/
LogManager.cs
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/
LogManager.cs
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using AxeMan.GameSystem.GameDataHub;
using AxeMan.GameSystem.GameDataTag;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AxeMan.GameSystem
{
public interface ILogManager
{
void Add(LogMessage logMessage);
void Add(string message);
// The index of the last line is 0. The second last one is 1.
string GetLog(int reverseIndex);
}
public class LogManager : MonoBehaviour, ILogManager
{
private List<string> fullLog;
private int maxLogLength;
private int minLogLength;
public event EventHandler<EventArgs> AddingLog;
public void Add(LogMessage logMessage)
{
string message = GetComponent<LogData>().GetStringData(logMessage);
Add(message);
}
public void Add(string message)
{
fullLog.Add(message);
ReduceLogLength();
OnAddingLog(EventArgs.Empty);
}
public string GetLog(int reverseIndex)
{
int index = fullLog.Count - reverseIndex - 1;
if ((index < 0) || (index > fullLog.Count - 1))
{
return "";
}
return fullLog[index];
}
protected virtual void OnAddingLog(EventArgs e)
{
AddingLog?.Invoke(this, e);
}
private void Awake()
{
fullLog = new List<string>();
minLogLength = 20;
maxLogLength = 200;
}
private void ReduceLogLength()
{
if (fullLog.Count > maxLogLength)
{
fullLog.RemoveRange(0, maxLogLength - minLogLength);
}
}
}
public class LogMessage
{
public LogMessage(LogCategoryTag category, LogMessageTag message)
{
LogCategoryTag = category;
LogMessageTag = message;
}
public LogMessage(LogCategoryTag category, LogMessageTag message,
SubTag actor) : this(category, message)
{
ActorTag = actor;
}
public LogMessage(LogCategoryTag category, LogMessageTag message,
SubTag actor, SubTag trap) : this(category, message, actor)
{
TrapTag = trap;
}
public SubTag ActorTag { get; }
public LogCategoryTag LogCategoryTag { get; }
public LogMessageTag LogMessageTag { get; }
public SubTag TrapTag { get; }
}
}