlData->m_pResults->getInt("Score"), pData->m_pSqlData->m_pResults->getInt("Kills"), pData->m_pSqlData->m_pResults->getInt("Deaths"), pData->m_pSqlData->m_pResults->getInt("FlagCaps"), pData->m_pSqlData->m_pResults->getInt("Wins"), pData->m_pSqlData->m_pResults->getInt("Losses"), pData->m_pSqlData->m_pResults->getInt("HammerKills"), pData->m_pSqlData->m_pResults->getInt("GunKills"), pData->m_pSqlData->m_pResults->getInt("ShotgunKills"), pData->m_pSqlData->m_pResults->getInt("GrenadeKills"), pData->m_pSqlData->m_pResults->getInt("RifleKills"), pData->m_pSqlData->m_pResults->getInt("NinjaKills"));
pData->m_pSqlData->GameServer()->SendMotd(pData->m_ClientID, aBuf);
}
dbg_msg("SQL", "Showing playerstats done");
// delete results and statement
delete pData->m_pSqlData->m_pStatement;
delete pData->m_pSqlData->m_pResults;
pData->m_pSqlData->m_pStatement = 0;
pData->m_pSqlData->m_pResults = 0;
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: Could not show playerstats");
}
// disconnect from database
pData->m_pSqlData->Disconnect();
}
delete pData;
return 0;
}
void CSqlScore::ShowStats(int ClientID, const char *pName, bool Search)
{
if(m_ShowStatsJob.Status() != STATE_DONE)
return;
CSqlScoreData *Tmp = new CSqlScoreData();
Tmp->m_pPlayerData = PlayerData(ClientID);
Tmp->m_ClientID = ClientID;
str_copy(Tmp->m_aName, pName, sizeof(Tmp->m_aName));
Server()->GetClientAddr(ClientID, Tmp->m_aIP, sizeof(Tmp->m_aIP));
Tmp->m_Search = Search;
Tmp->m_pSqlData = this;
GameServer()->Engine()->AddJob(&m_ShowStatsJob, ShowStatsThread, Tmp);
/*void *RankThread = thread_create(ShowStatsThread, Tmp);
thread_detach(RankThread);*/
}
int CSqlScore::ShowTop5Thread(void *pUser)
{
CSqlScoreData *pData = (CSqlScoreData *)pUser;
// Connect to database
if(pData->m_pSqlData->Connect())
{
try
{
char aBuf[512];
// check sort methode
if(pData->m_Daily)
{
str_format(aBuf, sizeof(aBuf), "SELECT Name, Score, Kills, Deaths, FlagCaps FROM %s_savedscore_daily ORDER BY `Score` DESC LIMIT %d, 5;", pData->m_pSqlData->m_pPrefix, pData->m_Num-1);
// show top5
pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, "----------- Daily Top 5 -----------");
}
else
{
str_format(aBuf, sizeof(aBuf), "SELECT Name, Score, Kills, Deaths, FlagCaps FROM %s_savedscore ORDER BY `Score` DESC LIMIT %d, 5;", pData->m_pSqlData->m_pPrefix, pData->m_Num-1);
// show top5
pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, "----------- Top 5 -----------");
}
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery(aBuf);
int Rank = pData->m_Num;
while(pData->m_pSqlData->m_pResults->next())
{
if(pData->m_pSqlData->m_pResults->getInt("Deaths") > 0)
str_format(aBuf, sizeof(aBuf), "%d. '%s' Score: %d | Kills: %d | Deaths: %d | FlagCaps: %d | K/D: %.2f", Rank, pData->m_pSqlData->m_pResults->getString("Name").c_str(), pData->m_pSqlData->m_pResults->getInt("Score"), pData->m_pSqlData->m_pResults->getInt("Kills"), pData->m_pSqlData->m_pResults->getInt("Deaths"), pData->m_pSqlData->m_pResults->getInt("FlagCaps"), (float)pData->m_pSqlData->m_pResults->getInt("Kills")/pData->m_pSqlData->m_pResults->getInt("Deaths"));
else
str_format(aBuf, sizeof(aBuf), "%d. '%s' Score: %d | Kills: %d | Deaths: %d | FlagCaps: %d | K/D: NaN", Rank, pData->m_pSqlData->m_pResults->getString("Name").c_str(), pData->m_pSqlData->m_pResults->getInt("Score"), pData->m_pSqlData->m_pResults->getInt("Kills"), pData->m_pSqlData->m_pResults->getInt("Deaths"), pData->m_pSqlData->m_pResults->getInt("FlagCaps"));
pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, aBuf);
Rank++;
}
pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, "------------------------------");
dbg_msg("SQL", "Showing top5 done");
// delete results and statement
delete pData->m_pSqlData->m_pStatement;
delete pData->m_pSqlData->m_pResults;
pData->m_pSqlData->m_pStatement = 0;
pData->m_pSqlData->m_pResults = 0;
}
catch (sql::SQLException &e)
{
dbg_msg("SQL", "ERROR: Could not show top5");
}
// disconnect from database
pData->m_pSqlData->Disconnect();
}
delete pData;
return 0;
}
void CSqlScore::ShowTop5(int ClientID, int Debut, bool Daily)
{
if(m_ShowTop5Job.Status() != STATE_DONE)
return;
CSqlScoreData *Tmp = new CSqlScoreData();
Tmp->m_ClientID = ClientID;
Tmp->m_pPlayerData = PlayerData(ClientID);
Tmp->m_Num = Debut;
Tmp->m_Daily = Daily;
Tmp->m_pSqlData = this;
GameServer()->Engine()->AddJob(&m_ShowTop5Job, ShowTop5Thread, Tmp);
/*void *Top5Thread = thread_create(ShowTop5Thread, Tmp);
thread_detach(Top5Thread);*/
}
// anti SQL injection
void CSqlScore::ClearString(char *pString, int Size)
{
// check if the string is long enough to escape something
if(Size <= 2)
{
if(pString[0] == '\'' || pString[0] == '\\' || pString[0] == ';')
pString[0] = '_';
return;
}
// replace ' ' ' with ' \' ' and remove '\'
for(int i = 0; i < str_length(pString); i++)
{
// replace '--' with '__'
if(pString[i] == '-' && pString[i+1] == '-')
{
pString[i] = '_';
pString[++i] = '_';
continue;
}
// escape ', \ and ;
if(pString[i] == '\'' || pString[i] == '\\' || pString[i] == ';')
{
for(int j = Size-2; j > i; j--)
pString[j] = pString[j-1];
pString[i] = '\\';
i++; // so we don't double escape
continue;
}
}
// aaand remove spaces and \ at the end xD
for(int i = str_length(pString)-1; i >= 0; i--)
{
if(pString[i] == ' ' || pString[i] == '\\')
pString[i] = 0;
else
break;
}
}