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I've posted two tickets at Blender.org.
I think that can interest you.
The first one is the original issue (material slots inverted).
The second one may be more explicit concerning the consequences for NodeToPython.
The point: when linking nodes to "join geometry" the resulting links are in inverted order (despite the link order in the links list is correct).
Best regards
The text was updated successfully, but these errors were encountered:
For information, that can be solved using https://docs.blender.org/api/4.1/bpy.types.NodeLink.html#bpy.types.NodeLink.multi_input_sort_id but this is available in 4.1.
Sorry, something went wrong.
BrendanParmer
Successfully merging a pull request may close this issue.
I've posted two tickets at Blender.org.
I think that can interest you.
The first one is the original issue (material slots inverted).
The second one may be more explicit concerning the consequences for NodeToPython.
The point: when linking nodes to "join geometry" the resulting links are in inverted order (despite the link order in the links list is correct).
Best regards
The text was updated successfully, but these errors were encountered: