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WorldGuard.java
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WorldGuard.java
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/*
* Copyright 2011 Tyler Blair. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and contributors and should not be interpreted as representing official policies,
* either expressed or implied, of anybody else.
*/
package com.griefcraft.modules.pluginsupport;
import com.griefcraft.lwc.LWC;
import com.griefcraft.model.Permission;
import com.griefcraft.model.Protection;
import com.griefcraft.scripting.JavaModule;
import com.griefcraft.scripting.event.LWCAccessEvent;
import com.griefcraft.scripting.event.LWCCommandEvent;
import com.griefcraft.scripting.event.LWCProtectionRegisterEvent;
import com.griefcraft.util.Colors;
import com.griefcraft.util.config.Configuration;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.BukkitUtil;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.GlobalRegionManager;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.ArrayList;
import java.util.List;
@SuppressWarnings("deprecation")
public class WorldGuard extends JavaModule {
/**
* The WorldGuard module configuration
*/
private Configuration configuration = Configuration.load("worldguard.yml");
/**
* The world guard plugin if it is enabled
*/
private WorldGuardPlugin worldGuard = null;
@Override
public void load(LWC lwc) {
Plugin plugin = lwc.getPlugin().getServer().getPluginManager().getPlugin("WorldGuard");
if (plugin != null) {
worldGuard = (WorldGuardPlugin) plugin;
}
}
@Override
public void onCommand(LWCCommandEvent event) {
if (event.isCancelled()) {
return;
}
if (!event.hasFlag("a", "admin")) {
return;
}
LWC lwc = event.getLWC();
CommandSender sender = event.getSender();
String[] args = event.getArgs();
if (!args[0].equals("purgeregion") && !args[0].equals("protectregion")) {
return;
}
// The command name to send to them
String commandName = args[0];
event.setCancelled(true);
// check for worldguard
if (worldGuard == null) {
sender.sendMessage(Colors.Red + "WorldGuard is not enabled.");
return;
}
if (args.length < 2) {
lwc.sendSimpleUsage(sender, "/lwc admin " + commandName + " <RegionName> [World]");
return;
}
if (!(sender instanceof Player) && args.length < 3) {
sender.sendMessage(Colors.Red + "You must specify the world name the region is in since you are not logged in as a player.");
return;
}
// the region
String regionName = args[1];
// the world the region is in
String worldName = args.length > 2 ? args[2] : "";
// get the world to use
World world;
if (!worldName.isEmpty()) {
world = lwc.getPlugin().getServer().getWorld(worldName);
} else {
world = ((Player) sender).getWorld();
}
// was the world found?
if (world == null) {
sender.sendMessage(Colors.Red + "Invalid world.");
return;
}
GlobalRegionManager regions = worldGuard.getGlobalRegionManager();
// get the region manager for the world
RegionManager regionManager = regions.get(world);
// try and get the region
ProtectedRegion region = regionManager.getRegion(regionName);
if (region == null) {
sender.sendMessage(Colors.Red + "Region not found. If you region is in a different world than you, please use: /lwc admin " + commandName + " " + regionName + " WorldName");
return;
}
BlockVector minimum = region.getMinimumPoint();
BlockVector maximum = region.getMaximumPoint();
// Min values
int minBlockX = minimum.getBlockX();
int minBlockY = minimum.getBlockY();
int minBlockZ = minimum.getBlockZ();
// Max values
int maxBlockX = maximum.getBlockX();
int maxBlockY = maximum.getBlockY();
int maxBlockZ = maximum.getBlockZ();
if (args[0].equals("purgeregion")) {
// get all of the protections inside of the region
List<Protection> protections = lwc.getPhysicalDatabase().loadProtections(world.getName(), minBlockX, maxBlockX, minBlockY, maxBlockY, minBlockZ, maxBlockZ);
// remove all of them
for (Protection protection : protections) {
protection.remove();
}
sender.sendMessage(Colors.Green + "Removed " + protections.size() + " protections from the region " + regionName);
} else if (args[0].equals("protectregion")) {
// The owner to assign to the protections
String ownerName = "LWCWorldGuard";
// the number of blocks that were registered
int registered = 0;
for (int x = minBlockX; x <= maxBlockX; x++) {
for (int y = minBlockY; y <= maxBlockY; y++) {
for (int z = minBlockZ; z <= maxBlockZ; z++) {
// Get the block at that location
Block block = world.getBlockAt(x, y, z);
// Ensure it's protectable
if (!lwc.isProtectable(block)) {
continue;
}
// Check if it's already protected
if (lwc.findProtection(block.getLocation()) != null) {
continue;
}
// Protect it!
lwc.getPhysicalDatabase().registerProtection(block.getTypeId(), Protection.Type.PRIVATE, world.getName(),
ownerName, "", x, y, z);
registered ++;
}
}
}
sender.sendMessage("Registered " + registered + " blocks in the region " + regionName);
sender.sendMessage("Currently, the owner of these protections is \"" + ownerName + "\". To change this to someone else, run:");
sender.sendMessage("/lwc admin updateprotections set owner = 'NewOwner' where owner = '" + ownerName + "'");
}
}
@Override
public void onAccessRequest(LWCAccessEvent event) {
if (event.getAccess() != Permission.Access.NONE) {
// Player already has access.
