forked from ChestShop-authors/ChestShop-3
-
Notifications
You must be signed in to change notification settings - Fork 2
/
BlockUtil.java
135 lines (123 loc) · 4.31 KB
/
BlockUtil.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
package com.Acrobot.Breeze.Utils;
import java.util.EnumSet;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Sign;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.type.WallSign;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
/**
* @author Acrobot
*/
public class BlockUtil {
private static EnumSet<Material> SIGNS = EnumSet.noneOf(Material.class);
private static EnumSet<Material> SHULKER_BOXES = EnumSet.noneOf(Material.class);
private static EnumSet<Material> CONTAINERS = EnumSet.noneOf(Material.class);
static {
SIGNS.add(Material.ACACIA_SIGN);
SIGNS.add(Material.ACACIA_WALL_SIGN);
SIGNS.add(Material.BIRCH_SIGN);
SIGNS.add(Material.BIRCH_WALL_SIGN);
SIGNS.add(Material.DARK_OAK_SIGN);
SIGNS.add(Material.DARK_OAK_WALL_SIGN);
SIGNS.add(Material.JUNGLE_SIGN);
SIGNS.add(Material.JUNGLE_WALL_SIGN);
SIGNS.add(Material.OAK_SIGN);
SIGNS.add(Material.OAK_WALL_SIGN);
SIGNS.add(Material.SPRUCE_SIGN);
SIGNS.add(Material.SPRUCE_WALL_SIGN);
SHULKER_BOXES.add(Material.SHULKER_BOX);
SHULKER_BOXES.add(Material.BLACK_SHULKER_BOX);
SHULKER_BOXES.add(Material.BLUE_SHULKER_BOX);
SHULKER_BOXES.add(Material.BROWN_SHULKER_BOX);
SHULKER_BOXES.add(Material.CYAN_SHULKER_BOX);
SHULKER_BOXES.add(Material.GRAY_SHULKER_BOX);
SHULKER_BOXES.add(Material.GREEN_SHULKER_BOX);
SHULKER_BOXES.add(Material.LIGHT_BLUE_SHULKER_BOX);
SHULKER_BOXES.add(Material.LIGHT_GRAY_SHULKER_BOX);
SHULKER_BOXES.add(Material.LIME_SHULKER_BOX);
SHULKER_BOXES.add(Material.MAGENTA_SHULKER_BOX);
SHULKER_BOXES.add(Material.ORANGE_SHULKER_BOX);
SHULKER_BOXES.add(Material.PINK_SHULKER_BOX);
SHULKER_BOXES.add(Material.PURPLE_SHULKER_BOX);
SHULKER_BOXES.add(Material.RED_SHULKER_BOX);
SHULKER_BOXES.add(Material.WHITE_SHULKER_BOX);
SHULKER_BOXES.add(Material.YELLOW_SHULKER_BOX);
CONTAINERS.add(Material.CHEST);
CONTAINERS.add(Material.TRAPPED_CHEST);
CONTAINERS.add(Material.BARREL);
CONTAINERS.addAll(SHULKER_BOXES);
}
/**
* Checks if the material is a sign
*
* @param material
* Material to check
* @return Is this material a sign?
*/
public static boolean isSign(Material material) {
return SIGNS.contains(material);
}
/**
* Checks if the block is a sign
*
* @param block
* Block to check
* @return Is this block a sign?
*/
public static boolean isSign(Block block) {
return isSign(block.getType());
}
/**
* Checks if the block is a chest
*
* @param block
* Block to check
* @return Is this block a chest?
*/
public static boolean isChest(Block block) {
return block != null && CONTAINERS.contains(block.getType());
}
/**
* Checks if the material is a shulker box
*
* @param type
* Material to check
* @return Is this material a shulker box?
*/
public static boolean isShulkerBox(Material type) {
return SHULKER_BOXES.contains(type);
}
/**
* Gets the block to which the sign is attached
*
* @param sign
* Sign which is attached
* @return Block to which the sign is attached
*/
public static Block getAttachedBlock(Sign sign) {
BlockData signData = sign.getBlockData();
if (signData instanceof WallSign) {
return sign.getBlock().getRelative(((Directional) signData).getFacing().getOppositeFace());
}
return sign.getBlock().getRelative(BlockFace.DOWN);
}
/**
* Opens the holder's inventory GUI
*
* @param holder
* Inventory holder
* @param player
* Player on whose screen the GUI is going to be shown
* @return Was the opening successful?
*/
public static boolean openBlockGUI(InventoryHolder holder, Player player) {
Inventory inventory = holder.getInventory();
player.openInventory(inventory);
return true;
}
}