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Something error with GPUImageGaussianBlurFilter? #2310

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Shun87 opened this issue Jun 14, 2016 · 0 comments
Open

Something error with GPUImageGaussianBlurFilter? #2310

Shun87 opened this issue Jun 14, 2016 · 0 comments

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@Shun87
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Shun87 commented Jun 14, 2016

Hello BradLarson, I found there are still something wrong. When I run FilterShowcase demo, I made a change to the newFrameReadyAtTime function of GPUImageFilter class like this, change all value in imageVertices from 1.0 to 0.5:
static const GLfloat imageVertices[] = {
-0.5f, -0.5f,
0.5f, -0.5f,
-0.5f, 0.5f,
0.5f, 0.5f,
};
The result texture rendered on screen in gaussianBlur demo was ## 1/16 size of view port, I think it should be 1/4, the result x or y is only 0.25, not 0.5, what's wrong? Other filter works well, for example gray scale.

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