return;
}
// WorldGuard must be running and LWC must be configured to interface with it.
if (worldGuard == null) {
return;
}
if (!configuration.getBoolean("worldguard.enabled", false)) {
return;
}
if (!configuration.getBoolean("worldguard.allowRegionPermissions", true)) {
return;
}
Protection protection = event.getProtection();
GlobalRegionManager globalRegionManager = worldGuard.getGlobalRegionManager();
LocalPlayer wgPlayer = worldGuard.wrapPlayer(event.getPlayer());
for (Permission permission : protection.getPermissions()) {
if (permission.getType() != Permission.Type.REGION) {
continue;
}
String regionName = permission.getName();
if (regionName.equalsIgnoreCase("#this")) {
// Handle the special value which tells us to not actually look up a region but
// check just the player's WG build permissions on the block. It may be in multiple
// regions or none; we don't care here. That's WorldGuard's domain.
if (!globalRegionManager.canBuild(event.getPlayer(), protection.getBlock())) {
continue;
}
} else if (regionName.startsWith("#")) {
// Silently disallow looking up regions by index, a newer WG feature.
// Iterating through potentially thousands of regions each time we check a block's
// ACL is not a good idea. It would be cleaner to use regionManager.getRegionExact()
// below, but that would break compatibility with older versions of WG.
continue;
} else {
// Region name specified, go look it up
World world;
int c = regionName.indexOf(':');
if (c < 0) {
// No world specified in ACL. Use the block's world.
world = protection.getBlock().getWorld();
} else {
// World specified. Partition the string and look up the world.
String worldName = regionName.substring(c + 1);
world = event.getLWC().getPlugin().getServer().getWorld(worldName);
regionName = regionName.substring(0, c);
}
if (world == null) {
continue;
}
RegionManager regionManager = globalRegionManager.get(world);
if (regionManager == null) {
continue;
}
ProtectedRegion region = regionManager.getRegion(regionName);
if (region == null) {
continue;
}
// Check the region (and its parents) to see if the player is a member (or an owner).
if (!region.isMember(wgPlayer)) {
continue;
}
}
// We match the region, so bump up our access level. Whether we get PLAYER access or
// ADMIN access depends solely on the LWC permission entry. (I.e., WG owner does not
// imply LWC admin.)
if (permission.getAccess().ordinal() > event.getAccess().ordinal()) {
event.setAccess(permission.getAccess());
if (event.getAccess().ordinal() >= Permission.Access.ADMIN.ordinal()) {
return;
}
// else we just have PLAYER access. Keep looking; maybe we match another region
// that grants us ADMIN.
}
}
}
@Override
public void onRegisterProtection(LWCProtectionRegisterEvent event) {
if (worldGuard == null) {
return;
}
if (!configuration.getBoolean("worldguard.enabled", false)) {
return;
}
LWC lwc = event.getLWC();
Player player = event.getPlayer();
Block block = event.getBlock();
// Load the region manager for the world
GlobalRegionManager globalRegionManager = worldGuard.getGlobalRegionManager();
RegionManager regionManager = globalRegionManager.get(block.getWorld());
// Are we enforcing building?
if (configuration.getBoolean("worldguard.requireBuildRights", true)) {
if (!globalRegionManager.canBuild(player, block)) {
lwc.sendLocale(player, "lwc.worldguard.needbuildrights");
event.setCancelled(true);
return;
}
}
// Create a vector for the region
Vector vector = BukkitUtil.toVector(block);
// Load the regions the block encompasses
List<String> regions = regionManager.getApplicableRegionsIDs(vector);
// Are they not in a region, and it's blocked there?
if (regions.size() == 0) {
if (!configuration.getBoolean("worldguard.allowProtectionsOutsideRegions", true)) {
lwc.sendLocale(player, "lwc.worldguard.notallowed");
event.setCancelled(true);
}
} else {
// check each region
for (String region : regions) {
// Should we deny them?
// we don't need to explicitly call isRegionAllowed because isRegionBlacklisted checks that as well
if (isRegionBlacklisted(region)) {
lwc.sendLocale(player, "lwc.worldguard.blacklisted");
event.setCancelled(true);
break;
}
}
}
}
/**
* Check if a region is blacklisted
*
* @param region
* @return
*/
private boolean isRegionBlacklisted(String region) {
if (!isRegionAllowed(region)) {
return true;
}
List<String> blacklistedRegions = configuration.getStringList("worldguard.blacklistedRegions", new ArrayList<String>());
return blacklistedRegions.contains("*") || blacklistedRegions.contains(region);
}
/**
* Check if a region is allowed to be built in
*
* @param region
* @return
*/
private boolean isRegionAllowed(String region) {
List<String> allowedRegions = configuration.getStringList("worldguard.regions", new ArrayList<String>());
return allowedRegions.contains("*") || allowedRegions.contains(region);
}
/**
* Set a config value in the configuration
*
* @param path
* @param value
*/
public void set(String path, Object value) {
configuration.setProperty(path, value);
}
/**
* Save the configuration
*/
public boolean save() {
return configuration.save();
}
}