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index.js
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index.js
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window.onload = function(){
let contenedor = document.getElementById('loader')
contenedor.style.visibility = 'hidden'
contenedor.style.opacity = '0'
}
window.addEventListener("keydown", function(e) {
if(["Space" ,"ArrowUp" ,"ArrowDown" ,"ArrowLeft" ,"ArrowRight"].indexOf(e.code) > -1) {
e.preventDefault()
}
}, false)
const canvas = document.querySelector('canvas')
const c = canvas.getContext('2d')
canvas.width = 32 * 32 // 1024
canvas.height = 32 * 18 // 576
let parsedCollisions
let collisionBlocks
let background
let background0
let background01
let background02
let background03
let transicion = []
let preventTransicion = false
let hit = false
let proyectiles = []
let efectoProyectiles = []
let controlDisparo = true
let municion = 30
let lives = 100
let score = 0
let timer = 60
let timer2
let timerId
let enemigos = []
let efectoEnemigos = []
let proyectilesEnemigos = []
let efectoProyectilesEnemigos = []
let objetos = []
let efectoObjetos = []
let portadaV = false
let muerte = false
let ganar = false
let myTimeout7, myTimeout3
let mute = true
const hp = new Image();hp.src = "assets/hp.png"
const hp2 = new Image();hp2.src = "assets/hp2.png"
const cuadro = new Image();cuadro.src = "assets/cuadro.png"
const tren = new Image();tren.src = "assets/tren.png"
const edificio = new Image();edificio.src = "assets/edificio24.png"
const mostrador = new Image();mostrador.src = "assets/mostrador.png"
const victor = new Image();victor.src = "assets/ganar.png"
const perder = new Image();perder.src = "assets/perder.png"
let player = new Player({
position: {
x: 20,
y: 200
},
imageSrc: './img/player/idleR.png',
scale: 1,
frameRate: 4,
frameBuffer: 6,
loop: true,
autoplay: true,
animations: {
idleRight:{
frameRate: 4,
frameBuffer: 6,
loop: true,
imageSrc: './img/player/idleR.png',
},
idleLeft:{
frameRate: 4,
frameBuffer: 6,
loop: true,
imageSrc: './img/player/idleL.png',
},
runRight:{
frameRate: 5,
frameBuffer: 6,
loop: true,
imageSrc: './img/player/runR.png',
},
runLeft:{
frameRate: 5,
frameBuffer: 6,
loop: true,
imageSrc: './img/player/runL.png',
},
jumpRight:{
frameRate: 1,
frameBuffer: 6,
loop: true,
imageSrc: './img/player/jumpR.png',
},
jumpLeft:{
frameRate: 1,
frameBuffer: 6,
loop: true,
imageSrc: './img/player/jumpL.png',
},
ataqueRight:{
frameRate: 4,
frameBuffer: 4,
loop: false,
imageSrc: './img/player/attackR2.png',
},
ataqueLeft:{
frameRate: 4,
frameBuffer: 4,
loop: false,
imageSrc: './img/player/attackL2.png',
},
hurtR: {
frameRate: 1,
frameBuffer: 10,
loop: true,
imageSrc: './img/player/hurtR.png',
},
hurtL: {
frameRate: 1,
frameBuffer: 10,
loop: true,
imageSrc: './img/player/hurtL.png',
},
muerteR: {
frameRate: 8,
frameBuffer: 10,
loop: false,
imageSrc: './img/player/deadR.png',
},
muerteL: {
frameRate: 8,
frameBuffer: 10,
loop: false,
imageSrc: './img/player/deadL.png',
},
}
})
let level = 0
const keys = {
ArrowUp: {
pressed: false,
},
ArrowLeft: {
pressed: false,
},
ArrowRight: {
pressed: false,
},
Space: {
pressed: false,
}
}
let camera = {
position:{
x: 0,
y: 0
}
}
function animate() {
window.requestAnimationFrame(animate)
c.save()
background0.draw()
c.translate(camera.position.x,camera.position.y)
background01.draw()
background02.draw()
background03.draw()
background.draw()
objetos.forEach((objeto) => {
objeto.draw()
})
enemigos.forEach((enemigo) => {
enemigo.draw()
})
player.draw()
player.handleInput(keys)
player.update()
efectoEnemigos.forEach((efectoEnemigo) => {
efectoEnemigo.draw()
})
efectoObjetos.forEach((efectoObjeto) => {
efectoObjeto.draw()
})
proyectilesEnemigos.forEach((proyectilesEnemigo) => {
proyectilesEnemigo.draw()
})
proyectiles.forEach((proyectil) => {
proyectil.draw()
})
efectoProyectiles.forEach((efectoProyectil) => {
efectoProyectil.draw()
})
efectoProyectilesEnemigos.forEach((efectoProyectilesEnemigo) => {
efectoProyectilesEnemigo.draw()
})
c.restore()
panel()
c.save()
transicion.forEach((transicio) => {
transicio.draw()
})
c.restore()
portada()
transicionF()
}
levels[level].init()
animate()