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ICurrency.java
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ICurrency.java
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/*
* Copyright 2011 Tyler Blair. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and contributors and should not be interpreted as representing official policies,
* either expressed or implied, of anybody else.
*/
package com.griefcraft.integration;
import org.bukkit.entity.Player;
public interface ICurrency {
/**
* @return true if a currency is active
*/
public boolean isActive();
/**
* @return true if the Economy plugin can support the server account feature
*/
public boolean usingCentralBank();
/**
* Format money
*
* @param money
* @return
*/
public String format(double money);
/**
* Get the money name (e.g dollars)
*
* @return
*/
public String getMoneyName();
/**
* Get the current balance for a player
*
* @param player
* @return
*/
public double getBalance(Player player);
/**
* Check the player's money to see if they can afford that
* amount of money <b>without</b> going negative.
*
* @param player
* @param money
* @return
*/
public boolean canAfford(Player player, double money);
/**
* Check if the server account can afford the amount of money given
*
* @param money
* @return true if the server account has a balance equal or greater to the money given
*/
public boolean canCentralBankAfford(double money);
/**
* Add money to a player's bank account
* If server account banking is enabled, the money is automatically withdrawn from the configured bank!
*
* @param player
* @param money
* @return the balance after modifying the player's account
*/
public double addMoney(Player player, double money);
/**
* Remove money from a player's bank account
* If server account banking is enabled, the money is automatically added to the configured bank!
*
* @param player
* @param money
* @return the balance after modifying the player's account
*/
public double removeMoney(Player player, double money);
}