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Mod.csproj
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Mod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D6D7A494-722E-4763-959B-C2D6B6A42B01}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ExampleMod</RootNamespace>
<AssemblyName>ExampleMod</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp.Base.mm, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\Assembly-CSharp.Base.mm.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Ionic.Zip.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\CustomItems\CustomItems\bin\Debug\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\CustomItems\CustomItems\bin\Debug\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="PlayMaker, Version=1.6.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.Base.mm">
<HintPath>..\CustomItems\CustomItems\bin\Debug\UnityEngine.Base.mm.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule.Base.mm, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\UnityEngine.CoreModule.Base.mm.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\CustomItems\CustomItems\bin\Debug\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AudioResourceLoader.cs" />
<Compile Include="Gun Tools.cs" />
<Compile Include="Guns.cs" />
<Compile Include="ItemAPI\CompanionBuilder.cs" />
<Compile Include="ItemAPI\CustomSynergies.cs" />
<Compile Include="ExamplePassive.cs" />
<Compile Include="ItemAPI\FakePrefab\FakePrefab.cs" />
<Compile Include="ItemAPI\FakePrefab\FakePrefabHooks.cs" />
<Compile Include="ItemAPI\ItemBuilder.cs" />
<Compile Include="ItemAPI\Tools.cs" />
<Compile Include="Module.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ItemAPI\ResourceExtractor.cs" />
<Compile Include="ItemAPI\SpriteBuilder.cs" />
<Compile Include="resourceLoaderSoundbanks.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\example_item_sprite.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>