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Error?!?!? #18

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BrawlBox opened this issue Aug 23, 2015 · 0 comments
Open

Error?!?!? #18

BrawlBox opened this issue Aug 23, 2015 · 0 comments

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@BrawlBox
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Unable to Preview Model
I've tried to preview the model and Brawlbox keeps giving me an error message as well as I'm unable to view the model.

fuck you
i dont fucking care about the error it doesn't even fucking affect anything so fuck off you stupid cunts

FUCKING STOP
i dont fucking know what caused the stupid fucking bug so stop fucking having this stupid fucking error pop up jesus christ im trying to do shit in brawl box but i cant cause this fucking error is fucking me in the asshole each time i try to fucking do something. FUCK OFF

Preview error
Whenever I open the character model to see the animation it always give this system out of range error it is very annoying please fix this

Viewing a model for lyn
Viewing a model for Lyn

Model fails to preview
Trying to preview FitLyn00.ModelData[0].3DModels(NW4R).FitLyn00 results in this exception, which breaks viewing of the model in the preview area (you can still load animations, but they're not of much use) and shows up once more when you try to close the preview window, requiring another atttempt to close before actually closing. The model shows up just fine in the area under the data in the main window.

I can't preview
I don't know what caused the bug but it won't let me preview my characters. Please fix it ASAP.

Sudden error after preview???
I was just going to preview a Lyn model then I got this message that BrawlBox supposedly undergone some error. Please fix.

Object 05 has unused texture matrices for retro falcon P:M

crashes when i open

Model Loading Error
I was deleting some of the polygons. When I took a preview, the model editor came out with an error.

Index out of range
After deleting several objects within a model I previewed the model and was show this exception. The model displays fine in the main window.

I was simply previewing PM 3.6b's Butterfly Metaknight.

v0.76b_h2
Index was outside the bounds of the array.
at BrawlLib.SSBB.ResourceNodes.MDL0Node.ApplySHP(SHP0Node node, Single index)
at System.Windows.Forms.ModelEditorBase.UpdateModel(IModel model, Single frame)
at System.Windows.Forms.ModelEditorBase.UpdateModel(Single frame)
at System.Windows.Forms.ModelEditControl.set_CurrentFrame(Int32 value)
at System.Windows.Forms.ModelEditorBase.SetFrame(Int32 index)
at System.Windows.Forms.ModelEditorBase.ModelChanged(IModel newModel)
at System.Windows.Forms.ModelEditorBase.set_TargetModel(IModel value)
at BrawlBox.ModelForm.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

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