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BOSECurrency.java
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BOSECurrency.java
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/*
* Copyright 2011 Tyler Blair. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and contributors and should not be interpreted as representing official policies,
* either expressed or implied, of anybody else.
*/
package com.griefcraft.integration.currency;
import com.griefcraft.integration.ICurrency;
import com.griefcraft.util.config.Configuration;
import cosine.boseconomy.BOSEconomy;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class BOSECurrency implements ICurrency {
/**
* The BOSEconomy plugin instance
*/
private BOSEconomy handler;
/**
* The economy configuration
*/
private Configuration configuration = Configuration.load("iconomy.yml");
/**
* The server account to use
*/
private String serverAccount;
public BOSECurrency() {
handler = (BOSEconomy) Bukkit.getServer().getPluginManager().getPlugin("BOSEconomy");
serverAccount = configuration.getString("iConomy.serverBankAccount", "");
// create the bank if it does not exist
if (!serverAccount.isEmpty() && !handler.bankExists(serverAccount)) {
handler.createBank(serverAccount);
}
}
public boolean isActive() {
return true;
}
public boolean usingCentralBank() {
return !serverAccount.isEmpty();
}
public String format(double money) {
return handler.getMoneyFormatted(money);
}
public String getMoneyName() {
return handler.getMoneyName();
}
public double getBalance(Player player) {
if (player == null) {
return 0;
}
return handler.getPlayerMoneyDouble(player.getName());
}
public boolean canAfford(Player player, double money) {
return player != null && getBalance(player) >= money;
}
public boolean canCentralBankAfford(double money) {
return handler.getBankMoneyDouble(serverAccount) >= money;
}
public double addMoney(Player player, double money) {
if (player == null) {
return 0;
}
// remove the money from the central bank if applicable
if (usingCentralBank()) {
if (!canCentralBankAfford(money)) {
return 0;
}
handler.addBankMoney(serverAccount, -money, true);
}
handler.addPlayerMoney(player.getName(), money, false);
return getBalance(player);
}
public double removeMoney(Player player, double money) {
// we're removing money, so it should be positive
if (money > 0) {
money = -money;
}
// add the money to the central bank if applicable
if (usingCentralBank()) {
handler.addBankMoney(serverAccount, money, true);
}
handler.addPlayerMoney(player.getName(), money, false);
return getBalance(player);
}
}