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RestorableBlock.java
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RestorableBlock.java
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/*
* Copyright 2011 Tyler Blair. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and contributors and should not be interpreted as representing official policies,
* either expressed or implied, of anybody else.
*/
package com.griefcraft.io;
import com.griefcraft.lwc.LWC;
import org.bukkit.Bukkit;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.Map;
public class RestorableBlock implements Restorable {
/**
* The block id
*/
private int id;
/**
* The world's name
*/
private String world;
/**
* The x coordinate
*/
private int x;
/**
* The y coordinate
*/
private int y;
/**
* The z coordinate
*/
private int z;
/**
* The block data
*/
private int data;
/**
* The items in this block's inventory if it has one
*/
private final Map<Integer, ItemStack> items = new HashMap<Integer, ItemStack>();
public int getType() {
return 1; // TODO ENUM, HOPEFULLY I'LL REMEMBER IF I PUT THIS TODO EVERYWHERE
}
public void restore() {
LWC lwc = LWC.getInstance();
lwc.getPlugin().getServer().getScheduler().scheduleSyncDelayedTask(lwc.getPlugin(), new Runnable() {
public void run() {
Server server = Bukkit.getServer();
// Get the world
World bworld = server.getWorld(world);
// Not found :-(
if (world == null) {
return;
}
// Get the block we want
Block block = bworld.getBlockAt(x, y, z);
// Begin screwing with shit :p
block.setTypeId(id);
block.setData((byte) data);
if (items.size() > 0) {
if (!(block.getState() instanceof InventoryHolder)) {
System.out.println(String.format("The block at [%d, %d, %d] has backed up items but no longer supports them. Why? %s", x, y, z, block.toString()));
}
// Get the block's inventory
Inventory inventory = ((InventoryHolder) block.getState()).getInventory();
// Set all of the items to it
for (Map.Entry<Integer, ItemStack> entry : items.entrySet()) {
int slot = entry.getKey();
ItemStack stack = entry.getValue();
if (stack == null) {
continue;
}
// Add it to the inventory
inventory.setItem(slot, stack);
}
}
}
});
}
/**
* Wrap a block in a restorableblock object
*
* @param block
* @return
*/
public static RestorableBlock wrapBlock(Block block) {
if (block == null) {
return null;
}
RestorableBlock rblock = new RestorableBlock();
rblock.id = block.getTypeId();
rblock.world = block.getWorld().getName();
rblock.x = block.getX();
rblock.y = block.getY();
rblock.z = block.getZ();
rblock.data = block.getData();
BlockState state = block.getState();
// Does it have an inventory? ^^
if (state instanceof InventoryHolder) {
Inventory inventory = ((InventoryHolder) state).getInventory();
ItemStack[] stacks = inventory.getContents();
for (int slot = 0; slot < stacks.length; slot++) {
ItemStack stack = stacks[slot];
if (stack == null) {
continue; // don't waste space!
}
rblock.setSlot(slot, stack);
}
}
return rblock;
}
/**
* Set a slot in the inventory
*
* @param slot
* @param stack
*/
public void setSlot(int slot, ItemStack stack) {
items.put(slot, stack);
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getWorld() {
return world;
}
public void setWorld(String world) {
this.world = world;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getZ() {
return z;
}
public void setZ(int z) {
this.z = z;
}
public int getData() {
return data;
}
public void setData(int data) {
this.data = data;
}
public Map<Integer, ItemStack> getItems() {
return items;
}
}